After the defeat of Sigma's 8th body, his virus was spread... Isolated on the moon, amidst the ruins of the new world he desperately hoped to create. There was no possibility of escape, no way for his virus to seep onto the Earth and achieve form in a new body... At least, not in the 22nd century.
IN THE 21ST CENTURY
Dr. Wily had given up his dreams of world domination after his defeat at the hands of the legendary tournament robot, who had gone on to be sealed in gold in the robot museum. He lived in solitude, disappearing from the public eye so that he could work alone on his greatest project yet in a secret castle that nobody could find. It was then that he felt a calling, a presence of something otherworldly, yet distinctly familiar.
A few weeks later he had returned, attacking the laboratories of Dr. Light and Dr. Cossack in an unexpected blaze of machinery and explosives. Casualties were low and Dr. Wily disappeared as quickly as he had arrived, seemingly only looking to announce his presence and return to his villainous ways. Mega Man was stolen from Light Labs along with a few DLN. robots, whereas Dr. Cossack's lab was mostly unharmed with the exception of the agricultural Robot Master Toad Man, who was stolen. Both doctors were able to escape their laboratories...
It was not long before the good doctors had worked up a plan to end another one of Wily's schemes.
Dr. Light fled to an unknown location, scrambling to protect himself and develop his newest creations for the ensuing battle on Dr. Wily's newest fortress, though he knew not where it was.
Dr. Cossack called in every robot he had to defend his lab, and began to work on the technology he needed to contact the future, to pull their last hope from his native time period so that he could defend the past and ensure the future he lived in was safe.
This grace period was short and fleeting, however, as Dr. Light was located and captured less than 3 days later by Dr. Wily, only getting a chance to create some armour before he was taken away. Dr. Cossack instantly ramped up defences for a similar attack.
Mega Man X and the future's greatest Maverick Hunters (and Vile) were pulled to the past by Dr. Cossack. It is their mission to defeat Wily's robot army, rescue the DLN. and DCN. robots he captured, rescue Dr. Light, Mega Man, and the small band of heroes sent to find him, and ultimately save the future.
(http://i.imgur.com/HESOUn0.png) MEGA MAN X (http://i.imgur.com/RCw14z6.png)
Dr. Light's ultimate creation has saved the world countless times. When his longtime enemy of Sigma combines forces with Dr. Wily, is the resulting powerhouse of villainy too much for him to handle? Or will the Blue Bomber's younger brother save the day yet again?
Power: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)
Rapid: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)
Mobility: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)
X is the slowest firing, yet most powerful of the four classes. His buster takes the longest to charge, his uncharged shots are slow and weak, and he is easily overwhelmed by large quantities of enemies. However, for all his shortcomings he boasts the most powerful single target damage of any of the default weapons of classes, and can go on to become the most powerful class overall through use of his special weapons and armour systems.
(http://i.imgur.com/48FT4n9.png) FOURTH ARMOUR
Power: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)
Rapid: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)
Mobility: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)
X's Fourth Armour ups all of his stats, offering the Plasma Shot for a more powerful buster, the air dash and hover for added manoeuvrability and halved ammo usage for his special weapons. The capsule is hidden in one of the four Robot Master stages!
(http://i.imgur.com/5UfOjg6.png) GAEA ARMOUR
The Gaea Armour is bulky and lowers X's speed and dash length. It provides a buster that charges incredibly quickly and deals high ripping damage, but has low range. The armour can walk on spikes and halves all damage received, but is unable to use special weapons due to being a prototype. The capsule is also hidden in one of the four Robot Master stages!
Power: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)
Rapid: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)
Mobility: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)
(http://i.imgur.com/gGUYhAg.png) ULTIMATE ARMOUR
The most powerful upgrade Dr. Light has ever made is an upgrade to the Fourth Armour. It allows infinite use of uncharged special weapons, and infinite usage of the Fourth Armour's unusable Giga Attack, the Nova Strike. It may just have an added bonus... Like the other ultimate upgrades, it's found in a special capsule...
Power: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)
Rapid: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)
Mobility: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)
X gains the...
TWIN SLASHER (X4) from Cut Man
MELT CREEPER (X8) from Heat Man
TORNADO FANG (X3) from Needle Man
BUBBLE SPLASH (X2) from Toad Man
GAEA SHIELD (X7) from Stone Man
ICE BURST (X6) from Blizzard Man
SHADOW RUNNER (X8) from Shade Man
HOMING TORPEDO (X1) from Search Man
(http://i.imgur.com/yDWwn3J.png) ZERO (http://i.imgur.com/HPKEnND.png)
X's long-time ally and closest friend is a legendary hero in his own right. He may not know much about his own past, but that won't stop him from saving the past from Dr. Wily and Sigma with his incredible sword and buster skill.
Power: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)
Rapid: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)
Mobility: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)
Zero is the most well-rounded of the classes. Though he is more often an up-close fighter, his buster fires rapidly and charges quickly allowing for a powerful combo or rapid disposal of targets. When he gets in range, his power with the Z-Saber is unparalleled and many of his learned techniques can leave an enemy destroyed in seconds.
(http://i.imgur.com/Ush7qGI.png) ZERO
Zero's shadowy upgrade rivals X's ultimate armour in terms of sheer devastation. Not only does it double his offensive power, but it allows use of a whole set of new techniques, borrowed from the first time he possessed the upgrade in Mega Man X5.
Power: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)
Rapid: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)
Mobility: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)
Zero gains the...
KUUENZAN Air Circling Slash (X4) from Cut Man
RYUENJIN Dragon Flame Blade (X4) from Heat Man
REKKOUHA Rending Light Supremacy (X6) from Needle Man
KOUGENJIN Mirage Blade (Z2) from Toad Man
SENTSUIZAN Spinning Crasher Slash (X6) from Stone Man
HYOURETSUZAN Ice Fury Slash (X4) from Blizzard Man
SHIPPUUGA Hurricane Fang (X4) from Shade Man
YOUDANTOTSU Leaf Severing Thrust (X8) from Search Man
(http://i.imgur.com/SyuBs1N.png) AXL (http://i.imgur.com/LMfALlX.png)
Axl is the newest addition to the Maverick Hunters by the time Sigma was defeated on the moon. Though inexperienced in many areas, the rookie hunter makes up for it in experience with his weaponry and unique skillset as a prototype of the New Generation of Reploids.
Power: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)
Rapid: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)
Mobility: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)
Axl can dash and jump around the battlefield using his hover ability and rapid-fire Axl Bullet. His power is lacking compared to other classes, but his reliability and flexibility with his acquired weaponry makes him a deadly combatant in the right hands.
(http://i.imgur.com/dF19IkG.png) ???
Axl's mysterious upgrade increases his speed and allows him to use the Copy Shot, unlocking his power of A-Trans and allowing him to transform into many humanoid robots such as Sniper Joes and Hotheads.
Power: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)
Rapid: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)
Mobility: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)
Axl gains the...
CUTTER LAUNCHER from Cut Man
NUCLEAR FISSION from Heat Man
NEEDLE SHOTGUN from Needle Man
WATER PISTOL from Toad Man
STONE CANNON from Stone Man
FREEZE RAY from Blizzard Man
ECHO BLASTER from Shade Man
BOLT SNIPER from Search Man
(http://i.imgur.com/EYmKFgC.png) VILE (http://i.imgur.com/AklYs3K.png)
The borderline-Maverick reploid Vile was pulled into the past by accident during a fight on the Central Highway. He saves the future for selfish reasons like bloodshed and personal glory, but he is undeniably a powerful asset to the group.
Power: VARIABLE
Rapid: VARIABLE
Mobility: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)
Vile cannot dash like the other classes. Instead, the walking war machine always has three weapons on him at at time. These weapons are variable and can be equipped from the hub. Many will be powerful and slow, many will be weak and fast, many will fill interesting roles that the other classes cannot. He's a walking canvas, but every drawing is deadly.
UPGRADE
As he was an accidental traveller to the past, Vile does not have any armour from Dr. Light. He does, however, manage to upgrade himself anyway, unlocking the SPEED DEVIL and FROZEN CASTLE to upgrade his speed and defence.
Power: VARIABLE
Rapid: VARIABLE
Mobility: (http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/vtGmKjI.png)(http://i.imgur.com/JUYtBlX.png)(http://i.imgur.com/JUYtBlX.png)
Vile gains the...
INFINITY GIG, QUICK HOMESICK and BURNING DRIVE from Cut Man
TRIPLE SEVEN, FATBOY and SWORD BOUQUET from Heat Man
DISTANCE NEEDLER, CERBERUS PHANTOM and PEACE-OUT ROLLER from Needle Man
POPCORN DEMON, LONGSHOT GIZMO and SEA DRAGON'S RAGE from Toad Man
SEROTINAL BULLET, NERVOUS GHOST and BANG AWAY BOMB from Stone Man
SPOILED BRAT, STRAIGHT NIGHTMARE and DRAGON'S WRATH from Blizzard Man
GOLDEN RIGHT, MAROONED TOMAHAWK and SPLASH HIT from Shade Man
HUMERUS CRASH, PARASITE SWORD and STUBBORN CRAWLER from Search Man
Download here. Please do not load this mod with a skins folder!! (http://allfearthesentinel.net/download?file=mmxspv2-75.pk3)
Thanks and have fun
Changelog V2 > V2-75
-Bugfixes-
Switched Gaea Armour's defence buff from doom armor to PowerProtection. This should fix numerous bugs including the buff never being taken away when the armour was deselected, and spikes 'pushing' the player about and eventually killing when standing on them for too long.
Fixed upgrade capsules not accounting for the changed name of CopyShotWep, as well as not recognising Blizzard weaponry.
Fixed Cutman spikes doing no damage in online modes.
Fixed Stoneman's boss battle windows allowing players to fall out.
Fixed a bug where Blizzardman's health was scaling improperly with playercount.
Prevented Black Zero from being able to fly about.
Changed up some of the button scripts to have an effect instantly rather than when the button is fully down. This should fix a bug where players could spectate after pressing it to break the effect.
-Classes-
All classes now have a new death animation inspired by (but not mirroring because I didn't want to do vertical spirals) MMX-MMX3 / MMXtreme 1-2. Your death explosion shows your colours.
Switched X's armour from frames to skins. This should stop cycling his frames and jittering online, as well as make his class a lot cleaner.
ADDED THE BLADE ARMOUR!!
X has finally activated his built-in Energy Balancer after having it in his own series since MMX1.
Changed up Gaea Armour a bunch. Enabled more rapid fire of uncharged shots, and nerfed their range. Charge shot now has more range than uncharged shots, like MMX5. Added SFX and improved visuals of the Gaea Buster's Giga Attack (that's a mouthful). The bar should show how much longer you can hold the projectile.
New Axl mugshot on the stage select screen.
Added Weaponry icons for Vile. His three equipped weapons are now shown underneath or to the side of his weapon energy bar.
Added portraits to Vile's weapon display monitors.
Vile can now pick up E-Tanks. Removing them was a silly idea.
Added XWEAPONS ZEROWEAPONS AXLWEAPONS VILEWEAPONS pickups for cheats.
