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Messages - Fyone

Pages: 1 2 [3] 4 5 ... 86
31
Anything Goes / Re: General Offtopic Discussion
« on: October 16, 2015, 08:14:37 PM »
Happy Birday Lego!  :)

32
Projects & Creative / Re: Justified Classes v3c + Hotfix
« on: October 05, 2015, 08:47:54 PM »
Quote from: "XIII"
Some homing wep obits need fixing as well, I noticed. And why am I unable to use the Time Stopper copywep at all?
Yeah we noticed we missed some of the homing weapon obituaries but I think fixed them all now  :p . I must have missed that TimeStopper bug but I'll make sure it works for next version. Thanks for reporting these bugs!

33
Anything Goes / Re: General Offtopic Discussion
« on: September 04, 2015, 04:22:13 PM »
Happy Birday zero1000!  :)

34
Events / Re: Fly Casual, Rise Above - Duel Tournament of Champions Ep
« on: August 28, 2015, 07:20:25 PM »
I faced Korby.

MM1DW1 - Korby's pick
Korby 10-9 Fyone

MM7SLA - My pick
Fyone 10-8 Korby

MM1GUT - Mutual Pick
Fyone 10-7 Korby

35
Projects & Creative / Re: Justified Classes v3c + Hotfix
« on: August 22, 2015, 03:13:18 PM »
Quote from: "Beed28"
Hi all. Huge apologies for the bump. I would like to report a bug.

When playing with bots, the bot fixer thing doesn't seem to work when both this mod and the hotfix are loaded; they get stuck around cliff edges like in pre v3a of MM8BDM. I tested this in Guts Man's map; in vanilla, a bot stuck in the cliff area reacted to my presence when I got near and would start attacking me. But in this, he was just stuck there, he wouldn't react until I shoot him first. Can you pretty please look into this?
Yes, thanks for reporting this I will fix it for the next version!

36
Events / Re: Fly Casual, Rise Above - Duel Tournament of Champions Ep
« on: July 31, 2015, 07:56:15 PM »
I faced EpsilontheSadBuizel.

MMBTEN - My pick
Fyone 10-2 EpsilontheSadBuizel

MM1GUT - EpsilontheSadBuizel's pick
Fyone 10-8 EpsilontheSadBuizel

37
Projects & Creative / Re: Justified Classes v3c + hotfix
« on: July 08, 2015, 04:06:38 PM »
Quote from: "FTX6004"
Quote from: "Fyone"
-Fixed Burnerman's mainfire not being able to push Pirate mines

They still disappear when using it not on water.
My apologies, I completely missed this in your last post; it most likely happens since Burnerman's mainfire reflects projectiles so it shouldn't be too hard to fix.
Quote from: "RageBurner"
Quote from: "Fyone"
-Nerfed Burstman's DangerWraps that fall off him when being hit by a strong attack

This one I don't really get. From what I understand only chargeable weapons can cause this, and it's not like Burstman doesn't pay for the bomb drops by taking damage anyway. I think it's an integral part of his mechanics, and there are other RMs that drop bombs that are much stronger without paying HP for them (like Mars and Grenade Man) ... just my two cents.
It was really only nerfed since it would OHKO at point blank.
Quote from: "RageBurner"
Also, something about Freeze Man. When shooting freeze cracker repeatedly, the energy halo that forms around his hand obstructs the player view, making it difficult to land subsequent shots correctly. Can I suggest making the halo a little smaller?

addendum: The halo seems to take the player's Y coordinate into account. The higher you look, the less it will obstruct your view. Low shots are important for Freeze Man though, because of Freeze Cracker's nature.
Alright I can do this for uncharged shots, thanks for the suggestion!

38
Projects & Creative / Re: Justified Classes v3c + hotfix
« on: July 06, 2015, 03:34:31 PM »
Due to shenanigans hotfix released, add the file after JustifiedClasses-v3c.pk3!

Download here

Changelog:
(click to show/hide)

39
Anything Goes / Re: General Offtopic Discussion
« on: July 04, 2015, 04:16:08 PM »
Happy Birday Smashbro!  :)

40
Projects & Creative / Re: Justified Classes v3c
« on: July 04, 2015, 04:14:16 PM »
Quote from: "FTX6004"
I see that Burnerman's wave burner still don't push the mines in MMBPIR  ( And i thought it was fixed. ) also when i use it above the water the mines will just disappear.
Sorry I either forgot or never was aware of this bug, I'll fix it for next version; thanks for reporting!
Quote from: "Endymion"
The problem with bot Flash Man is the infinite ammo. The Flash Stopper use up every single bit of ammo and can't regenerate till the effect still active. This mean you can not shot during Flash Stopper. But the bot has no ammo at all. If it stop the time, Flash Man still able to shot because the unlimited ammo. This is really overpower as an AI.

