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Author Topic: MM8BDM V4A - V4B Roll Call!  (Read 178179 times)

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September 21, 2014, 10:51:30 PM
Reply #630

Offline Kapus

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #630 on: September 21, 2014, 10:51:30 PM »
If you are referring to V4b, then it has not been released yet. There is no download.

If you are referring to the original V4a release, it is on the first post.

September 22, 2014, 06:24:41 AM
Reply #631

Offline Yuri Sakazaki

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #631 on: September 22, 2014, 06:24:41 AM »
Quote from: "Kapus"
Well, most the robots still technically still do have gender. Otherwise we wouldn't be calling Mega Man "he" and calling Roll "she". Nobody calls them "it".
I'm fairly certain too that, say, a robot programmed to have a male personality would be considered male.

September 26, 2014, 03:59:46 AM
Reply #632

Offline CopShowGuy

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #632 on: September 26, 2014, 03:59:46 AM »
Why do so many robot names end with MAN then?!

September 26, 2014, 09:03:15 AM
Reply #633

Offline Legtendga

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #633 on: September 26, 2014, 09:03:15 AM »
-Robots do not have a genuine gender
-So they can have male looking designs, "Man" takes up less space that "Woman", many of the were conceived by men, and I'm sure they had other reasons.

Anyway, this is indeed the V4 thread, right y'all?

September 26, 2014, 02:55:11 PM
Reply #634

Offline ScrapHeap

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #634 on: September 26, 2014, 02:55:11 PM »
Then let's talk about v4, shall we?

HOW 'BOUT DEM SMASH BROS.

September 26, 2014, 10:35:44 PM
Reply #635

Offline NES Boy

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #635 on: September 26, 2014, 10:35:44 PM »
Okay, so here are the text changes that need to be changed in the script for UNKNOWN.wad:

Replace 2340 with...
Code: [Select]
switch(GetPlayerInfo(0,PLAYERINFO_GENDER))
{
case 0:
Log(s:"cfDR. WILY:c- Destroy him, my new minions! Wahahahaha!");
break;

case 1:
Log(s:"cfDR. WILY:c- Destroy her, my new minions! Wahahahaha!");
break;

case 2:
Log(s:"cfDR. WILY:c- Destroy it, my new minions! Wahahahaha!");
break;
}
Replace 2710 with...
Code: [Select]
switch(GetPlayerInfo(0,PLAYERINFO_GENDER))
{
case 0:
hudmessageBold (s:"nnnnnnnnnnnnWHEN THE HERO ROBOT'S EXPIRATION DATE CAME TO PASS,nnHE WAS REFITTED WITH GOLD COMPONENTS AND DISPLAYEDnnIN THE ROBOT MASTER MUSEUM FOR CENTURIES TO COME."; HUDMSG_FADEINOUT, 3, 9, 240.4, 20.1,999.0, 1.5,0.0);
break;

case 1:
hudmessageBold (s:"nnnnnnnnnnnnWHEN THE HERO ROBOT'S EXPIRATION DATE CAME TO PASS,nnSHE WAS REFITTED WITH GOLD COMPONENTS AND DISPLAYEDnnIN THE ROBOT MASTER MUSEUM FOR CENTURIES TO COME."; HUDMSG_FADEINOUT, 3, 9, 240.4, 20.1,999.0, 1.5,0.0);
break;

case 2:
hudmessageBold (s:"nnnnnnnnnnnnWHEN THE HERO ROBOT'S EXPIRATION DATE CAME TO PASS,nnIT WAS REFITTED WITH GOLD COMPONENTS AND DISPLAYEDnnIN THE ROBOT MASTER MUSEUM FOR CENTURIES TO COME."; HUDMSG_FADEINOUT, 3, 9, 240.4, 20.1,999.0, 1.5,0.0);
break;
}
Replace 3750 with...
Code: [Select]
switch(GetPlayerInfo(0,PLAYERINFO_GENDER))
{
case 0:
Log(s:"cfDR. WILY:c- Bah! I guess his circuits fried at the sight of my amazing wily armor!");
break;

case 1:
Log(s:"cfDR. WILY:c- Bah! I guess her circuits fried at the sight of my amazing wily armor!");
break;

case 2:
Log(s:"cfDR. WILY:c- Bah! I guess its circuits fried at the sight of my amazing wily armor!");
break;
}

September 26, 2014, 10:41:09 PM
Reply #636

Offline ScrapHeap

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #636 on: September 26, 2014, 10:41:09 PM »
Wait, waitwaitwaitwaitwait. When the hell does that last one come in?

September 26, 2014, 10:46:04 PM
Reply #637

Offline Beed28

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #637 on: September 26, 2014, 10:46:04 PM »
The last one comes in if you wait long enough before Wily in his skull suit after beating the Genesis Unit.

September 27, 2014, 04:23:56 AM
Reply #638

Offline leoalex50

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #638 on: September 27, 2014, 04:23:56 AM »
Does it change in the game when you change your gender?

September 27, 2014, 07:16:41 AM
Reply #639

Offline Russel

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #639 on: September 27, 2014, 07:16:41 AM »
The lines he specified do not change based on gender, but other lines, like Buster Rod G's "Ugh! W-who/what is this guy/chick/thing?!" there are things to reference the multiple genders.

I really love that detail and it being extended to fit on all the pronoun references like that would be great.

September 28, 2014, 02:19:12 PM
Reply #640

Offline Geno

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #640 on: September 28, 2014, 02:19:12 PM »
Wow, I reported some of those lines during v4a's development.....

Ah well. Good to know that they're FINALLY being fixed.

September 29, 2014, 04:58:41 AM
Reply #641

Offline Ivory

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #641 on: September 29, 2014, 04:58:41 AM »
Due to Zand 1.3 being released soon, we will be holding off on a v4b release.

September 29, 2014, 01:24:58 PM
Reply #642

Offline The_Broker

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #642 on: September 29, 2014, 01:24:58 PM »
Was it Zandronum 1.3 that had .NSF support or am I mistaken?

September 29, 2014, 01:47:45 PM
Reply #643

Offline Beed28

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #643 on: September 29, 2014, 01:47:45 PM »
Nope, that's Zandronum 2.0, as far as I'm aware.

September 29, 2014, 02:12:32 PM
Reply #644

Offline Ivory

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #644 on: September 29, 2014, 02:12:32 PM »
1.3 is still going to be introducing some new features which could prove useful for MM8BDM scripting, mainly the EVENT script type.