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Mega Man 8-bit Deathmatch
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[TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Topic: [TUTORIAL] Getting started with Doom Builder 2 (making maps) (Read 131849 times)
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October 18, 2010, 05:44:46 AM
Reply #45
OrangeMario
MM8BDM MM8 Contributor
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Date Registered: October 11, 2010, 02:07:46 AM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #45 on:
October 18, 2010, 05:44:46 AM »
Thanks for the tutorial, I didn't know i was suppost to use "skulltag hexen format" the whole time! now i can get back to finnishing up my oilman map.
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October 18, 2010, 07:44:30 PM
Reply #46
Mega_Luigi
Standard Member
Date Registered: September 21, 2010, 12:02:32 AM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #46 on:
October 18, 2010, 07:44:30 PM »
edit: never mind found out how
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October 19, 2010, 09:12:08 PM
Reply #47
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #47 on:
October 19, 2010, 09:12:08 PM »
Really dumb question.
I was wondering if Doom Builder 2 was portable; that is, it doesn't require any device drivers or anything to run.
Deathmatch is portable, I run it off my flash drive all the time!
I got DB2 to work, but I just need to know if it's possible to use it on a different computer or off a flash drive. If not, that's fine, but I won't be able to map as much as I would like.
Thanks in advance.
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October 19, 2010, 09:20:10 PM
Reply #48
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #48 on:
October 19, 2010, 09:20:10 PM »
I can't remember if it requires any extra dlls or windows updates. I shouldn't think so though.
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October 21, 2010, 01:01:11 AM
Reply #49
squidgy617
MM8BDM Contributor
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Date Registered: February 26, 2010, 12:02:29 AM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #49 on:
October 21, 2010, 01:01:11 AM »
I have a problem. When I load my .wad in Doom Builder, it says something like "Here are the maps found in the wad. Please choose the correct map" and it gives me only one option: whatever file I added to the .wad last. Its really annoying because when I load it, it makes it so it counts as my .wad has nothing but maps in it. I don't know what the problem is.
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October 21, 2010, 06:19:49 PM
Reply #50
MD-2a03
Standard Member
Date Registered: October 12, 2010, 09:21:26 AM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #50 on:
October 21, 2010, 06:19:49 PM »
Not sure if I should ask this here or make a new thread but how would I go about creating a new "thing"? Like a decoration that just sits in place and is static/animated?
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October 22, 2010, 05:58:33 PM
Reply #51
TERRORsphere
MM8BDM Contributor
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Date Registered: August 22, 2009, 08:45:17 PM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #51 on:
October 22, 2010, 05:58:33 PM »
Do you mean "decorate"?
That's just custom objects Cutmanmike made for MM8BDM.
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October 22, 2010, 06:16:00 PM
Reply #52
MD-2a03
Standard Member
Date Registered: October 12, 2010, 09:21:26 AM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #52 on:
October 22, 2010, 06:16:00 PM »
Yeah, how would I go about making a new object for a map? Custom content I mean. There's a couple things I want to add for a custom map I'm working on and I'm not sure how one would go about it. Any tutorials anyone could forward me to?
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October 23, 2010, 03:33:27 AM
Reply #53
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #53 on:
October 23, 2010, 03:33:27 AM »
He means stuff like Gyro Man's pillars, yashichis, etc.
He wants 'em dense too.
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October 23, 2010, 03:37:10 PM
Reply #54
MD-2a03
Standard Member
Date Registered: October 12, 2010, 09:21:26 AM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #54 on:
October 23, 2010, 03:37:10 PM »
Or like the Snake head in Snakemans stage. It's just a static prop with sprites for all sides. I want to make something like that. I have all the sprites, I just can't figure out how I'd go about doing it.
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October 23, 2010, 03:44:48 PM
Reply #55
Mr. X
MM8BDM Contributor
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Date Registered: July 09, 2010, 07:05:48 PM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #55 on:
October 23, 2010, 03:44:48 PM »
I'd love to know too, it would help make MM9 and MM10 stages nicer.
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October 23, 2010, 11:09:55 PM
Reply #56
TERRORsphere
MM8BDM Contributor
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Date Registered: August 22, 2009, 08:45:17 PM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #56 on:
October 23, 2010, 11:09:55 PM »
http://zdoom.org/wiki/Sprite
http://zdoom.org/wiki/DECORATE
http://cutstuff.net/blog/?page_id=1003
http://slumped.mancubus.net/
Read/download all of these. Don't go "TL;DR". If you read it. You'll easily be able to make custom "things".
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October 23, 2010, 11:20:29 PM
Reply #57
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #57 on:
October 23, 2010, 11:20:29 PM »
3rd link is not mandatory
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October 23, 2010, 11:22:18 PM
Reply #58
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #58 on:
October 23, 2010, 11:22:18 PM »
Don't be so modest. I don't use decorate without having Decorate Assistant. It just makes life so much easier when I don't need to memorize a bunch of keywords!
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October 24, 2010, 03:55:41 PM
Reply #59
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
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Reply #59 on:
October 24, 2010, 03:55:41 PM »
I never knew so many used it. I never use it! It really needs updating too but it's a lot of grunt work
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Cutstuff Forum
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[TUTORIAL] Getting started with Doom Builder 2 (making maps)