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Messages - Watermelon

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1
The Ghoul's Forest / Re: GVH to ZDaemon
« on: June 26, 2016, 04:38:02 AM »
Quote from: "Medis"
Hmm that is kinda, true... Well! The basic is done, idea was created + news n related stuff to it can be posted here,
The GHV can be catchy, any may interest players so I'll give it a try to convert it... as much I will have a time >D.

Otherwise yea, it can be funny (I mean ... the challenge)...

#Goal NO.1
The first thinking was how in the world shall we make it since there is no support for classes in ZD, well ... there is ,yet limited to hexen etc. (it is planned to be added but need4devs)
But then I got a tip to turn players invisible and instead they will spawn dummy actor of ghost/human instead of them...
That might theeeooooreticaly work ~ So I'll try gather sum guys to create demo of this.

Do you want it on ZD because you hacked on Zan and got master banned?

Though this might have been pardoned by accident.

2
The Ghoul's Forest / Re: GVH: Nordic Saga, and the GVH forking
« on: January 03, 2012, 07:29:33 PM »
Quote from: "CarThief"
Throwing law stuff at me now? While i'm not sure if you're pointing this at the right person i'll play along. If you meant to post this as an example on your internal procedures to someone else, then this has little meaning.
Quote from: "Watermelon"
TERMS OF REMOVAL:
- They must be completely removed from the original core first, never to return. Reintroducing the maps at any future time renders the request null and void and will undo any action done to the GVH:NS core and its future versions.
If by 'original core' you mean the original GVH, as in GVHv3b5 or related versions, there does not need to be done such thing. You are using your own core file and you can make these changes independantly. Not much left of the original content anyway if i hear correctly.

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- As a token of good faith, the old core must have the maps withdrawn for 6 months (starting on the date of the patch with the withdrawl) to prove that there is no ill will directed towards GVH:NS and its developers, and also prove that you truly do not want it in GVH anymore. Since we are an extension of GVH and still use the GVH core, if the GVH core changes, then GVH:NS will abide by those changes faithfully as we deem fit; and backport the map changes if the terms are truthfully met.
Same reasons as above. But aside that i do not need to state a personal, nor an official reason for a map removal. I own the maps induvidually, i never granted official permission for its use in NS, and i am able to request them to be removed in any wads that use them. It does not need to be all or nothing.

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- The old GVH core must continually be updated to show the author did not abandon his or her wad and is not hereby specifically causing any ill notions towards GVH:NS or it's developers. Single digit integer changes are not considered an update, there must be quality to the next development in addition to map removal. Futhermore, it must be hosted as such.
I am not required to do any of these. Pointless to mention, but i am free to have any opinion on you as i please. If you're worried about updates, well, thats not entirely your thing to worry about, i'll update it whenever it gets more active or it needs one for some important reason.

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- Maps stated for removal will be replaced with a remade and/or modified map which may or may not be made from scratch, upon which the previous author will have no claim.
I am not intending to remove nor replace the maps in the original GVH based on these terms. Feel free to do whatever you need to do in NS to fill that gap.

In short:
Do whatever you need to do, GVH itself (the original) is not required to abide by your terms. Like said above, you are using entirely your own files, despite being based off of the original it is not reliant on the original. It should be no problem to remove the maps from NS following these reasons i set up in this post.
People where always able to request their work to be removed from existing large works as long as they owned the content. No matter who the owner is neither do the consequences or reasons matter.

They are part of GVH, which we are an extension of. You submitted them freely and you do not profit off of them. We at GVH:NS' dev team do not make any profit off of it either. You cannot copyright your maps because they already use copyrighted material from IDGames and other sources which they allow people to freely use.

We use the GVH core that Cutman has provided. You submitted your maps to his game, and we are an extension of his game. You just happen to be a dev for one branch of GVH. Therefore you must remove them from the core since we do backport changes... much like zdoom -> skulltag.
The only reason new content isn't in there is because you don't actually add any new content, or anything you add would break our balance.
GVH has a new core because GVH3bX does not work on linux. I've already been over this with you multiple times before; I had to fix it. Don't know why you keep forgetting...


The only other way for you to get your maps removed is to make a public post stepping down as the developer indefinitely, and acknowledge GVH:NS as the official GVH branch and to state that GVH:NS will become the standalone GVH branch of Cutmanmike's creation.
Upon doing so, we will then (after GVH:NS' dev team messaging cutmanmike about your decision) work with him to see what needs to be done to accommodate this new change.

Those are your two options. Choosing neither results in nothing happening.

3
The Ghoul's Forest / Re: GVH: Nordic Saga, and the GVH forking
« on: January 03, 2012, 06:03:30 PM »
Quote from: "CarThief"
Well that exploded... But in case anyone developing the mod is still here...