-Weapons-
Updated the HUDs on X Buster and Fourth Buster. No trace of my terrible HUDs (except Vile's) exist in the game! Hooray!
Stealthily buffed the range of Zero's third charge shot / saber swing.
ProjectHazoid remade the Freeze Ray hud to fix the perspective.
Fixed Infinity Gig often returning as a red fist. For real.
Burning Drive won't activate underwater, like most flamethrowers.
Added some damagetypes to weapons that were missing them on Zero and Vile.
ADDED SHADE WEAPONRY!!
ADDED SEARCH WEAPONRY!!
-Maps-
Borrowed a line from MMSPSin to show who the leader is on the HUD.
Fixed the weapon display screen not recognising Axl's Stone or Blizzard defeats when he had the White armour equipped.
Added a BOSS REFIGHT CHAMBER to the firing range just behind Dive Man. Yes, construction is complete! Face any boss you've already defeated on that playthrough, or if you've aced the entire game, try your hand at fighting all 8 (edit 31/03/16 - all 6) bosses in order with no breaks!
Remade a section of Cutman between the first gate and boss room. This overhaul was intended to lengthen the stage, increase flow and reduce cramped conditions around the middle and end of the stage.
Crazy Razies will walk around you after punching you and they have a larger delay, so they won't just stand in front of your face and punch you 5 times to death now.
Moved the second button in Heatman to remove the sequence break that bypassed lots of the stage. Many of the interior islands in Heat now have protective barriers to prevent dash jump sequence breaking. Lava rises faster in the last section of the stage to provide more challenge.
Tellies now have a subtle floating sound effect so they won't creep up on you.
Very small Needle updates. The underground section has been revamped to be less cramped and includes ties to the map's energy mine and construction themes where there were none before. Lots of very minor aesthetic upgrades and a few changes to enemy placements.
Needle Presses deal 'spike' damage eg. Gaea Armour can walk through them.
Remade a section of Toadman from the start to the first miniboss. This was intended to reduce the map's reliance on tiny waterways and Gyotot kills, as well as widen the map for multiplayer and increase flow, and possibly decrease difficulty or at least decrease cheapness. Edited the second half to reduce sequence breaks, and changed the water slides in the last part of the stage from scrolled floors to waterfall textures.
Subeil should now die when hitting a wall instead of sliding along it. No more cheap instakills when touching a wall!
Slightly increased the sight range of Curlingers from (1024) to (1148).
Like Subeil, Cyber Gabyoalls won't instant kill near walls. They'll stop jetting as soon as they hit one.
ADDED SHADE MAN'S GRAVEYARD SMASH!!
Each stage now has unique logos and boss doors! Hooray!
-Bosses-
Stoneman's jumping radius should now do 'misc' damagetype (eg. no hitstun). To compensate, his power stone's spinning radius has been tightened.
Blizzardman will bowl even slower now. His nightmare bowling is the old speed.
-Misc-
Added a title map and introductory cutscene. Shit's like 6 minutes long don't actually watch it
Disabled the force spectating script and enabled support for sv_maxlives>0 (but I wouldn't recommend it).
In survival-based modes, your customisable equipment (armour, Vile weapons) will be returned to you when the round begins. This should make survival the premier choice for XSP fun!
All weapons and class-specific items are no longer droppable. Give E-Tanks to your buddies, but don't give them your Rekkouha! And don't give 'em W-Tanks unless they're X, dummy!
Didn't update the horizontal HUDs because I think the new ones are ugly as <rude comparison>
Enabled Nightmare!! / UH-Rank difficulty. This brutal challenge causes more enemies to spawn which move faster and deal more damage, all while reducing ammunition. Don't host it unless you want people to have no fun!
Gave all of the suitable monsters fastspeed values to work in UH-Rank.
Enemy spawns adjusted for UH-Rank. These are downright sadistic. Don't test my evil streak.
In UH-Rank, bosses have been fused with maverick technology from the future to create new Hyper Attacks! Each boss is paired with a maverick for this attack, eg. Cutman x Boomer Kuwanger, Toadman x Toxic Seahorse, Blizzardman x Blizzard Buffalo. This replaces their super attack, and they can do it without the requirement of half health.
Enemies have been ramped up or given new properties for UH-Rank. Shockwaves on Big Eyes, spread volleys on Beaks, Bikkys will fire homing missiles when they hit the ground, Cannons will fire needle volleys, INVINCIBLE ZOMBIES, etc.
When in beginner / B-Rank mode, certain areas on some maps will close to shorten the stage's length and make stages easier.
A NOTE TO SERVER HOSTS - 'DEFAULT' SA-RANK MODE IS SKILL 2!! BEGINNER B-RANK IS SKILL 0, AND EASY A-RANK IS SKILL 1. NIGHTMARE IS NOW SKILL 3. DON'T HOST NIGHTMARE UNLESS YOU WANT PEOPLE TO HAVE NO FUN!
-Extra-
Added a new intro cutscene - shit's like 6 minutes long don't actually watch it
Nerfed Blizzards super rate
Fixed some bosses taking 1.0 damage from Twin Slasher when they shouldn't
New weakness cycle... that's incomplete because no Search Man
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20130525_193702_zps20876b89.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20130525_193730_zpsb526899b.png)
Getting a bit tired of skin making, anyone wanna make me a Zero skin?
Or some HUDs
Cause I really need HUDs
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20130529_175513_zps6917ca36.png)
I'll do anything for HUDs
I don't know whether or not you already have concept art for Axl's Weapons (or if he's even going to be holding different weapons for his HUD sprites) but I've done some little sketches of different weapons for Axl. It's all I'm good for.
(http://i977.photobucket.com/albums/ae258/ProjectHazoid/AxlWeaponsConceptSketches_zpsf601f28f.jpg)
I tried to incorporate some of the designs of the robot masters into the weapons themselves, and failed at it.
Otherwise disregard this completely useless post, and best wishes on this little project! :D
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20130531_212549_zpsc0eb1d7c.png)
In addition, we have weaponry rooms now! Complete with single-frame-weaponry-tutorials?
(http://i270.photobucket.com/albums/jj107/MaxPower7137/VileWepRoom_zps89c07fb6.png)
Meanwhile
(http://i977.photobucket.com/albums/ae258/ProjectHazoid/zbuster_hudstuff_zpse51014de.png)
I tried my hand at the Z-buster. These are all the same frame actually, just fooling around wit the look.
This is picture I used as reference.
(http://images.wikia.com/megaman/images/3/3e/X3_slash.jpg)
I took the arm and merely rotated it. From my understanding this is the buster Zero's had ever since X3. After X5 you can actually see this buster being used in with Zero's new X6 sprites.
(http://i977.photobucket.com/albums/ae258/ProjectHazoid/axlbullethud_test_zps8158b034.png)
So I decided to stop being lazy for 2 hours and crap this out. Axl Bullet gun and firing frame. The color of the gun on the right are colors picked from the X8 artwork, and the colors of the gun on the left are me trying to find the closest match in the palette.
(http://images.wikia.com/megaman/images/8/81/AxlX8.jpg)
I used Axl's X8 concept art for reference, I merely cropped the gun, and rotated it to a certain angle then worked on the sprites on a layer above it.
Where'd all the spriters go? I'm lonely...
it does seem too small
what
what
what
(http://i.imgur.com/ZjnUulo.png)
what
The only thing I can do with a HUD this HUEEEEEEG is shove it in the corner
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20130615_100419_zps4cab3197.png)
Or I could resize it to 2x instead of 4x, which makes it look great but it's also inconsistent with like every other HUD that ever was
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20130615_100531_zps16afacf8.png)
dual wield
Noooope
I don't get why he isn't in this.
(http://fc02.deviantart.net/fs70/f/2011/126/3/e/green_biker_dude_by_jetzero-d3fov0b.png)
If he isn't the final boss then I will cry myself to sleep:
(http://images4.wikia.nocookie.net/__cb20100616041029/megaman/images/thumb/4/41/Mmxsigma.jpg/355px-Mmxsigma.jpg)
I completed a run with X, and got both of his armors. I decided to use the Gaea armor on Toad Man's stage, and it was good at first because of the OHKOs on enemies. Then I got to the Escaroo fights, and hot damn, was it hard to land hits on it even close up. Probably because of how fat the charge shots are, but then again, the other weapons didn't seem to do damage.
(http://img809.imageshack.us/img809/5625/n1op.png)
I already tried all the other classes, and Zero seems like he'll be wrecking everything quick.
What's new in Version Two?
Teaser One of Five
(http://i.imgur.com/HlDwj6A.png)
(http://i.imgur.com/coQ0uzR.png)
MISSING Black zero and white axl
(http://fc04.deviantart.net/fs70/f/2013/293/7/8/zeroaxlarmors_by_diegogamer1820-d6r6oy6.png)
MISSING Black zero and white axl
(http://fc04.deviantart.net/fs70/f/2013/293/7/8/zeroaxlarmors_by_diegogamer1820-d6r6oy6.png)
Don't forget about Vile MK-II and Vile-V
(http://images1.wikia.nocookie.net/__cb20101129024454/megaman/images/0/04/MMX3-Vile.png)(http://images1.wikia.nocookie.net/__cb20100613052252/megaman/images/thumb/8/86/VAVAMk_IIX3.jpg/200px-VAVAMk_IIX3.jpg)(http://images3.wikia.nocookie.net/__cb20080701234536/megaman/images/b/b0/VileV.jpg)
possibly these would the colors of the armor of zero and axl
(http://fc04.deviantart.net/fs71/f/2013/293/6/e/zeroandaxlspritesarmors_by_diegogamer1820-d6r72xw.png)
note:axl is different because I have a skin that I made last year but the link is broken :(
Don't know anything about Easy Mode, but they're found on...
Cut Man and Needle Man's stages.
Replacing Spike Ball
(http://i.imgur.com/yxKpUea.png)
In-progress changelog
!!UPDATED TO VERSION 4!!
-Bugfixes-
Fixed a bug where X's Fourth and Gaea busters could pick up weapon energy despite being unable to use them.
W-Tanks can no longer be picked up by anyone except for X.
E-Tanks cannot be picked up by Vile, he will restore 100hp instead (to stop the tanks interfering with his knee weapon).
Zero's Rekkouha will no longer kill allies.
Zero doesn't turn into Proto Man any more.
Axl's Water Pistol actually functions... no idea why it didn't before, I just re-made it.
Resetgame fixed. Resetgame will now actually work, will count players correctly, and will reset all armours.
Armour capsules will shield you from damage while you can't move. They will no longer function if the armour is already available for X. Finally, the Needleman capsule will teleport the player back to the underground regardless of whether or not the Gaea Armour was given.
-Weapons-
X's Spike Ball (X5) replaced by Tornado Fang (X3).
X's Bubble Splash changed to slot 4. X and Axl now have 1 weapon for slots 1, 2, 3, 4, and 5.
Vile's knee actually has its own inventory icon now, avoiding issues with Tanks and not knowing how to use his knee.
Distance Needler speed increased from (64) to (96) to increase its potential as a sniper weapon.
Distance Needler's damage increased from (2) to (3) as the speed increase reduces damage.
