Cutstuff Forum
Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: SickSadWorld on December 20, 2010, 02:41:28 AM
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I have a dumb and likely trivial question about mapping but instead of wasting a topic I figured we could consolidate other potential topics into this one about mapping!
How does the technique work for making a sector that says you "fell too far"?
I noticed that in Napalm Man, Snake Man, etc the sectors all have a sector tag but I cannot for the life of me find a corresponding Thing Damage or similar that would actually make the damage. Naturally it is quite simple to do a sector action Instant Death but unfortunately this just broadcasts the message "_____ died." instead of "_____ fell too far."
I'm not new to DOOM mapping, I paid for/ registered/ used to use Ben Morris' DCK v2.0 and 2.2 in DOS for the original DOOM and DOOM 2 many years ago but I am relatively new to the world of editing Megaman 8-bit deathmatch and all the new features Skulltag affords.
Any help is appreciated!
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Check the scripts.
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Also, shouldn't this be in the "Help" subforum?
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Good Point. Moved.
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Ah I see it now
Where are the functions SectorDamage() and Sector_SetDamage() documented?
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Try the ZDoom Wiki.
http://zdoom.org/wiki/SectorDamage
http://zdoom.org/wiki/Sector_SetDamage
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Awesome! Thanks fellas :ugeek: