hey if he can do i (http://cutstuff.net/forum/viewtopic.php?f=37&t=4294)t I can do it too
[4/29/2012 6:53:46 PM] SmashBro: get in here
[4/29/2012 6:53:48 PM] SmashBro: we be doin' srs bsns
[4/29/2012 6:54:13 PM] xColdxFusionx: Oh my god this thing is still alive?!
[4/29/2012 6:54:17 PM] Megaman: Indeed.
(http://www.hookedgamers.com/images/1051/mega_man_battle_net_operation_shooting_star/header_mega_man_battle_net_operation_shooting_star.jpg)
Welcome to the new home of Mega Man Awesome Network!
old thread right here woo (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=3135)
Planned v1 Classes:
Mega Man
[-Norm-]
FireMan
FreezeMan
WoodMan
Ring
old outdated shit I can't bother to get rid ofWith a sudden resurgence of interest in the project (and shockingly, this wasn't my idea) I've decided to give it a somewhat overdue reboot. Before, the aim of the project was to emulate the Battle Network series as closely as possible, but as Korby said over in the old thread "accuracy doesn't always equal awesome", and you all know the name of the project, right? That's why I'm open to any and all suggestions. Even if you think it's stupid (or worse, I blatantly tell you in your face that it's stupid) who knows? It might get changed up and added as a feature later down the road.
The next build of AwNet should be released sometime before July September 2013 eventually. It will include a brand new Navi class, a few Robot Master classes, bug fixes and balance changes for MegaMan.EXE and his Styles, and even (GASP) a special map! Notice I said "should be released"; if you even remotely know me then I'm a total failure when it comes to deadlines, but I gave myself PLENTY of time to do a relatively light workload so don't freak out.
Questions, comments, complaints, anything. Go ahead and shoot 'em my way. Of course I'd be a madman if I tried claiming all the credit for AwNet, so go ahead and ask my team as well. Llama (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=806) and Ken (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=1106) do sprite work, Lego (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=992) is a boss with coding, Coldy (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=1453) and Savior (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=1028) are the captains of balancing, and Megaman (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=649) is sort of the "jack of all trades". Special thanks to TheBladeRoden for his Green Shell code, which was used to make AirHocky, as well as Ukiyama (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=1500) for donating his Cross Bomb. Yellow Devil also deserves some credit for making the original "wrapper" for the classes as well as for devising a method for MegaMan.EXE to randomly spawn as one of his Styles. Thanks a ton!
I'm not sure which of these hands looks the best.
(http://img577.imageshack.us/img577/5659/hand2c.png) (http://img443.imageshack.us/img443/5610/hand2a.png) (http://img3.imageshack.us/img3/9770/hand2b.png) (http://img209.imageshack.us/img209/5617/rolltoss2.png)
The first one is a direct recolour of Roll's hand, the second is a version Megaman whipped up, and the third is my edit of Megaman's version.
For reference the original Roll hand is on the right.
also fancy project banner woo
credit to MegaRock.exe
EDIT: since Blathers died I've been attempting to re-create all the chips, so future chips will be in the same style
(http://img842.imageshack.us/img842/6438/cannonw.png) (http://img32.imageshack.us/img32/9987/chipf0.png) (http://img201.imageshack.us/img201/3734/swordg.png) (http://img42.imageshack.us/img42/6018/chipb0.png)
they suck (o_o );
all of Blather's chips are right here
(http://img141.imageshack.us/img141/9153/megaicons.png)
(http://cdn.myanimelist.net/images/characters/3/64531.jpg)
WHAT IN TARNATION!?
Yep, it's finally that time again, folks! It's contest time!
For this contest, the stakes are a little higher, as the winner will have a chance to pick a Net Navi to be added to Awesome Network! However, there's a little more work involved than just writing obituaries... in fact, you have to write a whole program!
