#HYPETRAIN (CHO,CHOOO!)
I have taken the liberty of replacing every weapon in the game with Sakugarne and Gravity Hold.suddenly this is relevant
Please understand, KD and I believe this will allow for much greater [rather literal] highs and lows in gameplay and we really think that these changes will separate the good players from the great players.
I can't wait to use my newfound powers to completely screw up the game's balance and give players a starting health of 28 without changing any damage values to really help the game feel more like a deathmatch.
I'm looking forward to the changes we're bringing in v5, and I hope you are too!
is the MM7 campaign not going to stick out like a sore thumb for once or watThe MM7 campaign is absolutely something we're looking at for version 5.
That reminds me, Will there be speed increases a la Super Street Fighter 2 Turbo to make it a bit more like Quake's Pacing?...No? I don't think Mega Man's short legs can carry him much faster than they already do.
hey kd, because both parties want different things how about you take out maps in general
everyone is a winner
Quote from: "Dr. Freeman"hey kd, because both parties want different things how about you take out maps in general
everyone is a winner
I dunno, that might upset a third party.
Cancel the update altogether, that'll fix everything!
Quote from: "The_Broker"Quote from: "Dr. Freeman"hey kd, because both parties want different things how about you take out maps in general
everyone is a winner
I dunno, that might upset a third party.
Cancel the update altogether, that'll fix everything!
Nope, it will just upset everyone who is wanting this expansion.
There's a probable chance that Black Hole Bomb will suckWell I hope it doesn't suck too much since that would suck. Then again, if it doesn't suck then the weapon will suck. The trick will be to have the weapon suck so it doesn't suck at sucking.....why does everything smell like copper?
No love for plug man? im off
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Personally I would like to see the Stardroids in the core game. Nowdays I prefer playing with those dudes in the Justified Classes mod, especial with Terra. The GB Mega Man V. is my second favorit game in the series next to MM8 (Saturn). Stardroids, and Terra boss battle for the MM8BDM v5, or one of the upcoming update for v5! :D
Mega Man 9 is v5.AFAIK, the plan is v6 is MM10 and v7 is MMV. Take this with a grain of salt however as things can and do change.
AFAIK, the plan is v6 is MM10 and v7 is MMV. Take this with a grain of salt however as things can and do change.
AFAIK, the plan is v6 is MM10 and v7 is MMV. Take this with a grain of salt however as things can and do change.
Jewel Man's stage looks very awesome, and it looks like you are getting Jewel Shield (I think that's whats its called....) and Laser Trident ready, along with Jewel Man's Skin. :D Shiny!Jewel Satellite, Ender. also SHINIES!
Just wondering,do you think Hornet bee is gonna be decent,good only if used well oooooor on top with dive missle...Its probably gonna be super OP. Unless they think of a good way to fix it, or something.
It's been a couple months since the last screenshot.
Sorry about that!
Have some more.(click to show/hide)
Just wondering,do you think Hornet bee is gonna be decent,good only if used well oooooor on top with dive missle...
And maybe a few other surprises.
I have a few questions.
First off, where is Fake Man going to fit in all this? Is he going to come after the 8 Robot Masters, is he going to be a bonus boss like the Mega Man Killers, or has it not been decided?
Second, are the MM9 Robot Masters going to be added to Dr. Light's lab?
Im curious if they will use Fakeman in the story! :)
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Or a CTF/1-flag CTF campaign, with teams and scoring!
Dude cmon just put the photos already :/Acting entitled won't get you anywhere bruh
Quote from: "SmashTheEchidna"(click to show/hide)
Seen like this, I think it's a bad idea now... But it could be another unused gamemode, like Terminator, Extermination... It would be nice to see one of those gamemodes useful for something! Or a CTF/1-flag CTF campaign, with teams and scoring!
Maybe... But it brings screenshots as you see :lol:Quote from: "meGAMEr"Dude cmon just put the photos already :/Acting entitled won't get you anywhere bruh
Nice MM9 expansion! Perhaps an expansion can be made for Megaman and Sonic the Hedgehog: Worlds Collide! :DAlready mentioned as a no for core, that will be a fan expansion.
This game make me excitedMe tho... Mah body is ready.
I really want to see MM9SPL just because the light shining through the water's surface is one of the coolest stage visuals in Megaman.I wonder how will be galaxymans map
Please show us a screenshot.
Weapons aren't developed alongside maps; one can be finished but not the other.I'd love that to be honest, like if the Genesis Unit's dropped weapons from CBM made it into core.
If that were the case then we'd be having Megaman Killer stages or Wily Tower weapons.