Vile's Peace Out Roller now has actual sprites (the ones in the weapon tutorial frame) instead of me forgetting to change them from GIANT Wily ball placeholders.
Peace Out Roller has a greater trajectory and doesn't drop straight down.
Popcorn Demon's damage increased from (6) to (8)
-Skins-
Vile's skin is now his actual intended colour of purple rather than off-pink.
Intended as a v4 update / bugfix rather than content update
Not finished yet... Are there any bugs I've missed (aside from skin folder issues)? If so list them quickly before I finish this update
(http://i.imgur.com/d079sLK.png)
Doing v2 things
Teaser 2 of 5 I suppose
Sure let's go with White Axl
(http://i.imgur.com/xm8c3QW.png)
(http://i.imgur.com/02oBC9g.png)
(http://i.imgur.com/agggJm8.png)
(http://i.imgur.com/lvOqCD8.png)
MEGA MAN X SINGLEPLAYER CLASSES: THE ONLY MOD THAT GETS WORKED ON 1-2 HOURS A DAY, EVEN WHEN NOBODY'S PAYING ATTENTION!
It's been a while since I last posted and V2 has been kinda... Done for a while now, all the upgrades are done, stage modifying done, it runs pretty well... So what gives? Where's the update?
Well it's pretty mean to leave people in the dark even if they don't care so here's what's delaying V2.
(http://i.imgur.com/XcZ0oXR.png)
Had some sort of mid-project crisis when I realised that the only -new- stuff in V2 was all endgame upgrades that you only get when you have every single other upgrade, so I'm working on making some more notable inclusions to make it feel more like an actual update.
(http://i.imgur.com/5yjn9h7.png)
(http://i.imgur.com/tVTwuTZ.png)
(http://i.imgur.com/5PvquWa.png)
Yep. And if anyone else is interested in making co-op stages, they should contact me and help out.
(http://i.imgur.com/Jr0jRUd.png)
I can't take any more. I've been working on this project for over a year by myself, with only ProjectHazoid for HUDs, Llama for some sound effects and music and Korby for Pixel Art. So here's my final call.
I need sprites for...
Au-Au (http://megaman.wikia.com/wiki/Au-Au) (seal)'s attacking frames - ProjectHazoid Finished
Squidon (http://megaman.wikia.com/wiki/Squidon) - Blaze
Cyber Gabyoall (http://megaman.wikia.com/wiki/Spine#Cyber_Gabyoall) - LlamaHombre Finished
Wall Blaster II (http://megaman.wikia.com/wiki/Wall_Blaster#Wall_Blaster_2) - Korby Finished
Handling Propeller Eye myself, if I do any more I'll take them off the list but if nothing gets done at all I'm just plain going to stop working on this project and release V2 with 5 stages and the ultimate upgrades because the lack of interest is killing me
Blizzardman screenshot dump
Warning: huge
Warning: this map is huge
(https://www.dropbox.com/s/46zsuk3hga23zih/Screenshot_Doom_20141004_161015.png?dl=1)
(https://www.dropbox.com/s/acdf0igmdy6rpvn/Screenshot_Doom_20141004_221217.png?dl=1)
(https://www.dropbox.com/s/hoofivl7g4dtcak/Screenshot_Doom_20141007_192946.png?dl=1)
(https://www.dropbox.com/s/kuovjdozsdqopi3/Screenshot_Doom_20141007_192930.png?dl=1)
(https://www.dropbox.com/s/640q4hk4r75i2rk/Screenshot_Doom_20141007_202129.png?dl=1)
MMXSPv2 changelog. Let me know if there's any last minute changes that should be made.
-Bugfixes-
Fixed E-Tank and W-Tank bugs. Tanks are only usable once, as intended.
Fixed a 'bug' where Axl could dash with the Needle Shotgun. He can't dash with bulky weapons in his arms!
Finally corrected a spelling error in Toad Man's pre-battle dialogue.
Fixed horizontal bars.
-Classes-
Ultimate Armour added. Fourth Armour with infinite uses of uncharged weapons and infinite Nova Strike. In addition the Ultimate Armour can use the Hadouken from MMX when at full health by pressing altfire while charging a shot.
Fourth Armour nerfed to X5 levels. Nova Strike disabled. Special weapons now use half ammo instead of none.
Gaea Armour also brought in line with X5. Ability to use special weapons removed. Spike immunity added.
Added Black Zero. All of Zero's non-special attacks do double the damage compared to Red Zero. Black Zero can access most of the special techniques from Mega Man X5, including C-Sword, F-Splasher, E-Blade, C-Flasher, W-Shredder and Quake Blazer.
Added White Axl. Increased dash speed and length and the ability to use Copy Shot to copy humanoid enemies (Sniper Joes, Crazy Razies, Hotheads, Hammer Joes).
Added Speed Devil and Frozen Castle for Vile.
-Weapons-
Nova Strike now performs a short hop before initiation, like the source material.
Bubble Splash ACTUALLY changed to slot 4 now... you know, like I said I did last patch? *awkward laughter*
Bubble Splash should get more ammo from pickups.
Improved the appearance of the Twin Slasher's charge shot to resemble the source material.
Gaea Buster uncharged damage buffed from (20) to (25).
Gaea Buster charged damage buffed from (8) to (10).
Gaea Armour's Giga Attack will penetrate enemies and shields!
Twin Slasher angles tightened from (15 degrees from centre) to (12 degrees from centre).
Twin Slasher charge shot angles tightened from (15 degrees between shots) to (10 degrees between shots).
Twin Slasher charge shot projectile damage buffed from (8) to (14).
Bubble Splash damage per bubble buffed from (10) to (15). Total damage increases from (60) to (90).
Bubble Splash charge shot shield damage buffed from (35) to (45).
Rather than just speeding up infinitely, the Tornado Fang will reach a maximum speed within about a second. This will make its damage more consistent at logner ranges.
Zero's Kougenjin has unique sprites now.
Ryuenjin has new and improved HUD sprites, as well as flame sparks that are coloured correctly for the blade.
Rekkouha is now activated by inventory item, allowing it to be used on the ground and avoiding accidental use.
Changed up Cutter Launcher. Drastically cut ROF (only allows one cutter shot at a time unless failsafed), increased damage and shot travel speed. Turned into a sniper weapon that is fired and switched out until the cutters return as originally intended, rather than the buggy spammy monster it became.
Damage per Water Pistol shot buffed from (10) to (12). This changes the damage of the full charge from (170) to (204), and the uncharged drip from (30) to (36).
Added Stone Weaponry.
Added Blizzard Weaponry.
-Maps-
HUB updates.
Underground has more to it and the entrance is different.
Skybox changed to include trees. Skybox darkened like MM4DC1.
It snows!
Added a new mirror room.
Added a second pretty window.
Changed the courtyard to be less bare.
The firing range dummies are now spawned by a button instead of just constantly respawning.
Dummies are greyscale. Just in case you thought they were gonna attack you.
Updated DCN. speeches and added more tips into their lines.
*At this point the HUB is a larger filesize than any of the RM stages lol*
Changed the colours of Bladers, Fleas and Screw Bombers to the colours they appeared in Cut Man's actual MM1 stage.
Replaced all instances of Returning Sniper Joes in Cutman's stage with the fashionably retro Sniper Joes. This includes Scouts, Shielded and Grenader Joes. Joes didn't appear at all in MM3-6, so those stages still have Returning Sniper Joes.
Added an autosave location past the secondary flood gate in Toad Man's stage. This should prevent you having to do 2/3 of the stage over again if you die on the way to Toad Man!
Moved the location of the Gaea Armour capsule. Happy searching!
Added a mysterious capsule...
Added STONE MAN'S MOUNTAIN CLIMB!!
Added BLIZZARD MAN'S ARCTIC STORM!!
-Bosses-
Certain bosses will be less of a pushover with their weaknesses.
Removed boss immunities. Though bosses may barely take any damage from some weapons, they won't be immune to the weapons in front of them in the weakness cycle.
Added Stoneman.
Added Blizzardman.
Weaknesses adjusted.
-Misc-
Improved file structure.
Should be holding a public testing server later today that will be held over this weekend, if anyone's interested. I'll post here when it's up.
EDIT: updated the front page if anyone still pays attention to that
Just wanted to report that X's Ultimate Armor has a weapon changing bug. I don't know what caused it, but I ended up being able to choose the armorless versions of the copy weapons. Here's two screenshots, taken one after the other:
(http://i.imgur.com/m3b4El6.png)
(http://i.imgur.com/EVRxvX4.png)
Played this single-player as Axl, and just posting a couple thoughts and observations.
-Just a minor thing but the start menu still says V3
-There's a minor naming inconsistency; Axl's Stoneman weapon is called "Stone Rifle" on the weapon get screen, but Diveman calls it "Stone Cannon". Based on what it does my guess is that it's the latter.
-There's a pretty big singleplayer bug regarding the white color scheme that gives you copyshot. If you try and load a save where you are White Axl, you get the message:
"EXPECTED TO EXTRACT AN OBJECT OF TYPE 'INVENTORY'.
FOUND ONE OF TYPE 'COPYSHOT' INSTEAD."
And the game won't progress beyond the console. Loading a save when you were standard Axl still works and the armor was unlocked for use in Cossack's lab but any time I died using the White Armor it gave that message when it tried to load the autosave.
-I have no idea how I did it but I apparently completely screwed up Cutman's stage one run. I had an autosave that would autocrash Zandronum if you loaded it, the screw turret things in the ground couldn't shoot, and the helicopter dudes spawned almost constantly. Thankfully the shotgun worked well on them. Oddly enough, I went back in to Cut after getting Axl's capsule to try it out and the enemies worked fine.
-I one-shot Toadman with Nuclear Fission. Is it just that powerful or was his old weakness not removed?
-Weapon thoughts:
*Cutman's cutter sniper thing (Hereby referred to as "Blade Sniper")-Holy hell this thing is powerful, and as long as the room isn't gigantic or the wall a horizon, the return time isn't that much. The ability to one-shot Joes at a distance accurately and quickly is big.
*Freeze ray- the only thing I found this effective on was the birds in Toadman and Toad himself (though Nuclear fission blows it out of the water on that point). Joes seemed to be dealt with better by Nuclear Fission/Blade Sniper/Stone Cannon and weak guys never grouped up enough that the Autopistol or Shotgun didn't work just as well. Then again, it was my 5th weapon I got.
*Needle Shotgun-Good at taking down smaller targets that you can get close to, works on larger ones as well if you either have room to move or a wall to hide behind to pump.
*Nuclear Fission- Point at problem, click, problem goes away unless its a boss.
*Water Pistol- While it was the 6th weapon I got, like Freeze Ray I never really used it due to other weapons working just as well.
*Stone Cannon- Kind of clunky but powerful, it one-shots Joes. Kind of annoying if you accidentally ricochet the rock and it traps you. Also doesn't work if you are too close to a wall, the rock will break immediately in that case.
*Copystuff- Didn't get to play around much with it but it seems goofy and cool
*Starter Autopistol- Never loses use, useful in pretty much any situation.
-The only big annoyances I had with the new enemies were the Turret Joes in Blizzard since their shots were so damn fast and the octopus dudes in blizzard also cause their homing missiles seem either impossible or extremely hard to dodge without hiding behind a wall.
