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Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 200472 times)

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July 17, 2016, 04:48:44 AM
Reply #495

Offline Tfp BreakDown

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #495 on: July 17, 2016, 04:48:44 AM »
That new cloud map looks sooooo lovely~.

And the the mm9 maps are looking good as well. Can't wait to see the release.

July 17, 2016, 08:21:58 AM
Reply #496

Offline Forster

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #496 on: July 17, 2016, 08:21:58 AM »
Is that boss rush room unther the laser door?

July 17, 2016, 02:04:06 PM
Reply #497

Offline CutmanMike

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #497 on: July 17, 2016, 02:04:06 PM »
Boss Rush will be accessed through Light Labs... (somewhere).

July 17, 2016, 04:51:36 PM
Reply #498

Offline Megaman94

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #498 on: July 17, 2016, 04:51:36 PM »
I like the look of New Cloud. Current Cloud is so annoying after someone hits the Cloud Man rain spawner.

fell too far

Cloud Maaaaaaaaaaan!!

July 17, 2016, 08:25:35 PM
Reply #499

Offline CopShowGuy

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #499 on: July 17, 2016, 08:25:35 PM »
Make it be now!

July 19, 2016, 09:44:13 AM
Reply #500

Offline KeryoWolfe

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #500 on: July 19, 2016, 09:44:13 AM »
Just gonna say, this update is a long time coming. And when this update finally drops, ya boyee The Henshin Gamer is gonna let's play the crap out of it on his Youtube channel. Can't wait to have this number in my Kamen Rider loving hands.

July 19, 2016, 11:19:15 AM
Reply #501

Offline CutmanMike

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #501 on: July 19, 2016, 11:19:15 AM »
I look forward to it!

Here is some more stuff I've been tweeting for you non-twitterers:

(click to show/hide)

July 19, 2016, 11:32:45 AM
Reply #502

Offline Zdagger67

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #502 on: July 19, 2016, 11:32:45 AM »
AAAAAMMMAZING

July 19, 2016, 11:49:54 AM
Reply #503

Offline Goomba98

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #503 on: July 19, 2016, 11:49:54 AM »
Beating all the bosses in this game with only one life sounds harder than any of Kirby's True Arenas. Maybe you should give a prize to the first person to post proof of beating it cheatless.

July 19, 2016, 12:08:36 PM
Reply #504

Offline Gumballtoid

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #504 on: July 19, 2016, 12:08:36 PM »
I hope the Boss Rush at least has recovery items placed throughout.

July 19, 2016, 12:47:14 PM
Reply #505

Offline CutmanMike

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #505 on: July 19, 2016, 12:47:14 PM »
Quote from: "Goomba98"
Beating all the bosses in this game with only one life sounds harder than any of Kirby's True Arenas. Maybe you should give a prize to the first person to post proof of beating it cheatless.

I don't really want to rush people into doing this though. However you do get a little reward for beating it!

Quote from: "Gumballtoid"
I hope the Boss Rush at least has recovery items placed throughout.

You heal to full and gain whatever weapons you're meant to have in the boss fight (and lose them when going to the next). It also doesn't include the lengthy Boss gauntlet before Gamma or any hidden boss battles.

July 19, 2016, 05:04:00 PM
Reply #506

Offline Goomba98

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #506 on: July 19, 2016, 05:04:00 PM »
Actually, healing to full makes it sound a bit easier than I thought.

July 20, 2016, 12:22:45 AM
Reply #507

Offline Beed28

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #507 on: July 20, 2016, 12:22:45 AM »
Will there be a super secret boss rush only "soul" boss at the end?

July 20, 2016, 12:40:36 AM
Reply #508

Offline Hallan Parva

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my money's on Soul Devil
« Reply #508 on: July 20, 2016, 12:40:36 AM »
well I mean

if he told you, then it wouldn't really be a secret anymore, would it

July 20, 2016, 02:00:00 AM
Reply #509

Offline Orange juice :l

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #509 on: July 20, 2016, 02:00:00 AM »
A server variable to disable music changing on last player in CTLMS matches would be fantastic considering how often the music change happens. Really screws up custom music usage.