But the Mega Man Killer stages appeared in Mega Man 10. It won't be this expansion.So I'm guessing we won't get the MM Killer stages (perhaps Quint included) until V6 which I'm predicting will get a mid-2017 release.
(you should change one of these dust crushers into something else btw they're literally next to each other - but nice screenshot)
Anyone ever play Mario Kart 8? Weather's gonna work kinda like the Animal Crossing stage from that game, where it selects one of three presets every time the game rolls it. The layout remains identical, so any path you take in one preset will be retraceable 1-to-1 in another one.
AFAIK, the plan is v6 is MM10 and v7 is MMV. Take this with a grain of salt however as things can and do change.
I can confirm a thing about the V5 expansion shh don't tell the dev team.
Ready for it here it is:(click to show/hide)
unless whoever's helming the version that lacks a side game tries to be funny and adds something dumb like Rockman Strategy or the DOS games or Super Adventure Rockman or Rockboard or Rockman & Forte 2.Aka me right? :ugeek: Minus Rockboard of course cause yea.
Personally, the only games I'd want covered in core after MM9 would be MM10 and MMV. Licensed games (mostly just DOS, DOS3, and &ForteWS) and fan games can have their own fan-made expansions.And they will all remain fan-made expansions of course.
At this point, you might as well create a bot that posts once a month asking for screenshots so that Korby gets a reminder to get off his butt and get more work done. Or just hire me back for one map please ):I don't know about that. I think he got immunity against my posts. :D
At this point, you might as well create a bot that posts once a month asking for screenshots so that Korby gets a reminder to get off his butt and get more work done.
Don't worry, I got you covered.Is this Plugman's stage?
One V5 Screenshot coming right up.(click to show/hide)
Don't worry, I got you covered.
One V5 Screenshot coming right up.(click to show/hide)
Don't worry, I got you covered.
One V5 Screenshot coming right up.(click to show/hide)
It doesn't include the idea of follow-me eyes on Wily's portrait, does it?
Quote from: "tsukiyomaru0"It doesn't include the idea of follow-me eyes on Wily's portrait, does it?
Though this is a cute idea, at first blush the computational complexity needed to establish a true tracking would become problematic quickly for what is arguably a marginal benefit "feature" (easter egg?) especially in multiplayer game modes.
(...)
It's already been done, it's just the portate with the eyes removed and there's a wall behind it with pupils on it, basicly a perspective trick. In fact there WAS a download for it somewhere, probobly buried in the suggestions forumExactly what Ice said. I think it was I who made that suggestion, but seems the files didn't work on everyone for some odd reason (Might be my luck because I was testing it in Software Mode?). I'll look up my threads and see if I can find it.
could use recoloured floor tiles to wall tiles especially in the third screenshot, all those 64 grey squaresAlso Search Snake is in the map, potential alternative use for it in finding the holes, like how Bubble Lead was used for that in Megaman 2.
i'm not sure but i think that was an issue for magma/jewel too but i can't be bothered to search for proof
fake floors can easily be incorporated using different textures (patterns on blocks were different in mm9 when fake) and / or transparency but i don't think it went well in burner so like don't bother reworking the entire map for them
Hey, Mega Man fans. Pardon the double post, but I'd like to go ahead and follow up on my announcement from yesterday by providing some meat. It's been a good while since we've unveiled a Mega Man 9 map, but I feel like said wait has only proven to help allow some of our newer maps to marinate.
For example, today we have...(click to show/hide)
Only got one at the moment: How are some of the odder weapons, like Concrete Shot and Tornado Blow, going to work? Most of the others seem pretty self-explanatory (Hornet Chaser - homing projectile, Plug Ball - floor crawler, Laser Trident - ripping straight projectile), but those two seem like they'd be a little tougher to solve.
Also, will Jewel Satellite allow us sick lightsaber projectile deflections so we can hit others with their own shots?
How will Black Hole Bomb work? As in moving it, and how it causes damage.
only thing that concerns me is teleporter bunkers being sealed off in mm2dw1. because of how easy it is to get caught out in the map, the teleporters were greatly appreciated as a way to escape certain death or juke enemies
I have a question; will the campaign be given difficulty settings, like an Easy Mode that uses ACS to weaken the bots and make the bosses easier?If an easier alternative can be implemented like that, then adding an easy mode wouldn't be a bad idea. If the bosses are going to be made easier though, it needs to be through an option.
What if someone wants to enjoy the v5 story without cheating, but cannot make it to that point? The Genesis Unit is brutal.
Actually, on that matter, if it controls similarly to CBM's own Black Hole Bomb, wouldn't it overlap with Remote Mine? It'd arguably be stronger due to an airbursting ability, so would anything be done to Remote Mine to help combat this?