-I have no real opinion on Blizzard himself cause I nuked him in a second and a half with nuclear fission haha.
-The only thing about Stoneman that I noticed was that most of the time his Power Stones didn't do anything cause they'd crash against a wall before getting remotely close to me. Might be worth it to modify those so they actually become a threat. Otherwise thought he was okay, stone hands and all.
Saftey spoilers if someone doesn't want to know anything regarding capsule locations
-I found the location of the one in Heat but I tried hitting the cracked wall with a ton of weapons and nothing happened. Do you need something like one of X's weapons specifically or something?
-Did I miss a visual tell to the location of the capsule in Toad? You get the hint that one is in toad in the hub but I had to run around with noclip to finally spot the damn entrance in the waterfall.
-Is it me or is Iceman a little hard to fight? the arena is small, Ice Slasher hits like a truck, and if he gets close it seems like he is at least going to do a bit of scratch damage with the ice breath.
-Does Ice have a weakness? I was trying a bunch of other weapons until I tried spamming Blade Sniper and that worked wonders against him. Also a healthbar would be nice.
Overall was really fun. Axl is amazing to play as.
Wooooo thanks for the replies / interest everyone
I'm just gonna reply with my justifications to things I'm probably not changing as of now, everything I don't mention is probably changing / considered.
Also, Ice Burst for X from Blizzard doesn't seem like such a practical weapon, with nothing for it to actually be used for getting to I don't see much purpose for the weapon's main fire being there. Ice Burst in X6 was made for use as a platform, so it really has few spots for it to be useful in the stages we have now.
Now I suggested Drift Diamond, which with both Twin Slasher and Bubble Splash would be pointless (as it was basically Twin slasher with Bubble Splash's charge), perhaps Shotgun Ice would be a better pick? The main having the breaking which would be better for matching the style of Blizzard Attack, while the Charge would be good for helping traverse longer straightaways.
I picked Ice Burst to give X a somewhat supportive weapon as well as a lobbing one, since he's missing that spot. I would definitely not say it's impractical, because it can be used with air dashes to get even more distance than before, can be used to block an enemy from firing, and can be used to climb Needleman or Toadman's stages. Plus it's incredibly powerful at point blank, what with three chunks and the main ice. Even if it's just used as a lobbing weapon it's still powerful despite the drawbacks.
I have noticed this thing that really bothers me: some weapons cannot be aimed properly (they are locked in XY axis, having no Z variation or way minimal) and the cutter-type weapons often stand out way too much in the DPS (use Infinity Gig against Stoneman. It's fun!).
For X's version of Cutman's weapon I was thinking Sonic Slicer (Overdrive Ostrich weapon) would be more suitable, having even 8-bit sprites for it.
A lot of weapons can be 'set' on the Z variation then travel straight, that's just their style
Twin Slasher is one of my favourite weapons in XSP so I don't really think that's changing either, it's X's best choice for rapid fire dispatching and works great against small enemies because of the spread, and can still be tilted to be used at medium range with a good fire rate... Buffs maybe, but I don't want to replace it with some slow, bouncing weird thing I never used in X2
-Did I miss a visual tell to the location of the capsule in Toad? You get the hint that one is in toad in the hub but I had to run around with noclip to finally spot the damn entrance in the waterfall.
It's built on the 'legend' of upgrade capsules being hidden in places nobody would find them behind walls in X2, X3, X5 and so on. Somewhat frustrating but manageable, because waterfalls are easier to check than normal walls and everyone gets told where it is if they poke around the hub, but I could see how it'd be annoying. Good thing we have word of mouth
I also noticed that the room with the Gaea armor capsule does not appear in Needleman's stage anymore.
It got moved
Twin Slasher is one of my favourite weapons in XSP so I don't really think that's changing either, it's X's best choice for rapid fire dispatching and works great against small enemies because of the spread, and can still be tilted to be used at medium range with a good fire rate.
I personally like Twin Slasher the way it is now for annoying close-combat enemies (Gyotot, Jellyfish bomb thing in Stoneman's stage, etc.). If you want something powerful and ripping that shoots straight, there's always T-Fang.
Actually, I took out Ice Man quickly because I used Nuclear Fission on him in his second phase, so it does a lot of damage no matter who you use it against.
I saw this in Iceman's script
damagefactor "Nuclear", 0.0
and assumed that it didn't work, but taking a closer look at Nuclear Fission,
actor NuclearFire
{
scale 2.5
PROJECTILE
Radius 4
Height 4
Damage (255)
+DONTBLAST
+RIPPER
+THRUGHOST
Speed 128 //I don't know man, it sounded like a good number
States
{
Spawn:
TNT1 A 1 A_SpawnItemEx("NuclearTrail")
loop
Death:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("Nagasaki",0,0,8) //How insensitive
stop
}
}
you can see that the initial projectile itself doesn't have a damagetype of Nuclear (or a damagetype at all for that matter). I don't know if this was on purpose or anything, but that's the only explanation I have for that.
Also, Nagasaki.
One of the biggest glitches involves Stoneman and Blizzardman, in which they never leave their intro phase because the health bar never finishes filling. This script is the culprit:
script 7 (void) // Boss healthbar charge (same method as unkown bosses)
{
While(CheckActorInventory(1000,"BossHealthBar")<100)
{
AmbientSound("item/energyup",127);
// This will have to change if you want more than 4 players
GiveactorInventory(1000,"BossHealthBar",4);
for(int a=0; a<64; a++){ if(ClassifyActor(1000+a) & 34){GiveactorInventory(1000+a,"BossHealthBar",4);}}
Delay(2);
GiveactorInventory(1000,"BossHealthBar",4);
for(int b=0; b<64; b++){ if(ClassifyActor(1000+b) & 34){GiveactorInventory(1000+b,"BossHealthBar",4);}}
Delay(2);
GiveactorInventory(1000,"BossHealthBar",4);
for(int c=0; c<64; c++){ if(ClassifyActor(1000+c) & 34){GiveactorInventory(1000+c,"BossHealthBar",4);}}
Delay(2);
GiveactorInventory(1000,"BossHealthBar",4);
for(int d=0; d<64; d++){ if(ClassifyActor(1000+d) & 34){GiveactorInventory(1000+d,"BossHealthBar",4);}}
Delay(2);
}
Delay(20);
}
Now, for those that know coding, what makes the while loop terminate?
When Player 1000 gets 100 of the BossHealthBar items. This is the same as player 0, btw.
Now, here's the big problem: the script relies on the first player being alive at the time the boss spawns. If the player is spectating or dead (or worse, not in the game), the script goes in an infinite loop. How can this be fixed? I have this fix myself in MMWorld, and I'll shorten the code free of charge as well:
script 7 (void) // Revised Boss Health Intro
{
for(int e=0; e<26; e++) // 4*25=100
{
AmbientSound("item/energyup",127);
for(int a=0; a<32; a++) // This fills the bar for all 32 players.
{
if(ClassifyActor(1000+a) & 34)
{
GiveactorInventory(1000+a,"BossHealthBar",4);
}
}
Delay(2);
}
Delay(20);
}
This can work as well if you have a hate target or some kind of actor that is alive at the time the boss is spawned:
script 7 (void) // Revised Boss Health Intro with Actor Dependence instead
{
While(CheckActorInventory(?,"BossHealthBar")<100) // Replace ? with active actor that cannot die or be dead during the critical moment.
{
AmbientSound("item/energyup",127);
GiveactorInventory(?,"BossHealthBar",4); // Same as above actor.
for(int a=0; a<32; a++)
{
if(ClassifyActor(1000+a) & 34)
{
GiveactorInventory(1000+a,"BossHealthBar",4);
}
}
Delay(2);
Delay(20);
}
Ultimately, this could have been prevented if the code was tested online with at least two clients (that's how I do my testing, host a private server using the MM8BDM launcher). There's other things that can get fixed as well (such as the force spectating script not being needed from the start), but I won't mention them unless Max needs some help later on. When you do things for multiplayer, the stuff needs to work for more than one player at a time. It's very frustrating to deal with that fact, I know, but it must be done.
Editing old stages for the next version of MMXSP
Before:
(http://i.imgur.com/FnmiKxk.png)
After:
(http://i.imgur.com/GtR59En.png)
Aiming to reduce blocked up zones, increase the openness and fun of some areas in old maps and overall increase the flow of stages.
Currently aiming to tackle Toadman with very little changes to Heat and Needle (only preventing the complete skipping of 1/3 of Heat's stage and editing the underground section in Needle) but I'd encourage you all to have a talk on flow or annoying areas and suggest map improvements in the first four maps since it's fun to make things more fun
Toadman rework
(http://i.imgur.com/nBBaM4P.png)
(http://i.imgur.com/I5M61nw.png)
Heatman and Needleman unlikely to change much aside from sequence break fixes
Now that I have NemZ's trees... It's screenshot time
(http://i.imgur.com/99Y1qpY.png)
HAPPY HALLOWEEEN
Wh-what? It's Christmas? O-oh...
For this stage I'll need sprites for...
Gilliam Knight (http://megaman.wikia.com/wiki/Gilliam_Knight) - LlamaHombre
Ragger (http://megaman.wikia.com/wiki/Ragger) - Blaze
Sniper Joe 01 (http://megaman.wikia.com/wiki/Sniper_Joe#Sniper_Joe_01) (reskin of normal Joes ala Classic Joes so it just needs the same frames) - Blaze
VAN Pookin (http://megaman.wikia.com/wiki/VAN_Pookin) -
These enemies have RM7FC sprites available, if you don't have those sheets I can imgur them for you if you PM me
if I take any of these myself I'll remove them from this list, otherwise thanks for any and all contributions and let's support co-operative modes! Wooooo!
Time for your regularly scheduled follow-up screenshot dump post for a map
(http://i.imgur.com/Qq5kODe.png)
(http://i.imgur.com/7NZssjr.png)
(http://i.imgur.com/VSD7hzn.png)
If you can't see the second shot, um... Turn up your brightness or just go defeat Heatman
Reminder that Sniper Joe 01 and Van Pookin are unclaimed
Magnet Dood created a fairly complete Sniper Joe 01 skin, but the shield needs separation from the skin and it needs finished running / throwing frames (http://i61.tinypic.com/263eng4.png)
happy holidadidays I quit work until I get some enemies to put in / get the motivation to make some
That worked. It's baffling as to how the skins folder can interfere with this mod when it doesn't with the other mods.
Also, spoiler question:
Where do you fight Ice Man?
Went through Toad Man's stage, and was unable to find Ice Man. I found a secret room that wasn't in the original single player mod, but there was nothing there.
Went through Toad Man's stage, and was unable to find Ice Man. I found a secret room that wasn't in the original single player mod, but there was nothing there.
In the final room before entering the Boss Room, go to the right at teh waterfall. If you find a room that is clear, you need to complete ALL THE WEAPONS of EVERY class to make Iceman Appear.
Except for offline where you just need the weapons / armours if X of the character you're playing as since you can't have anyone else's stuff
Welcome to Nightmare!! mode - can you achieve the rank of Ultimate Hunter?
