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Author Topic: [Suggestion] Boss health thing.  (Read 1447 times)

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April 04, 2017, 05:51:16 PM
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Offline Hilman170499

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[Suggestion] Boss health thing.
« on: April 04, 2017, 05:51:16 PM »
Okay, so when you face a boss in singleplayer, the health bar is indicated using an "item" that corresponds to boss health using scripts. The enemy health "fills up" by repeatedly giving the "item" until it's all full. My suggestion is, what about make an item that has a maximum of 28, and it disappears from inventory once the health is filled up? This makes the boss health bar appear smoother as it fills up, and you get a more universal thing for the "boss health filling up" part of the script! Kill two birds with one stone. This is a minor visual thing that not many will concern about, but still.

Uh, for context, like this:
(click to show/hide)

Thanks in advance.