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Author Topic: The Robots are Revolting! (DOS Reborn) [V2A Released!]  (Read 129773 times)

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October 16, 2018, 03:57:30 PM
Reply #180

Offline Dark Phil

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #180 on: October 16, 2018, 03:57:30 PM »
Finally had time to play through the maps. Great job! Keep up the good work!

October 18, 2018, 02:40:44 PM
Reply #181

Offline XFlame

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #181 on: October 18, 2018, 02:40:44 PM »
Okie dokie, heard about this thing. I still have to try it, but I heard it's reeeally good. And I'll say, I support this project. Good luck! ;)

October 18, 2018, 04:00:04 PM
Reply #182

Offline Ruzma

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #182 on: October 18, 2018, 04:00:04 PM »
Okay, so, a quick thing I want to add on to my review earlier: that stage gimmick in Knife Man's place totally got me by surprise and I really liked it  :)

November 01, 2018, 04:03:15 AM
Reply #183

Offline Dittoman

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #183 on: November 01, 2018, 04:03:15 AM »
Just curious - what are the music codes for the songs in this expansion? I especially like Sonic Man's stage theme.

November 01, 2018, 10:57:32 AM
Reply #184

Offline Ruzma

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #184 on: November 01, 2018, 10:57:32 AM »
The first three letters of their names followed by the usual mus plus a R at the end, for the Robot Masters. If the first three letters of their names coincides with another Existing Robot Master, then it's the first three consonants. If you ever wanna check, go to their maps, open the console and press "changemus". It'll automatically tell the code for the song that's playing. It works with every music.

November 01, 2018, 02:06:29 PM
Reply #185

Offline Dittoman

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #185 on: November 01, 2018, 02:06:29 PM »
Ok, thank you very much!

November 02, 2018, 10:14:34 AM
Reply #186

Offline Ruzma

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #186 on: November 02, 2018, 10:14:34 AM »
Always, you are very much welcome, friend.

November 23, 2018, 06:05:00 PM
Reply #187

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #187 on: November 23, 2018, 06:05:00 PM »
Hey everyone, here's a grand Black Friday deal for you! V1B is released and ready for action!

This fixes a few minor problems we had on the maps before:

=== General ===
• Boss music now triggers when playing online (huzzah!)

=== MMDVOL ===
• Added Tango Roll pick-ups
• Minor changes to health and weapon energy placement
• Minor visual changes

=== MMDDYN ===
• Ice Wall has been replaced with Flame Blast

=== MMDBUO ===
• Players will no longer spawn stuck in the floor of the upper deck

=== MMDDS1 ===
• Search Snake has been replaced with Thunder Beam
• Hornet Chaser has been replaced with Ring Boomerang

Have fun, and as usual, let us know of any issues here!

TSPG Link: https://allfearthesentinel.net/zandronum/download.php?file=mmd-maps-v1b.pk3

November 23, 2018, 07:08:54 PM
Reply #188

Offline Ruzma

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Re: The Robots are Revolting! (DOS Reborn) [V1B Released!]
« Reply #188 on: November 23, 2018, 07:08:54 PM »
Why not add Rush Marines to MMDSHA? They would greatly enhance the map's fun value. It's...honestly? A bit of a pain to traverse through. If MM3GEM has the right to have a Rush Marine then this one should too.

Actually, if you're not gonna put some Rush Marines, adding Concrete Shot might do the trick. That way, I can aim at my opponents, since they're not jumping all the way to the moon.

January 09, 2019, 10:25:28 PM
Reply #189

Offline Dark Phil

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Re: The Robots are Revolting! (DOS Reborn) [V1B Released!]
« Reply #189 on: January 09, 2019, 10:25:28 PM »
Does the experimental campaign work with V5D? I tried loading it with V5D and it did not work.

March 11, 2019, 08:08:00 PM
Reply #190

Offline RockmanShadow

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Re: The Robots are Revolting! (DOS Reborn) [V1B Released!]
« Reply #190 on: March 11, 2019, 08:08:00 PM »
How do I access the weapons? Is it in the maps file or the bots?

March 12, 2019, 06:17:53 PM
Reply #191

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn) [V1B Released!]
« Reply #191 on: March 12, 2019, 06:17:53 PM »
How do I access the weapons? Is it in the maps file or the bots?

The weapons are not in v1b and likely won't be coming down the pipeline in the foreseeable future. Pretty much all of the team members, including myself, are focused on other personal projects. If we do go back and develop them, we probably wouldn't release them unless we also did a campaign (as far as I can tell) and I'm not sure when that will be.

Does the experimental campaign work with V5D? I tried loading it with V5D and it did not work.

It should, I'm sort of surprised if something broke it. If development picks up steam again, we'll look into it.

March 23, 2019, 12:10:00 PM
Reply #192

Offline Ruzma

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Re: The Robots are Revolting! (DOS Reborn) [V1B Released!]
« Reply #192 on: March 23, 2019, 12:10:00 PM »
Waaaiit a minute...you aren't giving up on things...are you?

March 27, 2019, 12:36:34 AM
Reply #193

Offline Hunters120

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Re: The Robots are Revolting! (DOS Reborn) [V1B Released!]
« Reply #193 on: March 27, 2019, 12:36:34 AM »
How are the progress of the weapons?  :)

March 29, 2019, 10:11:54 PM
Reply #194

Offline Hunters120

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Re: The Robots are Revolting! (DOS Reborn) [V1B Released!]
« Reply #194 on: March 29, 2019, 10:11:54 PM »
Requesting music codes in this modification.  :)