(http://i.imgur.com/O6aqNfh.png)
(http://i.imgur.com/XRX8m3G.png)
2 things.
1. Bombhornet, Twin dream would work in one of 3 ways: Not used at all copy dummy with Zsaber, or the most likely candidate, a proto-shield (or box when you're in it from TEAMSneak) like weapon that moves in front of you constantly and attacks when you do.
2. as you know, this is NOT compatible with 4c. all you have to do to fix this is move the capsuletop and capsulebottom data to the ItemsSP (these are located In the code for the new lab.) if I get permission, I will share my version of it, working in 4c.
Edit: where the heck is Black Zero?
I got the Eddie problem covered, but no luck with the capsules and translation, and on top of that I get
Tried to register class 'Blader' more than once.
Tried to register class 'BladerSpawner' more than once.
Tried to register class 'ScrewBomber' more than once.
Redefining didn't help? Hmmm.....well, I'll just show you what I did in case you misunderstood me or vice versa:
actor LightCapsuleBottomPink 30531
{
//$Category MM8BDM-Props
translation "192:192=237:237", "198:198=251:251"
scale 2.5
+SOLID
radius 32
height 32
states
{
Spawn:
UPGR A -1
stop
}
}
actor LightCapsuleTopPink 30532
{
//$Category MM8BDM-Props
translation "192:192=237:237", "198:198=251:251"
scale 2.5
+SOLID
+NOGRAVITY
radius 32
height 64
states
{
Spawn:
UPGR BCD 2
loop
Upgrade:
UPGR BCDBCDBCDBCDBCDBCDBCDBCD 1 A_SpawnItemEx("UpgradeFX",random(32,-32),random(32,-32),-16,0,0,-5)
//UPGR B 0 A_PlaySoundEx("Misc/Upgrade","Voice5")
loop
}
Yea I literally just rewrote the whole thing again not very efficient of me, I know... May not look pretty but hey, it works :D
Also, I got the "register more than once" thing, but once I took care of the other errors it ran just fine (even though it was in red).
The locations of the Fourth and Gaea armors are...
Cutman and Heatman's stages respectively. Also, the Ultimate Armor's in Toadman's stage.
The Gaea Armor in Heatman's stage requires a certain weapon to get to. Talk to some of the robots (I think Drillman or Pharaohman specifically) to get a hint on where it might be/what you need to get to it. As for the armors of the non-X characters, they all use the Ultimate Armor capsule to get their upgrade.
Here, I'll show you some stuff which gives off the exact locations of each armor.
(http://i913.photobucket.com/albums/ac331/Superjustinbros/Screenshot_Doom_20160209_154258_zpswvyocnml.png)
(http://i913.photobucket.com/albums/ac331/Superjustinbros/Screenshot_Doom_20160209_154211_zpsdhbrxfiy.png)
(http://i913.photobucket.com/albums/ac331/Superjustinbros/Screenshot_Doom_20160209_154403_zpsaafjdoio.png)
(http://i913.photobucket.com/albums/ac331/Superjustinbros/Screenshot_Doom_20160209_154411_zpsnbsm0vfm.png)
(http://i913.photobucket.com/albums/ac331/Superjustinbros/Screenshot_Doom_20160209_154558_zpsr2moif7j.png)
(http://i913.photobucket.com/albums/ac331/Superjustinbros/Screenshot_Doom_20160209_154638_zpslwev29j7.png)
I haven't touched this since last September but I played it recently
and
it's really fun
I shouldn't be sitting on so much work just because the last stage isn't done so I'm randomly releasing it now
Stuff this includes
Shade Man's stage
Shade Man's weapons
Search Man's weapons
Boss refight chamber and boss rush
Ultimate Hunter (nightmare) mode
other things?????
bugs probably
enemy desync
Download v2.7 (http://www.mediafire.com/download/z413kx0eeeb401w/MMXSPv2-7.pk3)
Full changelog:
-Bugfixes-
Switched Gaea Armour's defence buff from doom armor to PowerProtection. This should fix numerous bugs including the buff never being taken away when the armour was deselected, and spikes 'pushing' the player about and eventually killing when standing on them for too long.
Fixed upgrade capsules not accounting for the changed name of CopyShotWep, as well as not recognising Blizzard weaponry.
Fixed Cutman spikes doing no damage in online modes.
Fixed Stoneman's boss battle windows allowing players to fall out.
Fixed a bug where Blizzardman's health was scaling improperly with playercount.
Prevented Black Zero from being able to fly about.
Changed up some of the button scripts to have an effect instantly rather than when the button is fully down. This should fix a bug where players could spectate after pressing it to break the effect.
-Classes-
All classes now have a new death animation inspired by (but not mirroring because I didn't want to do vertical spirals) MMX-MMX3 / MMXtreme 1-2. Your death explosion shows your colours.
Switched X's armour from frames to skins. This should stop cycling his frames and jittering online, as well as make his class a lot cleaner.
ADDED THE BLADE ARMOUR!!
X has finally activated his built-in Energy Balancer after having it in his own series since MMX1.
Changed up Gaea Armour a bunch. Enabled more rapid fire of uncharged shots, and nerfed their range. Charge shot now has more range than uncharged shots, like MMX5. Added SFX and improved visuals of the Gaea Buster's Giga Attack (that's a mouthful). The bar should show how much longer you can hold the projectile.
New Axl mugshot on the stage select screen.
Added Weaponry icons for Vile. His three equipped weapons are now shown underneath or to the side of his weapon energy bar.
Added portraits to Vile's weapon display monitors.
Vile can now pick up E-Tanks. Removing them was a silly idea.
Added XWEAPONS ZEROWEAPONS AXLWEAPONS VILEWEAPONS pickups for cheats.
-Weapons-
Updated the HUDs on X Buster and Fourth Buster. No trace of my terrible HUDs (except Vile's) exist in the game! Hooray!
Stealthily buffed the range of Zero's third charge shot / saber swing.
ProjectHazoid remade the Freeze Ray hud to fix the perspective.
Fixed Infinity Gig often returning as a red fist. For real.
Burning Drive won't activate underwater, like most flamethrowers.
Added some damagetypes to weapons that were missing them on Zero and Vile.
ADDED SHADE WEAPONRY!!
ADDED SEARCH WEAPONRY!!
-Maps-
Borrowed a line from MMSPSin to show who the leader is on the HUD.
Fixed the weapon display screen not recognising Axl's Stone or Blizzard defeats when he had the White armour equipped.
Added a BOSS REFIGHT CHAMBER to the firing range just behind Dive Man. Yes, construction is complete! Face any boss you've already defeated on that playthrough, or if you've aced the entire game, try your hand at fighting all 8 (edit 31/03/16 - all 6) bosses in order with no breaks!
Remade a section of Cutman between the first gate and boss room. This overhaul was intended to lengthen the stage, increase flow and reduce cramped conditions around the middle and end of the stage.
Crazy Razies will walk around you after punching you and they have a larger delay, so they won't just stand in front of your face and punch you 5 times to death now.
Moved the second button in Heatman to remove the sequence break that bypassed lots of the stage. Many of the interior islands in Heat now have protective barriers to prevent dash jump sequence breaking. Lava rises faster in the last section of the stage to provide more challenge.
Tellies now have a subtle floating sound effect so they won't creep up on you.
Very small Needle updates. The underground section has been revamped to be less cramped and includes ties to the map's energy mine and construction themes where there were none before. Lots of very minor aesthetic upgrades and a few changes to enemy placements.
Needle Presses deal 'spike' damage eg. Gaea Armour can walk through them.
Remade a section of Toadman from the start to the first miniboss. This was intended to reduce the map's reliance on tiny waterways and Gyotot kills, as well as widen the map for multiplayer and increase flow, and possibly decrease difficulty or at least decrease cheapness. Edited the second half to reduce sequence breaks, and changed the water slides in the last part of the stage from scrolled floors to waterfall textures.
Subeil should now die when hitting a wall instead of sliding along it. No more cheap instakills when touching a wall!
Slightly increased the sight range of Curlingers from (1024) to (1148).
Like Subeil, Cyber Gabyoalls won't instant kill near walls. They'll stop jetting as soon as they hit one.
ADDED SHADE MAN'S GRAVEYARD SMASH!!
Each stage now has unique logos and boss doors! Hooray!
-Bosses-
Stoneman's jumping radius should now do 'misc' damagetype (eg. no hitstun). To compensate, his power stone's spinning radius has been tightened.
Blizzardman will bowl even slower now. His nightmare bowling is the old speed.
-Misc-
Disabled the force spectating script and enabled support for sv_maxlives>0 (but I wouldn't recommend it).
In survival-based modes, your customisable equipment (armour, Vile weapons) will be returned to you when the round begins. This should make survival the premier choice for XSP fun!
All weapons and class-specific items are no longer droppable. Give E-Tanks to your buddies, but don't give them your Rekkouha! And don't give 'em W-Tanks unless they're X, dummy!
Didn't update the horizontal HUDs because I think the new ones are ugly as <rude comparison>
Enabled Nightmare!! / UH-Rank difficulty. This brutal challenge causes more enemies to spawn which move faster and deal more damage, all while reducing ammunition. Don't host it unless you want people to have no fun!
Gave all of the suitable monsters fastspeed values to work in UH-Rank.
Enemy spawns adjusted for UH-Rank. These are downright sadistic. Don't test my evil streak.
In UH-Rank, bosses have been fused with maverick technology from the future to create new Hyper Attacks! Each boss is paired with a maverick for this attack, eg. Cutman x Boomer Kuwanger, Toadman x Toxic Seahorse, Blizzardman x Blizzard Buffalo. This replaces their super attack, and they can do it without the requirement of half health.
Enemies have been ramped up or given new properties for UH-Rank. Shockwaves on Big Eyes, spread volleys on Beaks, Bikkys will fire homing missiles when they hit the ground, Cannons will fire needle volleys, INVINCIBLE ZOMBIES, etc.
When in beginner / B-Rank mode, certain areas on some maps will close to shorten the stage's length and make stages easier.
A NOTE TO SERVER HOSTS - 'DEFAULT' SA-RANK MODE IS SKILL 2!! BEGINNER B-RANK IS SKILL 0, AND EASY A-RANK IS SKILL 1. NIGHTMARE IS NOW SKILL 3. DON'T HOST NIGHTMARE UNLESS YOU WANT PEOPLE TO HAVE NO FUN!
work is probably dead and buried for now but i MIGHT do the final stage if people really like playing -- i want to do rock force first though
When you approach Dive Man, is he supposed to always give you advice on the weapon you have equipped at that time? He stops doing so when I have Shadow Runner equipped, and drones on about Vile's weapons.
(http://i.imgur.com/Lgtfphh.png)
Love your Shade Man stage, by the way.
Ok, now that I've had the chance to go through this
Shade Man's stage is great, the amount of esthetic touches is superb.
ADDED THE BLADE ARMOUR!!
This is the only thing I haven't been able to find (to an extent)
X has finally activated his built-in Energy Balancer after having it in his own series since MMX1.
Excellent touch.
