Hello there, everyone. Though I've recently joined the form, I've been trying my hand at spriting for a while now (although admittedly with varying degrees of success). As such, I wanted to contribute a few of my edits and rips to potentially help out with some projects. I've been reading through the tutorials on the forums here for a while, so hopefully I've followed the general guidelines well enough with my templates. Although I'm still reading up on how to implement skins into the game, I don't mind it if anyone else wants to do so with my templates. Any and all criticism or advice is highly welcomed as well. This is especially since I'm rather new to the templates in general (and as such, I've started off with some pretty basic stuff that uses Mega Man as a basis for the sprites).
Templates:
DVN.002 - Spider Man [Rockman Infinite]
(http://oi60.tinypic.com/2u5ynpe.png)
Notes:
- Those boxes with the Japanese text in them actually go with the original sprites. Believe it or not, they serve as part of his attacks in the original game.
- The icon with the black background is a custom one made by myself for the "Spider Strings" weapon. This is mostly due to the fact that all the weapon icons in Rockman Infinite were simply pictures of the RM's faces.
DVN.003 - Sugoi Man (Jin Fu-Ha from the "Art of Fighting" series) [Rockman Infinite]
(http://oi59.tinypic.com/28wgm55.png)
Notes:
- This template is technically 95% complete. I'm still working on the "firing" sprite for when Sugoi Man is facing to the right or left. I had tried to make a few before-hand, but didn't like the way they turned out. Any advice on how to approach this would be most appreciated.
- The icon with the black background is a custom one made by myself for the "Ryuei Shield" weapon. This is mostly due to the fact that all the weapon icons in Rockman Infinite were simply pictures of the RM's faces.
Sprite-Rips:
Photon Man [Mega Man: Rock Force]
(http://oi60.tinypic.com/10718ah.png)
Notes: Praise the Sun!
Whirlpool Man [Mega Man Unlimited]
(http://oi58.tinypic.com/b3x4c3.png)
Whirlpool Man Stage Enemies [Mega Man Unlimited]
(http://oi57.tinypic.com/ta0xhj.png)
Tilesets:
Whirlpool Man's Stage [Mega Man Unlimited]
(http://oi62.tinypic.com/4qg84n.png)
Notes: This tileset contains separate edits to some of the rock formations, floor tiles, and the ladder to give them an "above water" look not present in the original.
To-Do List:
- Fix Sugoi-Man's arms when he fires while facing right/left. The current sprites are placeholders.
- Potentially work on custom 8BDM-styled sprites for Photon Man. If someone else wants to try their hand at it though, anyone is more than welcome to do so (assuming a skin for him wasn't already made yet).
WIPs:
- The rest of Rockman Infinite's RMs. Currently working on Zagi Man (Robo-version of Jagi from Fist of the North Star) and Z Man (Zetton from Ultraman).
- Sprite rips for Mega Man Revolution's bosses.
Triple-post ahoy, but for good reason. Whirlpool Man's tileset is finally completed and submitted. It took way longer than expected (mostly due to the way Unlimited has its stage graphics set up), but I think I got everything with it. Or at least, I hope so - mostly in regards to those rock formations. I swear, after staring at them for so long and finding the tiniest variations to every new one I came across, they all started to resemble an optical illusion.
As for anything else, I'll be getting back to sprite rips and templates soon. I'll probably be working on some rips for the Robot Masters and Fortress Bosses in Mega Man Revolution (even though some of their designs are considered sub-par, I haven't seen any sprite rips of them so far). On a related note however, I've been having some trouble with Z-Man (Zetton) from Rockman Infinity.
(http://oi57.tinypic.com/2801jif.png)
Here's a comparison with Mega Man to a custom Z Man sprite I edited to make him face forward. Aside from being slightly bigger and taller than Mega Man himself, the main problem I've run into is that a majority of Z Man's body is one solid color, making it difficult to judge where to position his limbs when he moves (even if the original sprite went off Mega Man himself as a basis). Any advice on what to do with this would be appreciated. I'm sure there's probably an easy solution to this I've overlooked. Maybe it's just difficult for me to focus because of Z Man's coloration, though.