Well BHB and Remote Mine being similar weapons doesn't really matter considering they should never show up on the same map together in the first place. Thinking of them as "Stat swaps" of eachother makes this an easy concept to grasp.
Actually the online issue was fixed.
The actual issue is a lack of music alias.
"I could go for some CUTMUS right now! CHANGEMUS... wait, which track was that in MM1MUS.nsf again?"
Individual song nsf's alleviate this issue.
7) Will Black Hole Bomb take advantage of block monster lines?
I hope to god so
8) Are you going to replace all the ogg music with nsf/gbs in the next version?
We don't intend on doing this until Zand 3.0 or something comes out with refinements to the current system. I'd personally argue that sound consistency is slightly more important than file size or music quality. Believe me, we all would love to make the switch to NSFs sooner rather than later, but it's simply an option we'll have to return to for future versions of MM8BDM.
That said I have no idea if we'll be using gbs files at all or if full covers of say MMV tracks would be preferred. But that's a tangent for another day.
Splash woman's map is really so interesting. But I think that you should put every stage's main weapon at the center or the most special place of the that stage. Example I can see two Laser Trident in the map. One in the center area, and you can replace the other one by an other weapon. It's just my opinion, but you guys are working very well. Hope this version will be released soon :) :D :mrgreen:The map is sort of divided into two "main" areas, and each one holds Laser Trident, since it's a good all around weapon. I also try to keep the total weapon count of the map small, so I don't want to replace it with yet another weapon.
I do hope Splash Woman's stage contains some prop Octones though. I always loved that enemy.It's planned!
It's been confirmed a number of times that v6 will be MM10 and v7 will be the last one with MMV.
MMU will never happen.
Quote from: "Dr. Freeman"It's been confirmed a number of times that v6 will be MM10 and v7 will be the last one with MMV.
MMU will never happen.
Can we just sticky this somewhere
To be fair, Diveman only had a teeny tiny part of land in MM4 right at the beginning.There was a bit mid way too where the Jumbig and Eddie was, as well as the platforms in the raising lowering part. But yea, Dive WAS mostly underwater for a good 90% of the stage.
Bubble Man I can understand though
Street Fighter x Mega Man?It's a fangame... But is also officially recognized by Capcom, which in turn makes it an official (fan)game, doesn't it?
Interesting that Splash Woman's stage seems to have a fair amount of land sections. It always bothered me that Dive Man and Bubble Man's stages were completely underwater.
Street Fighter x Mega Man?
Putting it that way makes sense. There were plenty games that were not canon after all..Quote from: "CopShowGuy"Street Fighter x Mega Man?
I don't consider it canon enough to go into the core game.
7) Am I too late for the hype?
Not at all.
Also I'm counting like, 7 different floor textures.Count them with me kids
How does Galaxy feel like an outdoor stage? There was a huge glass wall behind you 95% of his stage and no low gravity.Yeah and then you post a screenshot where only the fucking boss corridor is without the glass in the background, when the 8bdm stage is nearly all of the same block wall. Wow, it looks great doesn't it really accurate to the stage
Yeah and then you post a screenshot where only the fucking boss corridor is without the glass in the background, when the 8bdm stage is nearly all of the same block wall. Wow, it looks great doesn't it really accurate to the stage
Wait, .ogg files can be looped? Or is that just a feature Zandronum has?
I'm not sure if I really like Danger Wrap, Thunder Bolt, or Freeze Cracker's new icons all that much, but the rest are on point, and the new maps look nice.Well that spot doesn't seem familiar, Bubble probably got an update and they are teasing us. Probably show more in the next update.
I'm not entirely certain as to what's going on with Bubble there, though.
Hopefully this is fine with NemZ
Here's a question I totally forgot to ask.
Are the MM7 weapons receiving new sound effects? Most of them use existing sound effects (Ring Boomerang, MM6's lightning sound, Drill Bomb, Gravity Hold, Pharaoh Shot) rather than their own unique sounds.
Here's one for the Q&A next time:
How is Plug Ball going to work? Will it cause ripping damage or otherwise something else to help it differ from existing floorhugger weapons?
6) Will Plug Ball climb walls, go along ceilings and drop when it is above your opponent like it does in MM9?
To my knowledge, Plug Ball doesn't drop down on enemies it passes over, only Plug Man's did that.