Changed up Gaea Armour a bunch. Enabled more rapid fire of uncharged shots, and nerfed their range. Charge shot now has more range than uncharged shots, like MMX5. Added SFX and improved visuals of the Gaea Buster's Giga Attack (that's a mouthful). The bar should show how much longer you can hold the projectile.
I couldn't figure out how to use the Gaea's Giga Attack, I was cheating though to explore though, so maybe it doesn't come with a full charge of it?
Moved the second button in Heatman to remove the sequence break that bypassed lots of the stage. Many of the interior islands in Heat now have protective barriers to prevent dash jump sequence breaking
Threw me off, I do like it's new spot. Though I suggest raising the barriers higher, you can jump up onto them and it is possible to air dash after a dash jump, making getting there easy (4th Armor can also Hover and Air Dash in the same jump, and even hover multiple times in the same jump)
Lastly, the new redone areas of the maps are very nice, especially Toad's. I didn't really like the first half of his stage before anyway, and this is a much better layout.
Edit: Oh and the E tank hidden in Blizzard (by itself), I STILL haven't found the portal leading to it.
Edit 2: Cause I almost forgot this part. What is the point of the secret still being in the original Gaea Armor location? I tried every weapon but nothing happens.
While playing through this offline a bit before I posted this, I found a strange bug in Heat Man's stage. Spoilered because, well... spoilers.
If you shoot Tornado Fangs in quick succession, you can activate the wall destroyer thing twice causing the floor to sink like this, show missing textures on the wall and make the area below inescapable without cheats.
(http://i.imgur.com/SdPPfSH.png)
While on that note, the extra message from the capsule is freaking hilarious.
When I try to play this, some time after the launch (some minutes) the game crashes.
Nothing appears on the console. Im using Zandronum 2.1.2. I have Windows 7.
Here is the report:
Code: C0000005 (Access Violation - tried to read address 00000083)
Address: 004D9DF8
Flags: 00000000
Windows NT 6.1 Build 7601 Service Pack 1
GS=002b FS=0053 ES=002b DS=002b
EAX=e2b42b39 EBX=18afff2d ECX=0000006f EDX=00003464
ESI=0000006f EDI=0ea298c8
EBP=ffb00000 EIP=004d9df8 ESP=0018ef8c CS=0023 SS=002b
EFlags=00010206
CF- PF+ AF- ZF- SF- TF- IF+ DF- OF- NT- RF+ VM- AC- VI- VP-
FPU State:
ControlWord=027f StatusWord=0020 TagWord=ffff
ErrorOffset=007c0482
ErrorSelector=051c0023
DataOffset=0018f008
DataSelector=0000002b
Cr0NpxState=00000001
MM0=0000000000000000
MM1=b60b60b60b60b800
MM2=8b40300000000000
MM3=d278000000000000
MM4=0000002b00000001
MM5=0000006f0ea298c8
MM6=ffb00000e2b42b39
MM7=0000002b0018ef8c
Running threads:
00001544 at 004D9DF8*
00001594
0000153c
000015c8
000010d0
00001214
00001470
00000c78
00001024
Loaded modules:
00400000 - 01575FFF *Zandronum.exe
77920000 - 77A9FFFF ntdll.dll
75E90000 - 75F9FFFF kernel32.dll
77380000 - 773C6FFF KERNELBASE.dll
75DF0000 - 75E7FFFF GDI32.dll
75760000 - 7585FFFF USER32.dll
75870000 - 75910FFF ADVAPI32.dll
75680000 - 7572BFFF msvcrt.dll
75660000 - 75678FFF sechost.dll
752D0000 - 753BFFFF RPCRT4.dll
75270000 - 752CFFFF SspiCli.dll
75260000 - 7526BFFF CRYPTBASE.dll
778F0000 - 778F9FFF LPK.dll
773D0000 - 7746CFFF USP10.dll
73890000 - 73A2DFFF COMCTL32.dll
774C0000 - 77516FFF SHLWAPI.dll
76710000 - 7735BFFF SHELL32.dll
759B0000 - 75A2AFFF COMDLG32.dll
75FC0000 - 7611CFFF ole32.dll
73E10000 - 73E16FFF WSOCK32.dll
766D0000 - 76704FFF WS2_32.dll
75B70000 - 75B75FFF NSI.dll
733C0000 - 733F1FFF WINMM.dll
10000000 - 101C2FFF fmodex.dll
70D20000 - 70D33FFF MSACM32.dll
755D0000 - 7565EFFF OLEAUT32.dll
6D770000 - 6D837FFF OPENGL32.dll
6F900000 - 6F921FFF GLU32.dll
6A9C0000 - 6AAA6FFF DDRAW.dll
72ED0000 - 72ED5FFF DCIMAN32.dll
764A0000 - 7663CFFF SETUPAPI.dll
76180000 - 761A6FFF CFGMGR32.dll
75B80000 - 75B91FFF DEVOBJ.dll
70DE0000 - 70DF2FFF dwmapi.dll
75B00000 - 75B5FFFF IMM32.DLL
75A30000 - 75AFCFFF MSCTF.dll
6D6F0000 - 6D765FFF riched20.dll
72AB0000 - 72B2FFFF uxtheme.dll
75920000 - 759A3FFF CLBCatQ.DLL
741D0000 - 741DCFFF wtsapi32.dll
73380000 - 733A8FFF WINSTA.dll
70D60000 - 70D98FFF MMDevApi.dll
70830000 - 70924FFF PROPSYS.dll
639A0000 - 639CFFFF wdmaud.drv
72FF0000 - 72FF3FFF ksuser.dll
73750000 - 73756FFF AVRT.dll
70DA0000 - 70DD5FFF AUDIOSES.DLL
6A1B0000 - 6A1B7FFF msacm32.drv
6A170000 - 6A176FFF midimap.dll
71B80000 - 71BBBFFF mswsock.dll
712C0000 - 712C4FFF wshtcpip.dll
71250000 - 7125FFFF NLAapi.dll
71240000 - 7124FFFF napinsp.dll
71220000 - 71231FFF pnrpnsp.dll
72890000 - 728D3FFF DNSAPI.dll
71210000 - 71217FFF winrnr.dll
72850000 - 7286BFFF IPHLPAPI.DLL
73CB0000 - 73CB6FFF WINNSI.DLL
711D0000 - 71207FFF fwpuclnt.dll
712B0000 - 712B5FFF rasadhlp.dll
6F8D0000 - 6F8FFFFF dinput8.dll
73AC0000 - 73AC8FFF HID.DLL
75730000 - 7575EFFF WINTRUST.dll
761B0000 - 762D0FFF CRYPT32.dll
76450000 - 7645BFFF MSASN1.dll
57420000 - 58B5BFFF nvoglv32.DLL
727A0000 - 727A8FFF VERSION.dll
70A00000 - 70A20FFF ntmarta.dll
77470000 - 774B4FFF WLDAP32.dll
Bytes near EIP:
004D9DE8: f6 75 0d 68 84 d5 82 00 e8 cb aa 0b 00 83 c4 04
004D9DF8: 83 7e 14 00 75 1c 8b 06 8b 0d 8c db 20 01 8d 04
004D9E08: 40 8b 14 81 52 68 70 d5 82 00 e8 a9 aa 0b 00 83
Possible call trace:
004d9df8 BOOM
004DC120 call 004D9DB0
004DC49C call 004DBE50
004E0CB0 call 004DC290
00461422
004E1B56 call 004E0680
00566141 call 007C1F60
00564bf9 call [esp+0x54]
00564C0E call 007C0454
00566100
0074002f
004E3F75 call 004D6460
004e40e0
004E4131 call 004E3F20
004e3cb0
004E4E57 call 004E3BE0
00503CB9 call 00401020
0044CCCB call eax
0044CE04 call 0044CC00
004FE879 call 0044CDC0
007cffbf call [008101c8]
007d016b call [008101d8]
007C6CF7 call 007D00FF
00489DD6 call 007C6CF7
007EAAA1 jmp 0041C540 => jmp 0046E750
0045A76E call 004FE060
004427D5 call 0045A120
0043ED51 call 00442500
007e66f0
0058ffeb call [0081052c]
0058ff40
0058FFC9 call 007C0454
0058ee60
00594C88 call 0058EDE0
00594CB5 call 007C0454
00690057
0064006e
00566141 call 007C1F60
00564bf9 call [esp+0x54]
00564C0E call 007C0454
00566100
005658b4 call [00810348]
00566A75 call 00564B90
00593BA8 call 00566A30
00593BD7 call 007C0454
007c6602 call [00810188]
007c7d30
007C660C call 007D04E1
007E689E jmp 00565980
0041816B call 0046E700
00419546 call 00418130
00590E91 call 0043F9D0
00690074
00690066
00640065
0058ff40
007EE513 jmp 0041C540 => jmp 0046E750
00646463
007e00a0
005912d6 call [00810274]
005912FE call 005909D0
007C8B63 call 00591280
007c7d30
007c8bd1
007c8bd1
Stack Contents:
0018EF8C: 0ea298c8 0ec05fa0 ffb00000 00000000 ·····_··········
0018EF9C: 0000006f 18afff2d 004dc125 0a73d6c6 o···-···%·M···s·
0018EFAC: ffb00000 00000001 00000000 0ea298c8 ················
0018EFBC: 00000000 0ebe6aa0 00000000 12414340 ·····j······@CA·
0018EFCC: 00000000 0ea298c8 00000038 004dc4a1 ········8·····M·
0018EFDC: 18afff2d 0a73d6c6 12414398 00000000 -·····s··CA·····
0018EFEC: 00000001 ffb00000 0ea298c8 00000200 ················
0018EFFC: 00000000 0ebe6aa0 0a73d6c6 00000000 ·····j····s·····
0018F00C: 00010000 ffb00000 004e0cb5 00000000 ··········N·····
0018F01C: 00461422 0ea298c8 ffb00000 0000cccc "·F·············
0018F02C: ffa334f4 ffb39b40 ffb00000 00000000 ·4··@···········
0018F03C: 004e1b5b 00000000 0ea298c8 0018f200 [·N·············
0018F04C: 011edd4c 77995845 018b3d05 fffffffe L···EX·w·=······
0018F05C: 7795c626 7795c7f9 00000001 00000000 &··w···w········
0018F06C: 00000000 0018f1e8 7795c997 7794e232 ···········w2··w
0018F07C: 7795c97c 760772b5 0018f218 0463225d |··w·r·v····]"c·
0018F08C: 0ec06948 00000000 00566146 00000000 Hi······FaV·····
0018F09C: 00000000 00000000 12414340 00000000 ········@CA·····
0018F0AC: ffb39b40 00000000 00000001 0081837e @···········~···
0018F0BC: 00564bfd 00000000 0081837c 0ec06948 ·KV·····|···Hi··
0018F0CC: 00000000 00564c13 64000090 00000080 ·····LV····d····
0018F0DC: 65000000 00000001 0018f1c4 000001a0 ···e············
0018F0EC: 0018f19b 00000001 0ec06948 ffffffff ········Hi······
0018F0FC: 00000000 00000000 77995845 0081837e ········EX·w~···
0018F10C: fffffffe 008166a4 00566100 00000000 ·····f···aV·····
0018F11C: 00836800 00000001 6d80d9e4 00000000 ·h·········m····
