Justified Classes v4b Beta 14Welcome to the Justified Classes topic, where we bring justice to the Megaman robot masters. We will take any suggestions, glitch fix requests and balance opinions any of you have, just keep in mind that we strive to keep our mod balanced and fun.
Justified Classes' Official Wiki PageCredits:Classes Based off King Yamato's Classes
Created by: !o! woohoo
Programmers: !o! woohoo, Fyone, King Yamato, SKZ and Stardust
Spriters: Chimera Man, Clayton, Fr3akGamer, !o! woohoo, Azure Sky, Shmeckie's friend, Dood, Blaze McP, Fyone, FTX, Stonefunk and King Yamato
Main Testers: Clayton, Fyone, !o! woohoo, Shmeckie, Fr3akGamer, SonicFam1102 and Stonefunk
Wiki: Shmeckie
Special thanks to: FTX for the improved neptune skin and new Dynamoman sprites, Gumballtoid for improved MMV sprites, DiegoGamer for the Duo sprites, Caprice for his new Darkman 3 HUD, Brotoad for his Turbo running sprites, Skully for Jupiter and Pluto color fixes, Z-dagger for dustman and drillman jump sprites, Ultimate Chimichanga for Fakeman sprites, Flame-ful Justice for various copywep sprites and if you didn't get the credit you deserved, please PM me.
Changelog:General:
Added Fakeman
Added headshots (1.5x damage increase) added to most buster classes (Sniper Joe, Buster Rod G, Skullman, Gravityman, Darkman 3, Centaurman [Arrow Only], *Fakeman). Damage decreased slightly on attacks to compensate.
Some Copy Weapons updated to match new version
Added voxels to all solids
Various graphic enhancements
Zheights now change based on attacks
Various bugs fixed
Fakeman:
Mainfire - Fires bullets from his revolver and can headshot for a *1.75x damage increase, automatically reload after firing 6 shots or when idle (gain vehicle ammo from landing shots)
Altfire - Rapidly fires three bullets from his revolver with a small randomized spread, automatically reload after firing 6 shots or when idle (gain vehicle ammo from landing shots)
Item/Other - At full vehicle ammo have the option of equipping one of three vehicles (chosen by switching items)
Police Car:
Mainfire - Fires bullets at a faster rate and can headshot for a *1.75x damage increase, automatically reload after firing 6 shots or when idle
Altfire - Run over foes with a quick speed boost
Item/Other - Passively play police siren, targeting nearby foes for automatic headshots
Police Motorcycle:
Mainfire - Fires bullets at a faster rate and can headshot for a *1.75x damage increase, automatically reload after firing 6 shots or when idle
Altfire - Run over foes and increases your speed
Item/Other - Passively play police siren, targeting foes in front for automatic headshots
Police Copter:
Mainfire - Fires bullets at a slow rate but increased projectile speed and damage, can also headshot for a *1.75x damage increase, automatically reload after firing 6 shots or when idle
Altfire - Rapidly fires three bullets from his revolver with a small randomized spread and increased projectile speed, automatically reload after firing 6 shots or when idle
Item/Other - Passively play police siren, targeting foes aimed at for automatic headshots
Quickman:
Altfire - Quick Boost damage decreased slightly
Toadman:
Altfire - Toad Leap no longer makes you temporarily unhittable
Windman:
Mainfire - Wind Gyros now can aim vertically
Blizzardman:
Item - Blizzard Bowl now leaves a snowflake trail
Galaxyman:
Mainfire - Black Hole Bomb Suction decreased very slightly
Splashwoman:
Altfire - Fish damage decreased slightly
NOTE: This mod isn't totally canon. We sometimes may twist the canon to make it more fun gameplay wise.