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December 19, 2010, 04:11:57 AM
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Offline Ryuga_knight

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How to make objects
« on: December 19, 2010, 04:11:57 AM »
Ok I'm trying to make a pokemon map and I've ran into one problem. HOW THE HECK DO I MAKE OBJECTS!? I've tried figuring it out my self by looking the Megemangame wad but to no avail. SO could someone please tell me. What I have to work with is SLumpED and Doom Builder.

December 19, 2010, 04:33:16 AM
Reply #1

Offline Lio

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Re: How to make objects
« Reply #1 on: December 19, 2010, 04:33:16 AM »
You can make an actor using DECORATE, load it on Doombuilder and place it anywhere you want.
For example, something like this if you need a new custom powerup or inventory item:
(click to show/hide)
Or this if it's just some decoration:
(click to show/hide)
Just don't try copying these, they won't work for you, specially the barrel, it's just random code I just made up. Just use them as a guide and use ZDoom wiki if you don't understand something or for reference.

December 19, 2010, 06:47:47 AM
Reply #2

Offline Ivory

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Re: How to make objects
« Reply #2 on: December 19, 2010, 06:47:47 AM »
Also. The Actors in the pk3's not the iwad.

January 21, 2011, 03:20:07 AM
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Offline TERRORsphere

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Re: How to make objects
« Reply #3 on: January 21, 2011, 03:20:07 AM »

January 21, 2011, 04:56:42 PM
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Offline tsukiyomaru0

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Re: How to make objects
« Reply #4 on: January 21, 2011, 04:56:42 PM »
Quote from: "DoomThroughDoom"
http://cutstuff.net/blog/?page_id=1003

Makes life easier.
Somewhat. But would be better if we didn't have to resort to Wiki so much.

January 21, 2011, 07:31:29 PM
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Offline Ivory

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Re: How to make objects
« Reply #5 on: January 21, 2011, 07:31:29 PM »
...Welcome to the world of  programming Tsukiyomaru...

January 22, 2011, 02:13:03 AM
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Offline tsukiyomaru0

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Re: How to make objects
« Reply #6 on: January 22, 2011, 02:13:03 AM »
What I mean is an offline database, such as PDF or a listing program that lists functions and shows what they do with a click.

January 22, 2011, 11:39:40 AM
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Offline TERRORsphere

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Re: How to make objects
« Reply #7 on: January 22, 2011, 11:39:40 AM »
Quote from: "tsukiyomaru0"
What I mean is an offline database, such as PDF or a listing program that lists functions and shows what they do with a click.
And what's wrong with an online database?

January 22, 2011, 11:46:32 AM
Reply #8

Offline CutmanMike

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Re: How to make objects
« Reply #8 on: January 22, 2011, 11:46:32 AM »
You can use a tool to download the wiki if you like http://zdoom.org/wiki/Downloading_the_ZDoom_Wiki

February 01, 2011, 06:58:18 PM
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Offline ice

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Re: How to make objects
« Reply #9 on: February 01, 2011, 06:58:18 PM »
I know its never good to bump old and done topics (then again this topic isnt that old) but I need some help badly in making instant death spikes.

I copied the code for the spiney like in bubbleman's stage, its works perfectly when I add any existing sprite code, it even worked when I used
COLD A -1
and it created a coldman army, but when ever I add the code to my spike sprite it just showed a big ! in a diamond. I also tried changing the sprite's name

Code: [Select]
actor sickle 20542
{
//+CLIENTSIDEONLY
PROJECTILE
obituary "AGH"
+RIPPER
Damage (255)
-SOLID
Height 16
radius 16
scale 2.5
+NOGRAVITY
states
{
Spawn:
COLS A -1
stop
}
}

Any tips? I already have a decorate lump and I have the sprite in the wad

(Not the 1st time this has happened, I had mike to help me the first time and we got it to work, but unfortunately I accidently deleted that wad)

February 01, 2011, 07:00:39 PM
Reply #10

Offline Korby

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Re: How to make objects
« Reply #10 on: February 01, 2011, 07:00:39 PM »
Erm...Wouldn't it be
COLS A 1
loop
?

February 01, 2011, 07:02:56 PM
Reply #11

Offline ice

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Re: How to make objects
« Reply #11 on: February 01, 2011, 07:02:56 PM »
I tried that too, I had the code like that because the original code said
BUBS D -1
and the sprites called BUBSD0

the sprite I have is called COLSA0