0018F12C: 00000000 0081837e 00000000 00000000 ····~···········
0018F13C: 00000000 04632250 0018f2a0 6d770000 ····P"c·······wm
0018F14C: 0074002f 0000323e 000000e0 6d7700e0 /·t·>2········wm
0018F15C: 00000000 04631fd8 00000001 04632248 ······c·····H"c·
0018F16C: 0018f184 7794e0a3 00000002 00000000 ·······w········
0018F17C: 00000098 04632248 00000000 011f09b8 ····H"c·········
0018F18C: 0018f1f0 0ea298c8 0ea298c8 004e3f7a ············z?N·
0018F19C: 0ea82fb8 00000000 004e40e0 0ea298c8 ·/·······@N·····
0018F1AC: 011f09b8 00000000 004e4136 00000001 ········6AN·····
0018F1BC: 011f0b18 00000118 004e3cb2 0e5a6b08 ·········<N··kZ·
0018F1CC: 00000118 00000000 011f0b18 011f09b8 ················
0018F1DC: 00200000 00000000 00000000 004e4e5c ·· ·········NN·
0018F1EC: 0e5a6b08 0ea298c8 00503cbe 0ea298c8 ·kZ······<P·····
0018F1FC: 00010000 00000001 0044cccd 00000040 ··········D·@···
0018F20C: 011edd4c 012060c0 00000001 0044ce09 L····` ·······D·
0018F21C: 00000040 00015700 004fe87e e2d0ba91 @····W··~·O·····
0018F22C: 00000030 011d38f0 012060c0 00000040 0····8···` ·@···
0018F23C: 00000103 0018f230 7793f931 0018f2d0 ····0···1··w····
0018F24C: 77995845 018b4cf5 fffffffe 77956434 EX·w·L······4d·w
0018F25C: 71b8687d c00000a3 00000290 0018f2e0 }h·q············
0018F26C: 71b8b820 71b8b83c e787e519 00000000 ··q<··q········
0018F27C: 02dc4870 00000030 0018f350 00000001 pH··0···P·······
0018F28C: 00000000 00000020 0018f388 0018f380 ···· ···········
0018F29C: 00002733 0018f24c c00000a3 00000000 3'··L···········
0018F2AC: 0f290a88 00000000 00000290 00342e88 ··)··········.4·
0018F2BC: 0018f2a4 00000000 00002733 0018f274 ········3'··t···
0018F2CC: 0018f340 0018f3ec 71ba2f57 9627afb9 @·······W/·q··'·
0018F2DC: fffffffe 71b8b83c 766dcc0d 00000294 ····<··q··mv····
0018F2EC: 0018f350 00000001 0018f368 0018f364 P·······h···d···
0018F2FC: 0018f388 0018f380 766d2fac 02dc4870 ·········/mvpH··
0018F30C: 0018f324 766dcc32 00002733 012060bc $···2·mv3'···` ·
0018F31C: 02dc4760 00002733 0018f358 73e11841 `G··3'··X···A··s
0018F32C: 00000294 0018f350 00000001 0018f368 ····P·······h···
0018F33C: 0018f364 0018f388 0018f380 00000000 d···············
0018F34C: 00000000 00000000 007cffc5 0000001e ··········|·····
0018F35C: 00000000 007d0171 00002733 00000000 ····q·}·3'······
0018F36C: 002f07d8 007c6cfc 00489ddb e2d0bbc1 ··/··l|···H·····
0018F37C: 00000030 011d38f0 012060c0 00000040 0····8···` ·@···
0018F38C: e2d0ba81 0018f3ec 007eaaa6 ffffffff ··········~·····
0018F39C: 0045a773 00002ad9 00000001 00000000 s·E··*··········
0018F3AC: 00000001 00000030 011d38f0 004427da ····0····8···'D·
0018F3BC: 00002ad8 00000007 0018f3f8 00000020 ·*·········· ···
0018F3CC: 0043ed56 e2d0bb45 00000000 00000007 V·C·E···········
0018F3DC: 00000001 033e08b4 00002ad8 0018f3d0 ······>··*······
0018F3EC: 0018fd34 007e66f0 00000000 0018fd5c 4····f~········
0018F3FC: e2d0bcbd 000000e0 000001f0 00000000 ················
0018F40C: 00300000 0033c948 00307928 07000205 ··0·H·3·(y0·····
0018F41C: 00000032 00000000 00000015 0018f514 2···············
0018F42C: 00000006 00300000 0033c870 0018f514 ······0·p·3·····
0018F43C: 779533d7 77953406 033e66c4 00000000 ·3·w·4·w·f>·····
0018F44C: 00000000 00000000 00000000 008c453c ············<E··
0018F45C: 0081c1dc 008c453c 033e0ae4 00300174 ····<E····>·t·0·
0018F46C: 0033c7c0 00000015 757772c1 757774c3 ··3······rwu·twu
0018F47C: 001b0430 757772c1 757774c3 001b0430 0····rwu·twu0···
0018F48C: 0000000f 00000000 00000000 00000000 ················
0018F49C: 0000029e 00000001 0000000f 00000000 ················
0018F4AC: 001b0430 ff0001fe 0000000b 00000000 0···············
0018F4BC: 00000000 00000080 0000000b ff0001fe ················
0018F4CC: 0033cff8 00000001 018b4a1d 00000002 ··3······J······
0018F4DC: 00000008 0033c878 0033c878 0033c873 ····x·3·x·3·s·3·
0018F4EC: 00000000 00000000 019af930 00000000 ········0·······
0018F4FC: 001b0430 019af930 00000000 001b0430 0···0·······0···
0018F50C: 0018f52c 7577d00f 019af930 00000000 ,·····wu0·······
0018F51C: 0000000f 00000000 00000000 0018f538 ············8···
0018F52C: 75776210 757e0230 32d50000 0018f574 ·bwu0·~u···2t···
0018F53C: 7577d0b4 7577d07f e2d67bd2 0000000f ··wu·wu·{······
0018F54C: 00000000 001b0430 00000001 00000000 ····0···········
0018F55C: 0018f544 001b0430 0018f738 757da6f6 D···0···8·····}u
0018F56C: 97b95e2e fffffffe 7577d07f 0058fff1 .^·······wu··X·
0018F57C: 001b0430 0000000f 00000000 00000000 0···············
0018F58C: 00000001 0058ff40 0018f6d0 0058ffce ····@·X·······X·
0018F59C: 00400000 7795a9e6 00000025 0033e6a8 ··@····w%·····3·
0018F5AC: 00300000 0033ffe0 0033d668 019af930 ··0···3·h·3·0···
0018F5BC: 00000000 001b0430 0018f5e4 7577d00f ····0·········wu
0018F5CC: 019af930 00000000 0000c0db 00000000 0···············
0018F5DC: 00000000 0018f5f0 75776210 757e0230 ·········bwu0·~u
0018F5EC: 0000c0db 0018f62c 7577d0b4 7577d07f ····,·····wu·wu
0018F5FC: e2d6788a 0000c0db 00000000 001b0430 ·x··········0···
0018F60C: 00000001 00000000 0018f5fc 001b0430 ············0···
0018F61C: 00000011 00000001 00000000 03510808 ··············Q·
0018F62C: 03510808 75777182 e2d678c2 7577713e ··Q··qwu·x··>qwu
0018F63C: 03510808 002d0218 75777182 03527bc8 ··Q···-··qwu·{R·
0018F64C: 03527bc8 00000000 0000000f 0018f678 ·{R·········x···
0018F65C: 72ac0e38 0000000f 72b00d60 0000001a 8··r····`··r····
0018F66C: 00000001 0018f6c8 00000000 00000000 ················
0018F67C: 00000001 6d6f20fa 03527bc8 00000000 ····· om·{R·····
0018F68C: 72ac0ee0 00000001 6d6f20fa 00000000 ···r····· om····
0018F69C: 00000000 e2ef0259 0018f6d0 757762fa ····Y········bwu
0018F6AC: 002d0218 0000000f 00000000 00000000 ··-·············
0018F6BC: 6d6f20fa 00000000 00000000 00000000 · om············
0018F6CC: 0018f748 0018f6e0 0018f6fc 00000000 H···············
0018F6DC: 03527bd8 0018f748 75776d91 75776d51 ·{R·H····mwuQmwu
0018F6EC: e2d679ee 00000000 002d0218 00000001 ·y········-·····
0018F6FC: 00000024 00000001 00000000 00000000 $···············
0018F70C: 00000070 ffffffff ffffffff 75776ce9 p············lwu
0018F71C: 75776d91 00000000 00000001 00000000 ·mwu············
0018F72C: 00000000 0018f6ec 00000000 0018f798 ················
0018F73C: 757da6f6 97b9e3fe fffffffe 75776d51 ··}u········Qmwu
0018F74C: 75776ded 00000000 6d6f20fa 002d0218 ·mwu····· om··-·
0018F75C: 0000000f 00000000 00000000 019a92d8 ················
0018F76C: 75776df8 e2d6790e 0018f898 00000000 ·mwu·y··········
0018F77C: 019a92b0 00000000 6d6f20fa 00000001 ········· om····
0018F78C: 00000000 0018f770 e2f7f4fd 0018f7f4 ····p···········
0018F79C: 757da6f6 97b9e0a6 fffffffe 75776df8 ··}u·········mwu
0018F7AC: 75776e4c 019a92b0 7793f8fa 75776e5f Lnwu·······w_nwu
0018F7BC: 0018f7cc 00000018 00000000 0018f890 ················
0018F7CC: 00000000 00000000 00000000 0018f838 ············8···
0018F7DC: 00000000 00000000 0018f864 7793011a ········d······w
0018F7EC: 0018f7fc 00000000 0018f854 77930080 ········T······w
0018F7FC: 019a92b0 00000000 0000000f 00000000 ················
0018F80C: 00000000 6d6f20fa 77952672 00000000 ····· omr&·w····
0018F81C: 75781344 7578135a 757777f1 e2d676c2 D·xuZ·xu·wwu·v··
0018F82C: 75793055 7578704c 75777819 00000001 U0yuLpxu·xwu····
0018F83C: 757871b4 00000000 00000000 0018f898 ·qxu············
0018F84C: 0018f828 00000001 00000064 75793055 (·······d···U0yu
0018F85C: 7578704c 75777819 75777bcb 0058ee62 Lpxu·xwu·{wub·X·
0018F86C: 0018f890 00000000 00000000 00000000 ················
0018F87C: 00000001 02f11d5d 002d0218 00000035 ····]·····-·5···
0018F88C: 75787206 002d0218 0000000f 00000000 ·rxu··-·········
0018F89C: 00000000 01bda471 00000216 000001ec ····q···········
0018F8AC: 00594c8d 00000002 033e09cc 02f11d28 ·LY·······>·(···
0018F8BC: 00594cba 00339158 0033c7b8 00000010 ·LY·X·3···3·····
0018F8CC: 0033c948 756600f0 00000037 00000037 H·3···fu7···7···
0018F8DC: 00000001 00000000 00000000 00000000 ················
0018F8EC: 00000002 0033c7b8 0018f9d0 779533d7 ······3······3·w
0018F8FC: 73385122 73385111 0018fca4 003078a8 "Q8s·Q8s·····x0·
0018F90C: 00000006 0033c638 73383788 00000000 ····8·3··78s····
0018F91C: 00000000 00000000 00318190 00000002 ··········1·····
0018F92C: 00000000 0018fa1c 00000006 00000000 ················