Don't freak out just yet, it's not an actual "program". No, the team needs ideas for GutsMan.EXE's interaction system. If you remember from BN3 onward, there was a HumorProg part for the Navi Customizer that replaced MegaMan's dialogue with puns and witty remarks. Megaman (the forum user, mind you) had the idea of giving every Navi in the campaign their own version of the HumorProg, and there's actually a lot of good material! EXE MegaMan will retain his HumorProg (and use DarkHumor when he's been using a lot of Dark Chips), while other Navis will have unique programs. For example, Roll simply talks to Lan, so her program is named Convrsatn. Likewise, FireMan has a sense of nobility, so he uses Chivalry.
We're asking for the name of GutsMan's program, as well as a few sample lines for conversation. Here's a couple examples from other Navi programs:[HumorProg]
MegaMan: I'm taking a break.
Lan: Huh? A break?
MegaMan: Yeah. I've decided to go fishing.
Lan: Is there even such a thing as fishing in the cyberworld?
MegaMan: Of course. We've got plenty of worms.
Lan: Aaargh!
[DarkHumor]
MegaMan DS: Lan... Did you do your homework...?
Lan: Uh... No. Why?
MegaMan DS: Because... Every day you don't do your homework... Someone dies... Hehehehe...
Lan: Gulp! I-I'll do my homework! I promise!
MegaMan DS: Grrr...
[Convrsatn]
Roll: Lan, do you know what time it is?
Lan: Uh... No. What time is it?
Roll: It's time to do your homework.
Lan: Erk!
Roll: Come on, Lan. The sooner you get this done, the better.
Lan: Uh... Oh hey! We've got e-mail!
Roll: Um... I didn't hear the PET beep.
Lan: No, no! It did! Oh, it says we should... Uh... Go see Numberman on the net! Yeah!
Roll: Sigh... I never had to go through this with Mayl...
[HumorWave]
Omega-Xis: Hey, did you know? If you take down an enemy, they drop their chip for you to use!
Omega-Xis: Don't be afraid to go buck wild! Try to collect 'em all!
MegaMan: Even I have a Navi Chip now!
Geo: That sounds great!
MegaMan: Yeah, I'm not afraid to *chip* in...
Geo: Heh heh. That was pretty bad...
Geo: Does he do this all the time?
Lan: I don't want to talk about it...
Please send your entries to me via Cutmail with the title "AwNet's Guts Program Contest", or something else that's obviously related to the competition. Try to keep your entries short and sweet; if you can, don't exceed 1024 characters per conversation. Remember, each entry needs the name of GutsMan's program, and a minimum of TWO example exchanges. The winner will select three different Net Navis, one of which will be chosen for inclusion as a playable class in Awesome Network. The runner-up can select three viruses from the Battle Network series, and one of them will be chosen as an enemy to encounter in the AwNet campaign.
Thanks! I hope to see a lot of great entries from you all!
[5:32:40 PM] The Big Plus: Alright, here's the first build of the map.
[5:32:49 PM] The Big Plus: Does anyone have suggestions / thoughts / complaints?
[5:33:08 PM] Ukiyama: Wait you did... work?!
[5:33:29 PM] The Big Plus: Yes. I did work on AwNet.
[5:33:30 PM] Ukiyama: CALL THE PRESSES!
[5:33:42 PM] The Big Plus: Now watch as the world suddenly implodes on itself.
FiniteZero suddenly gave me a fish dinner. (http://cutstuff.net/forum/viewtopic.php?p=200517#p200517) It would be rude to waste food, so I decided to dig in.(http://imageshack.us/a/img545/4949/screenshotdoom201211071.png)
(http://imageshack.us/a/img402/4949/screenshotdoom201211071.png)
(http://imageshack.us/a/img255/4949/screenshotdoom201211071.png)
Delicious.
Omg, you continue the project, for REAL!? :sohap: O:
(http://s22.postimg.org/bo9eed0z5/Give_that_man_a_cookie.jpg)
netnavis rules!
I voted "2" because weakness are like in the game but too much weakness can break the balance of the game...i think.
Or 1 or 2 weakness idk...Depend of the netnavis? :v
(I must say, i miss more the atmosphere of the EXE serie than the classic serie xD )