Mega Man 8-bit Deathmatch > Projects & Creative

[Game Mode] One Flag CTF to King of The Hill (v1a)

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SmashTheEchidna:
Someone should make a map that's actually a giant hill. I have a nagging feeling that it would play horribly, but still.

Hallan Parva:
Ironically, the worst map to play in CTF is the best map to play in KOTH.

Seriously, go load a King of the Hill match in Underwater Base. It's too amazing for words.



EDIT: HD Gizmo double ninjas aaaaaaaaaaaa

I was making a KnightJunk map specifically for KOTH though so look for that maybe sort of

LlamaHombre:
Apparently I worded it as if I hated the entire project

Yeah, it's really just all the maps that are currently able to play this mode really don't cooperate with this.

I'd love to see maps designed with this mod in mind, though. That would really put this to the test.

SmashTheEchidna:

--- Quote from: "SmashBroPlusB" ---EDIT: HD Gizmo double ninjas aaaaaaaaaaaa

--- End quote ---

Oh. That's never happened before. (I got ninja'd too.) *cough*

CHAOS_FANTAZY:
I've been wondering if TF2 modes could be implemented in a successful manner.  Next stop, Control Points!

Cool idea, but like everyone else has been saying, these maps weren't really designed to play like this, so a Map Pack designed for this mod would be ideal.  On the flipside, those maps would probably play horribly for CTF, hah.
I would make a joke about importing a KOTH map from TF2 to MM8BDM, but it's been so long since I've played KOTH, I can't remember which ones are good.

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