0018F93C: 203a534f 646e6957 2073776f 4e282037 OS: Windows 7 (N
0018F94C: 2e362054 42202931 646c6975 30363720 T 6.1) Build 760
0018F95C: 20200a31 65532020 63697672 61502065 1· Service Pa
0018F96C: 31206b63 0033000a c5000000 0018f9b4 ck 1··3·········
0018F97C: 00000000 00000000 0000002c 0033cd50 ········,···P·3·
0018F98C: 00000002 00000000 00000002 00000000 ················
0018F99C: 00307b01 0033c638 00000000 76077971 ·{0·8·3·····qy·v
0018F9AC: 00000001 00000000 8a885d04 00000048 ·········]··H···
0018F9BC: 73383406 733833f8 00000004 73383414 ·48s·38s·····48s
0018F9CC: 0018fca4 00000200 00000000 73383402 ·············48s
0018F9DC: 73382d62 00000000 00000000 00000000 b-8s············
0018F9EC: 00000000 0000000b 02f1bdc8 002f0000 ··············/·
0018F9FC: 02f1bfb0 00000000 00000000 752e7499 ·············t.u
0018FA0C: 00000000 00000032 0018fb00 0000000b ····2···········
0018FA1C: 002f0000 02f1bdc8 0018fb00 779533d7 ··/··········3·w
0018FA2C: 77953406 00000003 033e0a68 033e0000 ·4·w····h·>···>·
0018FA3C: 033effe0 002f0150 00690057 0064006e ··>·P·/·W·i·n·d·
0018FA4C: 00000000 00001eac 0018fb40 00000003 ········@·······
0018FA5C: 033e0000 033e0a68 0018fb40 779533d7 ··>·h·>·@····3·w
0018FA6C: 77953406 7607781d 02f11d28 033e019c ·4·w·x·v(·····>·
0018FA7C: 033e0000 033e0000 033e0a50 00000000 ··>···>·P·>·····
0018FA8C: 02010003 033e0000 033e0a68 00000000 ······>·h·>·····
0018FA9C: b2001eac 00310000 002f0000 02f11d20 ······1···/· ···
0018FAAC: 00000000 09000009 033e0000 02f11d68 ··········>·h···
0018FABC: 02f1be28 002f5718 00000048 002f0000 (····W/·H·····/·
0018FACC: 00020000 02f11d20 00000013 033e09b8 ···· ·········>·
0018FADC: 033e0000 033effe0 76077899 00000000 ··>···>··x·v····
0018FAEC: 002f0000 00000000 00001eb2 0018fbe4 ··/·············
0018FAFC: 00000013 033e0000 033e09b8 0018fbe4 ······>···>·····
0018FB0C: 779533d7 77953406 760778b9 0083cebc ·3·w·4·w·x·v····
0018FB1C: 033e021c 033e0000 033e0150 033e00c4 ··>···>·P·>···>·
0018FB2C: 033e00c4 033e0150 033e0000 80000000 ··>·P·>···>·····
0018FB3C: 033e09b8 00001eb2 77953000 033e0150 ··>······0·wP·>·
0018FB4C: 77952fdd 033e09c0 00000000 0000007f ·/·w··>········
0018FB5C: 033e09c0 00000013 02f23540 033e0150 ··>·····@5··P·>·
0018FB6C: 033e09f5 008c2ad8 0000002a 00566146 ··>··*··*···FaV·
0018FB7C: 033e09f5 0083ced9 00000001 008c2ad8 ··>··········*··
0018FB8C: 00000004 00000004 00000001 00000029 ············)···
0018FB9C: 0083ced9 00564bfd 00000001 0083cebc ·····KV·········
0018FBAC: 008c2ad8 0018fde4 00564c13 753e09bb ·*·······LV···>u
0018FBBC: 00003000 65fffffe 00000001 0018fcb8 ·0·····e········
0018FBCC: 0000fb14 0018fc7c 00000029 008c2ad8 ····|···)····*··
0018FBDC: ffffffff 00000000 00000000 77953431 ············14·w
0018FBEC: 0083ced9 00000098 008166a4 00566100 ·········f···aV·
0018FBFC: 00000000 00836800 00000004 01002b1e ·····h·······+··
0018FC0C: 00000000 00000000 0083ced9 00000000 ················
0018FC1C: 00000008 00000000 77995845 018b4a1d ········EX·w·J··
0018FC2C: fffffffe 77952fdd 77952bd5 00000000 ·····/·w·+·w····
0018FC3C: 033e09c0 00000035 000000e0 00000001 ··>·5···········
0018FC4C: 033e09b8 0018fc64 75ea14bd 00000003 ··>·d······u····
0018FC5C: 00000000 00000098 0018fde4 02fb5de0 ·············]··
0018FC6C: 005658ba 033e0000 00000000 00000090 ·XV···>·········
0018FC7C: 31303637 e2d0b305 00566a7a 0083cebc 7601····zjV·····
0018FC8C: 0018fca4 000000e0 008167c8 00593bad ·········g···;Y·
0018FC9C: 008c2ad8 0083cebc 0082283c 008167c8 ·*······<(···g··
0018FCAC: 00000006 00000001 00001db1 000001f0 ················
0018FCBC: 00593bdc 0000009c 00000006 00000001 ·;Y·············
0018FCCC: 00001db1 00000002 76726553 20656369 ········Service
0018FCDC: 6b636150 00003120 002f16a8 002f16a8 Pack 1····/···/·
0018FCEC: 0018fd30 007c6608 002f0000 00000000 0····f|···/·····
0018FCFC: e2d0bcb1 e2d0b58d 000000c0 002f16a8 ··············/·
0018FD0C: 00000000 0032b030 0018fcfc 0018fd00 ····0·2·········
0018FD1C: 0018fdd8 0018fdd8 007c7d30 e242310d ········0}|··1B·
0018FD2C: fffffffe 007c6611 0018fdd8 007e68a3 ·····f|······h~·
0018FD3C: 00000006 009846a4 00418170 009846a4 ·····F··p·A··F··
0018FD4C: 0041954b 00000004 00000001 00010300 K·A·············
0018FD5C: 0018fde4 00590e96 e2d0b559 00001db1 ······Y·Y·······
0018FD6C: 00000002 00400000 00000000 00000000 ······@·········
0018FD7C: 000001f0 0000015a 00690074 00690066 ····Z···t·i·f·i·
0018FD8C: 00640065 00000000 0058ff40 00000000 e·d·····@·X·····
0018FD9C: 00000000 00400000 147f0403 00010003 ······@········
0018FDAC: 00000000 00000000 0083c758 00000001 ········X·······
0018FDBC: 000f4240 77995845 00000000 033e0954 @B··EX·w····T·>·
0018FDCC: 75e90000 00400000 0018fd64 0018ff78 ···u··@·d···x···
0018FDDC: 007ee518 00000000 00646463 00000000 ··~·····cdd·····
0018FDEC: 00000000 00000000 00000000 00000000 ················
0018FDFC: 00000000 00000000 04010401 0000007c ············|···
0018FE0C: 007e00a0 00000000 00000000 00000000 ··~·············
0018FE1C: 00000000 00000000 00000000 00000000 ················
0018FE2C: 00000000 00000000 00000000 00000000 ················
0018FE3C: 00000000 00000000 00000000 00000000 ················
0018FE4C: 00000020 00000556 00000300 00000000 ···V···········
0018FE5C: 0000003c 00000000 00000000 00000000 <···············
0018FE6C: 00000000 00000000 00000000 00000000 ················
0018FE7C: 00000000 444e415a 554e4f52 2e32204d ····ZANDRONUM 2.
0018FE8C: 20322e31 35312820 38313730 3230312d 1.2 (150718-102
0018FE9C: 00002939 00000002 0018fec8 75ea18ae 9)·············u
0018FEAC: ffffffff fffffffe ffffffff 013993bc ··············9·
0018FEBC: 00000000 00000000 00000002 0018ff88 ················
0018FECC: 005912dc ffffffff fffffffe ffffffff ··Y·············
0018FEDC: 013993bc 00000000 e2d0b559 0018ff88 ··9·····Y·······
0018FEEC: 00591303 00000001 007c8b68 00400000 ··Y·····h·|···@·
0018FEFC: 00000000 00302e1e 00000001 e2d0b735 ·····.0·····5···
0018FF0C: 00000000 00000000 7efde000 00000044 ···········~D···
0018FF1C: 00326f88 0031d5b8 00326f98 00000000 ·o2···1··o2·····
0018FF2C: 00000000 00000000 00000000 00000000 ················
0018FF3C: 00000000 00000000 00000001 00000001 ················
0018FF4C: 00000000 ffffffff ffffffff ffffffff ················
0018FF5C: c0000005 00000001 00000006 00000000 ················
0018FF6C: 00000000 0018ff08 0018eb64 0018ffc4 ········d·······
0018FF7C: 007c7d30 e2423395 00000001 0018ff94 0}|··3B·········
0018FF8C: 75ea338a 7efde000 0018ffd4 77959902 ·3·u···~·······w
0018FF9C: 7efde000 76077c89 00000000 00000000 ···~·|·v········
0018FFAC: 7efde000 c0000005 75ec773f 75ec773f ···~····?w·u?w·u
0018FFBC: 0018ffa0 0018eb54 ffffffff 77995845 ····T·······EX·w
0018FFCC: 018b457d 00000000 0018ffec 779598d5 }E·············w
0018FFDC: 007c8bd1 7efde000 00000000 00000000 ··|····~········
0018FFEC: 00000000 00000000 007c8bd1 7efde000 ··········|····~
0018FFFC: 00000000 ····
Found a bug (however helpful it may be) where the Tellies in Nightmare mode explode harmlessly when they make contact with the player; you literally take no damage.
EDIT: Noticed a couple small things while perusing the main post :)
1.) It says the Fourth and Gaea Armors can be found in the four RM stages when it should say seven/eight.
2.) Blade Armor's not on there.
EDIT2: (http://puu.sh/oHiR2.png)
As shown above, there's one specific segment that isn't affected by the candles lighting up in Shade Man's stage. Small thing, but just thought I'd report it.
Hey just a small thing, not sure if this is a problem with the base singleplayer WAD or if it's a glitch here but when I tried to go to search man's stage I got this (http://puu.sh/pakEi/683367f225.png)
and then immediately afterwards it puts me in blizzard man's stage. I'm not sure if this is a bug on your end but I felt it was something that needed to be addressed.
Iirc (and I might not because it's been awhile), you have to get all the weapons and armors in order to unlock the place where the Ultimate Armor is, which is [SPOILERS].
...in Toad Man's stage. Right before you jump off the waterfall to reach Toad Man's door, go through the small waterfall to your right. If you've gotten all the weapons and armors, you'll fight Ice Man there. Beat him to reach the Ultimate Armor.