Maybe if we limit the shot itself. For example Flash Man can shot only once during the Flash Stopper, or shot out less in his burst during that time. Oh and of course it must be accurate to the NES boss: so if a stopped enemy receive a hit, the stopper effect will immediately disabled.

But this is just my opinion. For some reason I like to see some Flash Stopper + Shot combo in a balanced way.
Well I can just alter/fix how the bot works, are you saying that the bot uses Time Stopper too much or are you saying that he's using mainfire while the Time Stopper is active? I'm kind of confused by the way you worded it.

41
Projects & Creative / Re: Justified Classes v3c
« on: July 01, 2015, 10:02:16 PM »
Quote from: "RageBurner"
Nice! thanks for the hard work, JC team.
Just to make sure I got this correctly, the patch after the main mod isn't needed in the load order anymore, is that it?
Yeah, no need to load the patch anymore.
Quote from: "Endymion"
Works super! Wood Man and Dynamo Man isn't the unstoppable deathbringers of war. :D

May I ask when King's shield will be fixed? As a normal shield it works great even now, but if you use the mainfire (Shield Raise) basically every single projectile damage you (but at least the blue laser will be always counterfire).
I'll check King's shield and fix it accordingly next version, sorry I forgot to fix the shield this version!

42
Projects & Creative / Re: Justified Classes v3c
« on: July 01, 2015, 03:40:07 PM »
Version 3c released, no need to add the file after JustifiedClasses-v3bh.pk3 anymore!

Download here

Changelog:
(click to show/hide)

43
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: June 26, 2015, 05:02:08 AM »
Quote from: "RageBurner"
I've been a lurker on these boards for a long time.
I think while MM8BDM is great, this mod gives it the charm it needs to be really fun and varied and I greatly admire the time and effort the coders are putting on it. I have a few nagging questions that I was hoping one of the devs would be kind enough to answer, some being straight up questions and others being mere suggestions.

Question 1: Will MM9 and 10 classes be added in the future? I surely hope so.

Question 2: Are there plans to improve class HUDs? I know the idea is to give them an 8bit feel and there is nothing wrong with that, but it would be nice if they were a little sharper looking, less pixelated. The sprites are fine, though.

Question 3: A lot of the times when I'm playing a script error pops along the messages. I think it was P_startscript 252. I'm using the latest version (the one at the start of the thread) along with the hotfix patch, all in the correct load order.

Question 4: I realize the campaign isn't the development focus right now (and maybe it is a problem with vanilla and not the mod?) but I have to point it out anyway.

a) None of the bots load during the MM&B section of the story if they are associated with King's team. I went into SLADE and changed them to Wily team and then they function normally (even with Cossack's).

b) None of the duels with the genesis unit work - taunts happen, energy bar fills, but the bot never spawns; the only way to proceed is use saveprogress # and skip it completely.

c) The ending doesn't happen. Killing the genesis unit and then shooting Wily in his power armor just makes him disappear and the game bascally leaves the player trapped.

I don't really play online so I can't comment on balance, but if I see anything that feels off, I'll at least throw it in here for consideration. Thank you.
Question 1: As Meme Man said, we do intend to add the MM9 and 10 classes once it is released in the core.

Question 2: I don't think we will be making the HUDs less pixelated since we would like to try and stay consistent with core look; however I personally really like the pixelated look idunno.

Question 3: Yes, this bug is fixed next version; thanks for reporting nonetheless!

Question 4: I'll look into these campaign bugs, but I do not think I'll have them fixed by next release; thanks for reporting!

44
Events / Re: Fly Casual, Rise Above - Duel Tournament of Champions Ep
« on: June 22, 2015, 08:29:09 PM »
I faced Tlp (plT).

MMBTEN - My pick
Fyone 10-4 Tlp (plT)

MMWTHSH - Tlp (plT)'s pick
Fyone 10-5 Tlp (plT)

45
Events / Re: Fly Casual, Rise Above - Duel Tournament of Champions Ep
« on: June 15, 2015, 03:12:00 PM »
I faced Muzaru.

MMBTEN - My pick
Fyone 10-0 Muzaru

MM2DW3 - Muzaru's pick
Muzaru 10-7 Fyone

MM3NEE - Mutual pick
Fyone 10-3 Muzaru

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