Cutstuff Forum

Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: SickSadWorld on December 20, 2010, 02:41:28 AM

Title: Mapping Questions
Post by: SickSadWorld on December 20, 2010, 02:41:28 AM
I have a dumb and likely trivial question about mapping but instead of wasting a topic I figured we could consolidate other potential topics into this one about mapping!

How does the technique work for making a sector that says you "fell too far"?

I noticed that in Napalm Man, Snake Man, etc the sectors all have a sector tag but I cannot for the life of me find a corresponding Thing Damage or similar that would actually make the damage. Naturally it is quite simple to do a sector action Instant Death but unfortunately this just broadcasts the message "_____ died." instead of "_____ fell too far."

I'm not new to DOOM mapping, I paid for/ registered/ used to use Ben Morris' DCK v2.0 and 2.2 in DOS for the original DOOM and DOOM 2 many years ago but I am relatively new to the world of editing Megaman 8-bit deathmatch and all the new features Skulltag affords.

Any help is appreciated!
Title: Re: Mapping Questions
Post by: Ivory on December 20, 2010, 03:36:40 AM
Check the scripts.
Title: Re: Mapping Questions
Post by: TERRORsphere on December 20, 2010, 04:18:11 AM
Also, shouldn't this be in the "Help" subforum?
Title: Re: Mapping Questions
Post by: Ivory on December 20, 2010, 04:30:33 AM
Good Point. Moved.
Title: Re: Mapping Questions
Post by: SickSadWorld on December 20, 2010, 05:04:02 AM
Ah I see it now

Where are the functions SectorDamage() and Sector_SetDamage() documented?
Title: Re: Mapping Questions
Post by: Ivory on December 20, 2010, 05:10:13 AM
Try the ZDoom Wiki.
http://zdoom.org/wiki/SectorDamage
http://zdoom.org/wiki/Sector_SetDamage
Title: Re: Mapping Questions
Post by: SickSadWorld on December 20, 2010, 05:28:25 AM
Awesome! Thanks fellas   :ugeek: