Advanced Search

Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 201786 times)

0 Members and 1 Guest are viewing this topic.

July 26, 2016, 07:34:45 PM
Reply #555

Offline Myroc

  • MM8BDM MM8 Contributor

  • Tyst! Jag ser på TV!
  • *****
  • Date Registered: October 13, 2010, 08:35:35 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #555 on: July 26, 2016, 07:34:45 PM »
Zandronum does not support that many teams, so no, they are still limited to four. We are however implementing new colors for the already existing teams (Light, Wily, Cossack and King), which can be seen in the image above.

July 27, 2016, 12:26:24 AM
Reply #556

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something
  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #556 on: July 27, 2016, 12:26:24 AM »
Interesting. I'm guessing it's to match the default team colors on Zandronum/Doomseeker, then?

July 27, 2016, 03:36:41 PM
Reply #557

Offline TheRetroDude

  • Standard Member
  • Date Registered: July 27, 2016, 02:54:24 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #557 on: July 27, 2016, 03:36:41 PM »
My first post!
and its speculation deal with it.

(click to show/hide)
hmmmm

July 27, 2016, 03:38:16 PM
Reply #558

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #558 on: July 27, 2016, 03:38:16 PM »
The team colors were both a change to match default team colors for Doom [and common team colors] blue/red/green/yellow and to give king team a gold palette.
Six teams are not possible. This was talked about in the suggestion thread for it some time ago.

July 27, 2016, 05:48:31 PM
Reply #559

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something
  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #559 on: July 27, 2016, 05:48:31 PM »
A part of me hopes that those cracks in the new Bass boss fight are just for show.

July 27, 2016, 08:41:56 PM
Reply #560

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #560 on: July 27, 2016, 08:41:56 PM »
Quote from: "Superjustinbros"
A part of me hopes that those cracks in the new Bass boss fight are just for show.
Don't worry, they won't be. I hope you enjoy getting stuck in them while Bass carefreely obliterates you from above. :cool: And then you restart, and he kills you again because you got stuck again. :twisted: And again. And again. And again.

What's that? You want that Super Adaptor that's sitting on the pillar? Too bad, you can't jump high enough to reach it anyway. And I was smart enough to not provide Rush Coil nor Rush Jet, either! Nor any of those rubbish weapons that will give you a height advantage! No Mega Ball, no Tornado Blow, no Tornado Hold, nada! You'll never be able to! Just you and your pathetic little Mega Buster!

It's the perfect plan! With Bass' flight ability and your unfavourable terrain, you're finished! And soon, the world will be mine!! Muahahahahahahahahahahahahahahahahahaha!![/b]

July 27, 2016, 10:58:12 PM
Reply #561

Offline CopShowGuy

  • MM8BDM Contributor
  • **
  • Date Registered: April 10, 2010, 05:10:02 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #561 on: July 27, 2016, 10:58:12 PM »
Fake Man.  New main!

July 27, 2016, 11:06:54 PM
Reply #562

Offline GameAndWatcher

  • Standard Member

  • Gosh!
  • Date Registered: April 03, 2011, 05:44:04 AM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #562 on: July 27, 2016, 11:06:54 PM »
I'm wondering if this next version will have a music Easter Egg like the builds before it. (Including the Top Man one for v4.)

July 27, 2016, 11:36:58 PM
Reply #563

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #563 on: July 27, 2016, 11:36:58 PM »
Quote from: "Game&Watcher"
(Including the Top Man one for v4.)

This was a mistake and the song is no longer in the game. I was against this from the beginning but it somehow ended up being in the core anyway. Not only did it have nothing to do with Mega Man, Capcom or even video games in general the 8-bit version was used without permission apparently.

July 27, 2016, 11:38:07 PM
Reply #564

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something
  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #564 on: July 27, 2016, 11:38:07 PM »
Quote from: "Beed28"
Don't worry, they won't be. I hope you enjoy getting stuck in them while Bass carefreely obliterates you from above. :cool: And then you restart, and he kills you again because you got stuck again. :twisted: And again. And again. And again.

What's that? You want that Super Adaptor that's sitting on the pillar? Too bad, you can't jump high enough to reach it anyway. And I was smart enough to not provide Rush Coil nor Rush Jet, either! Nor any of those rubbish weapons that will give you a height advantage! No Mega Ball, no Tornado Blow, no Tornado Hold, nada! You'll never be able to! Just you and your pathetic little Mega Buster!

It's the perfect plan! With Bass' flight ability and your unfavourable terrain, you're finished! And soon, the world will be mine!! Muahahahahahahahahahahahahahahahahahaha!![/b]


Just give me Freeze Cracker and I'll be good

July 28, 2016, 12:12:49 AM
Reply #565

Offline GameAndWatcher

  • Standard Member

  • Gosh!
  • Date Registered: April 03, 2011, 05:44:04 AM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #565 on: July 28, 2016, 12:12:49 AM »
Quote from: "CutmanMike"
Quote from: "Game&Watcher"
(Including the Top Man one for v4.)

This was a mistake and the song is no longer in the game. I was against this from the beginning but it somehow ended up being in the core anyway. Not only did it have nothing to do with Mega Man, Capcom or even video games in general the 8-bit version was used without permission apparently.
Ah, that's a shame...

July 28, 2016, 12:31:18 AM
Reply #566

Offline Bikdark

  • Standard Member
  • Date Registered: December 26, 2010, 01:51:13 AM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #566 on: July 28, 2016, 12:31:18 AM »
Quote from: "CutmanMike"
This was a mistake and the song is no longer in the game. I was against this from the beginning but it somehow ended up being in the core anyway. Not only did it have nothing to do with Mega Man, Capcom or even video games in general the 8-bit version was used without permission apparently.
Let's be fair here, the entirety of new MM3TOP is a mistake.

July 28, 2016, 01:14:58 AM
Reply #567

Offline Megaman94

  • Standard Member
  • Date Registered: April 08, 2013, 08:49:51 PM

    • View Profile
    • http://sonicfansunited.forumotion.com/
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #567 on: July 28, 2016, 01:14:58 AM »
Quote from: "CutmanMike"
Quote from: "Game&Watcher"
(Including the Top Man one for v4.)

This was a mistake and the song is no longer in the game. I was against this from the beginning but it somehow ended up being in the core anyway. Not only did it have nothing to do with Mega Man, Capcom or even video games in general the 8-bit version was used without permission apparently.

And yet you allowed TENVMUS to be in the game. It sounds worse than the music from Mega Man 2 (GB).

July 28, 2016, 02:13:52 AM
Reply #568

Offline Gumballtoid

  • MM8BDM Extender

  • Recipe for Success
  • *******
  • Date Registered: July 13, 2011, 10:27:00 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #568 on: July 28, 2016, 02:13:52 AM »
I can attest to the fact that TENVMUS was a mistake. Whenever it rolls, the in-game chat and the Skype call are both immediately filled with groans and general disdain.

July 28, 2016, 12:25:55 PM
Reply #569

Offline Myroc

  • MM8BDM MM8 Contributor

  • Tyst! Jag ser på TV!
  • *****
  • Date Registered: October 13, 2010, 08:35:35 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #569 on: July 28, 2016, 12:25:55 PM »
You will then be happy to hear that TENVMUS has also been removed from the game.