Hm, I guess that's it. I can't think of anything I might have forgwatten...or is there?(click to show/hide)
i think the update you quoted very clearly explained it
it doesn't go up
The most logical reason they will never go along the ceilings is because what point would it be to have them to? In the games you have enemies sticking to the ceiling while other than gravityman in the classes mod, NOTHING in mm8bdm ever walks in the ceiling, it'll literally be useless on the ceiling as there's no targets.
I like the change to bubbleman, but I do wish you kept the spikes in some form, even if just in a few dangerous hallways with great weapons. Right now it looks like it's going to just be a green version of diveman without the whale.I might have missed the point of this post, but there are a few spikes visible on the right side of the first screenshot. (Above the large health)
while Gospel was invited for his success in the recent FTM competition.
13th: F2M08 - Abondoned Wily Fortress
If you have questions over specific people or pretty much anything I said in the second spoiler please just leave it out of this thread. Quote me and move it back to the Spamthread, ask me personally through like PMs or whatever, do whatever. Leave this thread to discussion of the new content.Sorry, I need to cut the conversation short here.
Personally I'm happy with the MM1 maps as they are now. Including Wily Wars tiles would mix it up too much for my tastes.
Their speed isn't great, so you can run from them if needed, but if you try to dance around them you're most likely gonna get stung.
How will Black hole bomb work? Or is that 10? I get 9 and 10 mixed up ^^;
8) How will aiming Black Hole Bomb work?
Someone brought up CBM earlier in regards to Black Hole Bomb, and yeah there are a few similarities. Control should be familiar when moving into v5, though BHB is currently delegated to more of a power archetype. There's a fine line to work with here, but just think of the bomb's center hurting a lot and let your imagination plan out from there.
how freaking long is this going to take
when'smahvelleaf shield
i have a question
how freaking long is this going to take
Yes, think about it!!Quote from: "Max"i have a question
how freaking long is this going to take
I understand it seems stupid that it's taking so long to get a few maps + extras out but don't forget everyone is doing this as a hobby, no one is getting paid to make content for this and we all have our own lives to worry about.
I'll be doing my part (bosses/singleplayer) on it soon, and if we're not ready by the time that's done I'll start kicking people to get a move on (but it's most likely going to be the other way around).
I am sooooo glad that Dive Man's stage got an above water section.
Man I wish I could contribute to this MM9 expansion though :cry:I feel your pain, Bass.
While I like what I'm seeing, the coloring in the outside area of Dive kinda burns my eyes. I blame the white in the square floor tiles, mostly.
That's all I've got to say for today, but expect some big news to come out alongside this update!
I remember the last time a CSCM map was put into core. It was a disaster.Seconded.
Seriously, please no CSCM. Just let it die.
It was also Cloud of all maps.
dim Brightman texturesI can leave next week with peace in my mind. :ugeek:
Before I post the image, I feel like I should preface this. After some comments regarding the...bright color palette used above water, a few of us started looking at Dive Man's palette as a whole and when comparing a ton of different sources we realized something very fascinating.
This stage has been using the incorrect color palette since V1.
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how about those Bubble Man waterfalls huh
And since Mighty No. 9 finally came out, will there be a bonus skin of Mighty No. 9 himself (using his sprites from Mighty Gunvolt), kinda like how you have the Bad Box Art Mega Man skin in the game?
And since Mighty No. 9 finally came out, will there be a bonus skin of Mighty No. 9 himself (using his sprites from Mighty Gunvolt), kinda like how you have the Bad Box Art Mega Man skin in the game?I sure hope not. If something from that were to get in, yet Mega Man DOS content was excluded, I'd be so upset.
It destroyed my soul to allow BBA in the game, I don't think I want MN9 in. Has even less to do with Mega Man.GUNVOLT IT IS THEN!
Wait.... why was BBA Mega Man allowed to have a skin in-game?
hey, why u dont add a boss rush mode?Prior to v3, there was this option, but it was removed as of v3, as the stage select made it redundant.
Maybe on the Stage Select, you could make it so pressing Up/Down changes to the next/previous game over.
and this is the closest you guys are going to get to seeing the non canon megaman games in core. don't expect anything else.
Quote from: "Rui"Wait.... why was BBA Mega Man allowed to have a skin in-game?
I was outvoted I think.
OH MY GOD THE DIMENSIONSThat really shouldn't be a needed, the ones here are roughly based off the Roll-Chan (that payed off finally) ones while also having been edited to look more accurate as well, with full rotations on standing sprites at that. ;P
Is still hoping for Dimensions Reborn someday
Hope the next update is the last, and the next one will be teaser for V5Patients young padawan, patients.
Great update! One thing's really bugging me, though...(click to show/hide)
that slope next to Komusou Man there does look odd
The texture on the side makes it look like it should be stairs instead
-3 MM9 Wily Castle maps, representing Wily Castle Stages 1, 2, and 3+4.
