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The Robots are Revolting! (DOS Reborn) [V2A Released!]
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Topic: The Robots are Revolting! (DOS Reborn) [V2A Released!] (Read 131713 times)
0 Members and 2 Guests are viewing this topic.
February 17, 2016, 12:33:21 PM
Reply #60
NES Boy
Standard Member
Date Registered: May 19, 2014, 04:59:05 PM
Re: The Robots are Revolting! (DOS Reborn)
«
Reply #60 on:
February 17, 2016, 12:33:21 PM »
With the recent talk of how this expansion will affect the core game, I've been reminded of
the Forgotten Adventures Project
. Is this still considered Phase One of that?
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February 17, 2016, 07:37:22 PM
Reply #61
fortegigasgospel
MM8BDM Extender
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Date Registered: July 31, 2011, 09:55:05 PM
Re: The Robots are Revolting! (DOS Reborn)
«
Reply #61 on:
February 17, 2016, 07:37:22 PM »
Since I'm the one running TFA, atm no, also no my plans to finish the original version isn't considered the first phase either. TFA is very much on hiatus.
Would this be considered? That is up to the dev team of this expansion if they would allow it. It is a possibility.
Logged
February 18, 2016, 10:43:41 PM
Reply #62
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: The Robots are Revolting! (DOS Reborn)
«
Reply #62 on:
February 18, 2016, 10:43:41 PM »
Navy Tiny Shark for me.
Logged
February 20, 2016, 07:59:33 PM
Reply #63
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: The Robots are Revolting! (DOS Reborn)
«
Reply #63 on:
February 20, 2016, 07:59:33 PM »
Hello again! I'm here to give the promised progress report we'll be doing every intermediate week.
Admittedly, this week was slow in development. We probably burned out our creative juices getting so much done last week that we didn't do too much to follow up on it! However, we did touch up some of the weapons we've been working on. Gumballtoid is hard at work getting Shark Attack to work correctly-- he's hit a couple of snags with its homing capabilities, but he's almost got it figured out. Badz, meanwhile, has begun work on Dyna Man's new weapon. We can't tell you much about it, since that isn't the purpose of these progress blurbs. We'll be sure to show it when it's ready, though!
Thanks for all those who voted, by the way! The navy shark fin was the winner of the poll with 11 votes
RIP tiny shark
and will be used as Shark Attack's weapon icon.
Check back here next week for some more teasers!
Logged
February 27, 2016, 08:51:44 PM
Reply #64
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: The Robots are Revolting! (DOS Reborn)
«
Reply #64 on:
February 27, 2016, 08:51:44 PM »
Hey everyone! We're back again as we promised! This time we've got a real meaty update for you all.
In administrative news, we've made more progress on skins. So far, we have 4 completely skinned (including Buoy Man) and ready for use.
IamaMedalHunter
has done some really great work on the spriting side of things, and he's made all of our remade masters look very slick and polished.
Gumballtoid
, befitting of his handyman title, handled the dirty work of dropping them into Slade after taking a break from the 40 other things he's doing for this.
Sadly, we were informed that
Kackebango
could not make any new music for us. Not to fear, however;
OrangeMario
has taken upon the task of remixing his original .ftms to give us some new music. We can't thank Kacke enough for what he's done for the expansion, and we wish him the best in all of his projects!
The rest of us are still hard at work on our respective projects, and we're doing our best to give you a quality product.
Now for the fun part!
(click to show/hide)
Cut a rug on the dance floor! This is
Sonic Man
's stage, a radio communication tower that he's turned into his own personal dance lobby. Its suave purples and greens set against a setting-sun background will have you feeling mellow as you bust up some 'bots while jamming to the sweet tunes he plays on the airways.
Watzup
did a great job of designing his map, and
Caprice
deserves some monster credit for making these tiles from scratch, just like the last ones on Bit Man. We on the DOS team are very lucky to have them.
That's it for this week! Tune in again in two weeks to see what we have in store; until then, this is the DOS team signing off!
(click to show/hide)
Logged
February 27, 2016, 09:00:54 PM
Reply #65
Caprice
Enthusiast
open hole
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Date Registered: May 28, 2011, 10:52:19 PM
<:
«
Reply #65 on:
February 27, 2016, 09:00:54 PM »
(click to show/hide)
Do note that not all of the linedefs are properly aligned, and the rails in the semifinal picture aren't finished either. These two things will be fixed in the final version, of course.
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February 27, 2016, 09:25:37 PM
Reply #66
fortegigasgospel
MM8BDM Extender
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Date Registered: July 31, 2011, 09:55:05 PM
Re: The Robots are Revolting! (DOS Reborn)
«
Reply #66 on:
February 27, 2016, 09:25:37 PM »
I'm getting a Panic At the Disco vib here, and I'm glad apparently I wasn't the only one who looked at Sonic and thought "Radio DJ". This map looks amazing. Looking forward to the next reveal.
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February 27, 2016, 09:41:53 PM
Reply #67
Turbodude
Warrior
Minus the whole 'dude' thing.
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Date Registered: July 07, 2010, 12:06:31 AM
Re: The Robots are Revolting! (DOS Reborn)
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Reply #67 on:
February 27, 2016, 09:41:53 PM »
Looking very colorful and clean. Nicely done!
