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September 05, 2012, 08:00:33 PM
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Offline T's Inventions

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[MM8BDM] Remembering the SGC Demo!
« on: September 05, 2012, 08:00:33 PM »
Remembering the S.G.C. Demo

Wow... It's hard to believe... It has been not only almost 2 years sense MM8BDM-V1A first came out...
But almost 3 years sense the MM8BDM alpha first came out!
I don't know about you guys, but to me this is somewhat a big thing...
So I feel the need to set at least SOMETHING for the 2nd anniversary of the MM8BDM full release!

I have the perfect plan, on October 8th this year, lets all play the MM8BDM SGC Demo in sever(s)!
This will be just like a time capsule event, to give the veterans a blast of nostalgia,
and to show the newcomers what the game was like waayy back in the day.
On the day, I am going to be hosting my server with it, and I guess if anyone else also wants to host, they can.

For everyone who does not have the SGC demo, here is a link to download it:
http://www.mediafire.com/?384q2cd85492h00   Thanks to Super Bondman 64 for the better link!
http://zut.doesntexist.org/wadhost_files/MM8BDM-SGC8.zip
This may not be a very good link, cause it's from the old WadHost archive which apparently has very low bandwidth,
however it's the only link that I know of so far. If anyone knows of a better link/mirror, please let me know!

Now, this day is still a good time away, about 30 days from now at the time of this writing. For the heck of it,
I decided to plan this ahead of time cause they say it's better to do that then blow it off until the last minute right?

Anyway, I hope you guys enjoy the up coming event.

September 05, 2012, 09:27:05 PM
Reply #1

Offline Tengu

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Re: [MM8BDM] Remembering the SGC Demo...
« Reply #1 on: September 05, 2012, 09:27:05 PM »
This uses a different version of skulltag, I don't think this will work out.

September 05, 2012, 09:35:23 PM
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Offline Ivory

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Re: [MM8BDM] Remembering the SGC Demo...
« Reply #2 on: September 05, 2012, 09:35:23 PM »
You don't have to use the skulltag version theoretically, it should work with even Zandronum. But I haven't actually tested it to be 100% sure.

September 17, 2012, 09:30:20 PM
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Offline Raider

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Re: [MM8BDM] Remembering the SGC Demo...
« Reply #3 on: September 17, 2012, 09:30:20 PM »
Hell yeah!  I remember that alpha those years back, I thought it was cool.  Then we skip ahead to the SGC demo announcement.  Man, I wanted to go soooo bad but for so many reasons (farm animals to attend to, ugh) I simply couldn't.  But I was still happy to get the demo afterwards, and damn if it wasn't fun.  This'll be fun reliving the demo, so I'm looking forward to it.

September 17, 2012, 09:40:49 PM
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Offline MusashiAA

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Re: [MM8BDM] Remembering the SGC Demo...
« Reply #4 on: September 17, 2012, 09:40:49 PM »
I want the mirrored maps together as an individual map pack :P

October 03, 2012, 02:32:58 AM
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Offline T's Inventions

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Re: [MM8BDM] Remembering the SGC Demo...
« Reply #5 on: October 03, 2012, 02:32:58 AM »
Ok, so the event is coming up very soon! I was hoping one of you guys would have a better link to the MM8BDM SGC Demo
from a site like Media Fire or Game Front. Are you guys sure nobody still has a little archive of it?

Anyway, I knew people would be wondering what version of Skulltag/Zandronum should we use.
I would just pick the original version of Skulltag the SGC demo came with (98C).
However, what version do you guys think we should use?

October 03, 2012, 03:09:48 AM
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Offline Laggy Blazko

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Re: [MM8BDM] Remembering the SGC Demo...
« Reply #6 on: October 03, 2012, 03:09:48 AM »
I vote for Zandronum.

October 04, 2012, 12:23:49 AM
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Offline Super Bondman 64

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I don't know even
« Reply #7 on: October 04, 2012, 12:23:49 AM »
Spoink!

Though if people decide not to use the Skulltag that comes with it, someone might need to make a re-packaged download.
This way may just be the simplest.

October 09, 2012, 12:29:11 AM
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Offline T's Inventions

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Re: [MM8BDM] Remembering the SGC Demo!
« Reply #8 on: October 09, 2012, 12:29:11 AM »
OK! Server is up now! Come on in guys!