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Author Topic: [Old thread] Chaos Generator Upgraded Ver. M  (Read 156060 times)

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September 10, 2016, 06:41:26 PM
Reply #300

Offline Beed28

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #300 on: September 10, 2016, 06:41:26 PM »
Alright, Xhatahx. Here's the thing. I can fix the Jelly World effect so that entire maps can start bouncing properly again. There's just two caveats, though:

- Every core map will need to be replaced to allow it to work.
- The mod will need to be converted from a .wad structure to a .pk3 structure once I'm done.

It might take me a few days because there's so many maps.

September 10, 2016, 08:20:05 PM
Reply #301

Offline Xhatahx

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #301 on: September 10, 2016, 08:20:05 PM »
What an offer. But my response is...
(click to show/hide)

September 10, 2016, 08:31:38 PM
Reply #302

Offline Beed28

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #302 on: September 10, 2016, 08:31:38 PM »
Ah well. I'll probably release the changed maps separately then, or probably not.

September 10, 2016, 08:37:54 PM
Reply #303

Offline GameAndWatcher

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #303 on: September 10, 2016, 08:37:54 PM »
R.I.P. Jelly World.

September 10, 2016, 09:00:49 PM
Reply #304

Offline Xhatahx

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #304 on: September 10, 2016, 09:00:49 PM »
SEMI IMPORTANT ANNOUNCEMENT:
Should I put Jelly World down?
Vote here.

Note: At 22:32:14 to 22:34:17, I was called a wanker about once every 8 seconds. Those 15 votes are, of the time of this writing, about 40% of all votes.

I don't know about you, but that sounds really fucking suspicious.

September 10, 2016, 11:46:33 PM
Reply #305

Offline Beed28

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Re: [Update?!] Chaos Generator Upgraded Ver. H
« Reply #305 on: September 10, 2016, 11:46:33 PM »
By the way, just a note (possible MM8BDMv5 spoiler warning):
(click to show/hide)

September 12, 2016, 10:31:35 AM
Reply #306

Offline Xhatahx

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Re: [Under New Management] Chaos Generator Upgraded Ver. I
« Reply #306 on: September 12, 2016, 10:31:35 AM »
VOTING IS OVER!

I should've scrapped that voting system and gotten Beed to make a poll a loooong time ago, cause I suspect double(or more) voting. The votes are:
21 votes in favor of keeping Jelly World
20 votes in favor of removing Jelly World
6 voted "other".

But that's "at the surface" the of votes. However, recall that in my last post I had a note, saying that 15 "no" votes came in a mere 2 minutes. There were no "yes" votes in that time, and it happened one and a half hour after the poll started. That's fucking suspicious.

I disclude 14 of those votes(I don't want to completely silence him). Now the votes are:
7 votes in favor of keeping Jelly World
20 votes in favor of keeping Jelly World
6 voted "other"

This feels a little cheaty, however. But even if all the "other" votes counted as no, the poll would still be 13 v 20 in favour of removal.

My decision is finalized: A recount is in order. As far as you know, I pulled these numbers out of my ass. And I just realized having a third choice(only select Jelly World in the hub) might be a good compromize. But with the in-built poll system of the forum, everyone can see each others votes and you can't vote more than once.
(Fun fact: I originally considered hosting the poll on Weebly because it saved the voter's IP adress as well. But I was on my phone and I couldn't get it to work.)

September 12, 2016, 02:50:42 PM
Reply #307

Offline Gumballtoid

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Re: [Under New Management] Chaos Generator Upgraded Ver. I
« Reply #307 on: September 12, 2016, 02:50:42 PM »
Straw Poll is handy for things like this.

Also, if I may make a suggestion: make any player that is not the master partially transparent. When there are lots of players in the server, it can be difficult for the master to get their bearings.

September 12, 2016, 02:57:35 PM
Reply #308

Offline Beed28

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Re: [Under New Management] Chaos Generator Upgraded Ver. I
« Reply #308 on: September 12, 2016, 02:57:35 PM »
I'm not sure how I can set up a poll here. I'm not seeing an option. But then again, I haven't set up any polls since the forum moved software. I've asked a question about it in the "Cutstuff Discussion and Feedback" section, just need to wait for a reply.

September 12, 2016, 04:19:51 PM
Reply #309

Offline Xhatahx

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Re: [Under New Management] Chaos Generator Upgraded Ver. I
« Reply #309 on: September 12, 2016, 04:19:51 PM »
I've made a new poll for voting on Jelly World:
Vote here

Special thanks to Gumballtoid for pointing out Straw Poll.

September 12, 2016, 08:20:30 PM
Reply #310

Offline Xhatahx

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Re: [Under New Management] Chaos Generator Upgraded Ver. I
« Reply #310 on: September 12, 2016, 08:20:30 PM »
Doubleposting for a reason:
Ver.J Released!

Changes in Ver. J
(click to show/hide)

September 12, 2016, 08:30:33 PM
Reply #311

Offline Hallan Parva

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Re: [Under New Management] Chaos Generator Upgraded Ver. I
« Reply #311 on: September 12, 2016, 08:30:33 PM »
With the change to Centaur Flash, any chance of that being re-enabled as a possible Base Weapon?

September 12, 2016, 08:33:50 PM
Reply #312

Offline Xhatahx

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Re: [Under New Management] Chaos Generator Upgraded Ver. I
« Reply #312 on: September 12, 2016, 08:33:50 PM »
No. Because Centaur Flash is an area of effect weapon, the invisibility provided is useless against itself. So essentially, we have a quicker but weaker Rain Flush on our hands. Not something very useful.

September 12, 2016, 08:41:09 PM
Reply #313

Offline Rozark

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Re: [Under New Management] Chaos Generator Upgraded Ver. I
« Reply #313 on: September 12, 2016, 08:41:09 PM »
When's Reggae Storm
or even
CAT-ACLYSM (Tango Storm)
:^)

September 12, 2016, 09:09:26 PM
Reply #314

Offline Xhatahx

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Re: [Under New Management] Chaos Generator Upgraded Ver. I
« Reply #314 on: September 12, 2016, 09:09:26 PM »
Reggae Storm would be just plain cheap. Teleport-teleport-teleport-teleport-back to square one.
Cat-aclysm? Hmmm... It might work. At the very least, I'm borrowing that pun.