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Author Topic: The Robots are Revolting! (DOS Reborn) [V2A Released!]  (Read 131713 times)

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February 17, 2016, 12:33:21 PM
Reply #60

Offline NES Boy

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #60 on: February 17, 2016, 12:33:21 PM »
With the recent talk of how this expansion will affect the core game, I've been reminded of the Forgotten Adventures Project. Is this still considered Phase One of that?

February 17, 2016, 07:37:22 PM
Reply #61

Offline fortegigasgospel

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #61 on: February 17, 2016, 07:37:22 PM »
Since I'm the one running TFA, atm no, also no my plans to finish the original version isn't considered the first phase either. TFA is very much on hiatus.
Would this be considered? That is up to the dev team of this expansion if they would allow it. It is a possibility.

February 18, 2016, 10:43:41 PM
Reply #62

Offline Superjustinbros

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #62 on: February 18, 2016, 10:43:41 PM »
Navy Tiny Shark for me.

February 20, 2016, 07:59:33 PM
Reply #63

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #63 on: February 20, 2016, 07:59:33 PM »
Hello again! I'm here to give the promised progress report we'll be doing every intermediate week.

Admittedly, this week was slow in development. We probably burned out our creative juices getting so much done last week that we didn't do too much to follow up on it! However, we did touch up some of the weapons we've been working on. Gumballtoid is hard at work getting Shark Attack to work correctly-- he's hit a couple of snags with its homing capabilities, but he's almost got it figured out. Badz, meanwhile, has begun work on Dyna Man's new weapon. We can't tell you much about it, since that isn't the purpose of these progress blurbs. We'll be sure to show it when it's ready, though!

Thanks for all those who voted, by the way! The navy shark fin was the winner of the poll with 11 votes RIP tiny shark and will be used as Shark Attack's weapon icon.

Check back here next week for some more teasers!

February 27, 2016, 08:51:44 PM
Reply #64

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #64 on: February 27, 2016, 08:51:44 PM »
Hey everyone! We're back again as we promised! This time we've got a real meaty update for you all.

In administrative news, we've made more progress on skins. So far, we have 4 completely skinned (including Buoy Man) and ready for use. IamaMedalHunter has done some really great work on the spriting side of things, and he's made all of our remade masters look very slick and polished. Gumballtoid, befitting of his handyman title, handled the dirty work of dropping them into Slade after taking a break from the 40 other things he's doing for this.

Sadly, we were informed that Kackebango could not make any new music for us. Not to fear, however; OrangeMario has taken upon the task of remixing his original .ftms to give us some new music. We can't thank Kacke enough for what he's done for the expansion, and we wish him the best in all of his projects!

 The rest of us are still hard at work on our respective projects, and we're doing our best to give you a quality product.

Now for the fun part!
(click to show/hide)

That's it for this week! Tune in again in two weeks to see what we have in store; until then, this is the DOS team signing off!

(click to show/hide)

February 27, 2016, 09:00:54 PM
Reply #65

Offline Caprice

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« Reply #65 on: February 27, 2016, 09:00:54 PM »
(click to show/hide)

February 27, 2016, 09:25:37 PM
Reply #66

Offline fortegigasgospel

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #66 on: February 27, 2016, 09:25:37 PM »
I'm getting a Panic At the Disco vib here, and I'm glad apparently I wasn't the only one who looked at Sonic and thought "Radio DJ". This map looks amazing. Looking forward to the next reveal.

February 27, 2016, 09:41:53 PM
Reply #67

Offline Turbodude

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #67 on: February 27, 2016, 09:41:53 PM »
Looking very colorful and clean. Nicely done!

March 01, 2016, 06:37:38 AM
Reply #68

Offline NemZ

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #68 on: March 01, 2016, 06:37:38 AM »
Some nice tiles there.  The only thing that really bugs me is that wall texture never has wires crossing every other darker stripe.

March 02, 2016, 10:32:13 PM
Reply #69

Offline Superjustinbros

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #69 on: March 02, 2016, 10:32:13 PM »
Heck yeah; looks great!

March 12, 2016, 09:53:40 PM
Reply #70

Offline Gumballtoid

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #70 on: March 12, 2016, 09:53:40 PM »
Howdy, folks. We didn't have a progress update last week because, admittedly, we didn't really get much done. Unfortunately, that sort of carried over into this week, so we may actually run out of stuff to tease until we find our motivation again. In the wake of our pretty lengthy burst of inspiration, we sort of burned ourselves out.

In the meantime, here's a pretty lightweight teaser. Today I'll show off a couple of skins. Say hello to Knife Man and Shark Man, both beautifully made by IamaMedalHunter!

(click to show/hide)

...Actually, I did forget something -- Kackebango surprised us all and handed us a Wily stage theme. Check it out!



See y'all next week! I hope

March 17, 2016, 01:06:50 AM
Reply #71

Offline Superjustinbros

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #71 on: March 17, 2016, 01:06:50 AM »
These are pretty badass! I'm lovin' how this is all turning out.

March 20, 2016, 04:48:32 PM
Reply #72

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #72 on: March 20, 2016, 04:48:32 PM »
My apologies for not reporting yesterday on our progress. It was really busy for me, personally.

We do have a pretty meaty report for everyone here, though. FTX has finished up a skin for us, and MedalHunter is nearly done with a second. That only leaves us with three more skins to go! Exciting stuff. The weapons development has been kinda sorta slow this week. Badz is still experimenting with Dyna's weapon, but otherwise, we've been laying off of them for now. Probably the most progress has gone into maps this week. Rozark will have Petrol's map ready to go sometime during his spring break, while Duora has made some kick-ass textures for Volt's map that he showed us this week. Gumballtoid, meanwhile, is taking a shot at making Torch's textures, and preliminary results look pretty good. Galactan has also started up some work on Dyna's map as well. To put it into perspective, the team has seen some work done on all but two maps (those two will be handled after work on MM9 is finished, since Llama and Lego are both on the devteam for that).

All in all, progress is moving along at a great pace. There's still a lot of things left to do, what with tilesets, music, weapon sprites and other goodies to make, but otherwise we've been making solid work. Thanks to all those who support our efforts, and check what we're doing here again on Saturday!

March 23, 2016, 04:01:47 AM
Reply #73

Offline Superjustinbros

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #73 on: March 23, 2016, 04:01:47 AM »
Well, congrats everyone! Good to see this project is coming along nicely.

March 26, 2016, 06:52:45 PM
Reply #74

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #74 on: March 26, 2016, 06:52:45 PM »
Hey again, DOS fans! I'm here to provide you with another progress update. First, however, some news.

We've all come to the conclusion on the team that, despite the fact that we would love to keep updating at this pace, we simply don't have the resources to continue it. We're suffering from burnout pretty often in trying to meet a rather strict 2-week deadline, and it's extinguished the spirit of making this for fun, which was our main goal. As a result, we've decided to move to a looser release schedule for now. Updates will still occur, but for the most part, they'll be pretty random and more spread out. Hopefully that will increase our standards for quality, since now we don't feel the rush of getting something pushed out every two weeks.

However, we still have a teaser for you all.

(click to show/hide)

That's all for now, and the imminent future. We'll still be sure to keep those who are interested in the loop!