I believe it uses Strange World, but Castle of Evil is used somewhere!
Also I have started tweetng out v5 teaser screenshots since we got a bit of a boost from IGN noticing us. Most of the things I've posted about can be found in this thread but not everything!
https://twitter.com/CutmanMike (https://twitter.com/CutmanMike)
There shouldn't be too many of these posts left mind you, since I want to get v5 out in July.
The V5 bosses are so insane I had to give them their own map.I miss UNKOWN already :ugeek:
Beating all the bosses in this game with only one life sounds harder than any of Kirby's True Arenas. Maybe you should give a prize to the first person to post proof of beating it cheatless.
I hope the Boss Rush at least has recovery items placed throughout.
My B, was referring to the change of music that occurs in Team LMS when only one player remains on a team (extending to FFA-LMS if applicable, I don't know the boss music criteria off the top of my head). Essentially it would be an extra variable to decide if it plays or not. It would pretty much be a matter of giving more options vs how difficult it would be to implement, as I don't really know how the music change is handled.
I just had a random idea, dunno if it's the best place to put it here but anyway*agree*
can Needle Cannon and Yamato Spear shoot projectiles 1 by 1 instead of by stream of 3? You can achieve the same result by holding fire for 3 projectiles, so Iunno why this was done except maybe for canon purpose
Wich will be the wily boss? twin devil? mecha shark? and will be us able to use the fake revolver?We'll find out soon enough. Patience.
"Really? You walk into my traps all too simply, Maestro! Now, if only that evil robot had not escaped my lab I would have had something fun planned for you. It doesn't even matter to me that you smashed him up. I still have samples of Evil Energy! Which I will refine into a new, more controllable form. And, if you think you will find it here, you are wrong. My samples are in another castle! It won't be long now, my master plan will soon unfold! The world will tremble before my genius! You however, will not be here witness to it... as you will be joining King in the scrap heap! Wahahahahahahahahahahahahaaaa!"
According to Mike, a v5 trailer will be uploaded either tonight or tomorrow
https://www.youtube.com/watch?v=S4kUChZePzw
Here it is!
I've seen quite a few replies from people analyzing the trailer but there's still something no one has mentioned yet.AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA WHY
So, with this evidence, I speculate that...(click to show/hide)
A part of me hopes that those cracks in the new Bass boss fight are just for show.Don't worry, they won't be. I hope you enjoy getting stuck in them while Bass carefreely obliterates you from above. :cool: And then you restart, and he kills you again because you got stuck again. :twisted: And again. And again. And again.
(Including the Top Man one for v4.)
Don't worry, they won't be. I hope you enjoy getting stuck in them while Bass carefreely obliterates you from above. :cool: And then you restart, and he kills you again because you got stuck again. :twisted: And again. And again. And again.
What's that? You want that Super Adaptor that's sitting on the pillar? Too bad, you can't jump high enough to reach it anyway. And I was smart enough to not provide Rush Coil nor Rush Jet, either! Nor any of those rubbish weapons that will give you a height advantage! No Mega Ball, no Tornado Blow, no Tornado Hold, nada! You'll never be able to! Just you and your pathetic little Mega Buster!
It's the perfect plan! With Bass' flight ability and your unfavourable terrain, you're finished! And soon, the world will be mine!! Muahahahahahahahahahahahahahahahahahaha!![/b]
Ah, that's a shame...Quote from: "Game&Watcher"(Including the Top Man one for v4.)
This was a mistake and the song is no longer in the game. I was against this from the beginning but it somehow ended up being in the core anyway. Not only did it have nothing to do with Mega Man, Capcom or even video games in general the 8-bit version was used without permission apparently.
This was a mistake and the song is no longer in the game. I was against this from the beginning but it somehow ended up being in the core anyway. Not only did it have nothing to do with Mega Man, Capcom or even video games in general the 8-bit version was used without permission apparently.Let's be fair here, the entirety of new MM3TOP is a mistake.
Quote from: "Game&Watcher"(Including the Top Man one for v4.)
This was a mistake and the song is no longer in the game. I was against this from the beginning but it somehow ended up being in the core anyway. Not only did it have nothing to do with Mega Man, Capcom or even video games in general the 8-bit version was used without permission apparently.
You will then be happy to hear that TENVMUS has also been removed from the game.
Let's be fair here, the entirety of new MM3TOP is a mistake.
You will then be happy to hear that TENVMUS has also been removed from the game.
You will then be happy to hear that TENVMUS has also been removed from the game.im boycotting