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March 01, 2016, 06:37:38 AM
Reply #68
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: The Robots are Revolting! (DOS Reborn)
«
Reply #68 on:
March 01, 2016, 06:37:38 AM »
Some nice tiles there. The only thing that really bugs me is that wall texture never has wires crossing every other darker stripe.
Logged
March 02, 2016, 10:32:13 PM
Reply #69
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: The Robots are Revolting! (DOS Reborn)
«
Reply #69 on:
March 02, 2016, 10:32:13 PM »
Heck yeah; looks great!
Logged
March 12, 2016, 09:53:40 PM
Reply #70
Gumballtoid
MM8BDM Extender
Recipe for Success
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Date Registered: July 13, 2011, 10:27:00 PM
Re: The Robots are Revolting! (DOS Reborn)
«
Reply #70 on:
March 12, 2016, 09:53:40 PM »
Howdy, folks. We didn't have a progress update last week because, admittedly, we didn't really get much done. Unfortunately, that sort of carried over into this week, so we may actually run out of stuff to tease until we find our motivation again. In the wake of our pretty lengthy burst of inspiration, we sort of burned ourselves out.
In the meantime, here's a pretty lightweight teaser. Today I'll show off a couple of skins. Say hello to
Knife Man
and
Shark Man
, both beautifully made by IamaMedalHunter!
(click to show/hide)
...Actually, I did forget something -- Kackebango surprised us all and handed us a Wily stage theme. Check it out!
See y'all next week!
I hope
Logged
March 17, 2016, 01:06:50 AM
Reply #71
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: The Robots are Revolting! (DOS Reborn)
«
Reply #71 on:
March 17, 2016, 01:06:50 AM »
These are pretty badass! I'm lovin' how this is all turning out.
Logged
March 20, 2016, 04:48:32 PM
Reply #72
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: The Robots are Revolting! (DOS Reborn)
«
Reply #72 on:
March 20, 2016, 04:48:32 PM »
My apologies for not reporting yesterday on our progress. It was really busy for me, personally.
We do have a pretty meaty report for everyone here, though.
FTX
has finished up a skin for us, and
MedalHunter
is nearly done with a second. That only leaves us with three more skins to go! Exciting stuff. The weapons development has been kinda sorta slow this week.
Badz
is still experimenting with Dyna's weapon, but otherwise, we've been laying off of them for now. Probably the most progress has gone into maps this week.
Rozark
will have Petrol's map ready to go sometime during his spring break, while
Duora
has made some kick-ass textures for Volt's map that he showed us this week.
Gumballtoid
, meanwhile, is taking a shot at making Torch's textures, and preliminary results look pretty good.
Galactan
has also started up some work on Dyna's map as well. To put it into perspective, the team has seen some work done on all but two maps (those two will be handled after work on MM9 is finished, since
Llama
and
Lego
are both on the devteam for that).
All in all, progress is moving along at a great pace. There's still a lot of things left to do, what with tilesets, music, weapon sprites and other goodies to make, but otherwise we've been making solid work. Thanks to all those who support our efforts, and check what we're doing here again on Saturday!
Logged
March 23, 2016, 04:01:47 AM
Reply #73
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: The Robots are Revolting! (DOS Reborn)
«
Reply #73 on:
March 23, 2016, 04:01:47 AM »
Well, congrats everyone! Good to see this project is coming along nicely.
Logged
March 26, 2016, 06:52:45 PM
Reply #74
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
>
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Date Registered: April 19, 2011, 08:13:37 PM
Re: The Robots are Revolting! (DOS Reborn)
«
Reply #74 on:
March 26, 2016, 06:52:45 PM »
Hey again, DOS fans! I'm here to provide you with another progress update. First, however, some news.
We've all come to the conclusion on the team that, despite the fact that we would love to keep updating at this pace, we simply don't have the resources to continue it. We're suffering from burnout pretty often in trying to meet a rather strict 2-week deadline, and it's extinguished the spirit of making this for fun, which was our main goal. As a result, we've decided to move to a looser release schedule for now. Updates will still occur, but for the most part, they'll be pretty random and more spread out. Hopefully that will increase our standards for quality, since now we don't feel the rush of getting something pushed out every two weeks.
However, we still have a teaser for you all.
(click to show/hide)
Say hello to
Torch Man
and his new weapon, the
Blow Torch!
Mundane name aside, this weapon is a potent mid-range flamethrower that deals stronger damage at its tip.
Gumballtoid
coded this one, and
OrangeMario
provided some new sounds for it. That is one thing I'd like to note: for the most part, we intend to create new sounds for all the weapons that conceivably need one instead of using base sounds from the original games. That'll make the weapons feel more unique and new. We'll still use basic shooting sounds and the like for weapons that don't require new ones, but otherwise they'll all receive new sound effects.
Here are a few screenshots of it in action! Unfortunately, it's rather hard to squeeze the weapon into one screenshot, and since I didn't have a bot ready for this update I couldn't do it the way we showed Bubble Bath earlier. If I get better screenshots for it I'll be sure to post them here.
If you look closely, you can see that the obituaries change based on where you hit your target with it!
That's all for now, and the imminent future. We'll still be sure to keep those who are interested in the loop!
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The Robots are Revolting! (DOS Reborn) [V2A Released!]