Just mentioning i would like for the four maps GVH31("Lava and Metal"), GVH33("Abandoned UAC Base"), GVH37("Mountainside Storage Facility") and GVH38("Ghostbuster HQ") rather to be removed from the mod. A reply will not be needed unless there is reason why those maps cannot be removed on a permanent basis, but there should be no such issues. Feel free to take your time but remove them on the next possible moment.

If whomever of the team is reading this but cant perform that action just tell whoever can to do so.

TERMS OF REMOVAL:
- They must be completely removed from the original core first, never to return. Reintroducing the maps at any future time renders the request null and void and will undo any action done to the GVH:NS core and its future versions.

- As a token of good faith, the old core must have the maps withdrawn for 6 months (starting on the date of the patch with the withdrawl) to prove that there is no ill will directed towards GVH:NS and its developers, and also prove that you truly do not want it in GVH anymore. Since we are an extension of GVH and still use the GVH core, if the GVH core changes, then GVH:NS will abide by those changes faithfully as we deem fit; and backport the map changes if the terms are truthfully met.

- The old GVH core must continually be updated to show the author did not abandon his or her wad and is not hereby specifically causing any ill notions towards GVH:NS or it's developers. Single digit integer changes are not considered an update, there must be quality to the next development in addition to map removal. Futhermore, it must be hosted as such.

- Maps stated for removal will be replaced with a remade and/or modified map which may or may not be made from scratch, upon which the previous author will have no claim.

- Not meeting any of these terms renders the agreement null and void.

4
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 09:13:02 PM »
Quote from: "Tails_Hatsune"
I'm gonna ask again to please stop double posting o:
It honestly is no big deal if someone does or not. I'd rather have double posts with useful information than useless posts like the one you just made which contribute nothing to the conversation.

5
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 09:09:37 PM »
Quote from: "Tails_Hatsune"
Quote from: "Watermelon"
How come I can't post? My posts keep getting deleted by a mod or something

I'll go through that long post and give my reply.


@xColdxFusionx
You sound like a kid just riding of the coat-tails of people when you just go "yeah! yeah!" to everything.

You know if you keep flaming people like this you'll eventually get banned for a large period of time, right?

Getting banned here would be an utmost tragedy for myself and my wad.

6
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 09:05:42 PM »
Quote
Firstly, my issues. Plenty have spoke up about non-gameplay stuff such as the wad size, graphics issues, etc., so I won't comment on those but to say that they ought to be fixed.
What graphic issues? There are none.
In terms of wad size, when we make the new core it'll be 80 megs + 40 meg music pack, we found that all the old GVH data was not compressed properly and that was our mistake for assuming CarThief actually did his job.

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Now, the first thing I will address is balance. As has been pointed out in this thread, the previous thread mentioned by DTD, and NS's old thread (and I believe the new one) on the Skulltag forums, the problem is that you've ruined the delicate balance of the mode. In GvH, balance was maintained by the fact that (as a general rule), ghouls were equipped with strong, close-range weapons, while humans were equipped with weaker, longer-range weapons. Looking at the pre-NS cast, you can see this was the case.
This is wrong because we actually fixed that gap, that was the whole REASON why GVH was broken in the first place. In most maps humans would just go to a single point and camp into insanity and kill everything. There was no balance in the old GVH, being against 5 sjases automatically meant a win. In NS, this doesn't happen.
Even your own CarThief knew that sjas was OP and was going to put a limit on them.
We fixed that problem. Next.

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Now, what has NS done to this? Well, as many have pointed out, you've added melee to Humans and ranged to Ghouls. I don't see many using Barbarian, and I'm going to assume that's because he can't do very well in the hands of the average player.
I see barbarians almost every round unless its a massive map like GVHNS04, even then people like Ivan still beat everyone just because of the amount of skill he has. We've even had the barbarian Band Of Brothers achievement unlocked, where 4+ barbs all get at least one kill... there were 6 barbs on the team-- I'm pretty sure the 'average player' wouldn't go barbarian if they'd just get their rear end kicked.

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Say it's 5v5. Everyone picks random. Humans come up with Barbarian plus 4 pre-NS, ranged classes. Ghouls come up with Ice Demon plus 4 pre-NS, melee classes. The Barbarian goes to attack close up, it's now 4v1.
Whats an Ice demon? You mean icefiend? Clarify please.
Also the barbarian has a ranged attack as well, he's not only melee. You don't see barbarians just rushing in there by themselves. No one does that unless they're berserking and playing a gamble. If you played the game, you'd know this is flawed logic.

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That leads me to the Ghouls. My oh my. While a melee class added to the Humans is highly ineffective,
If you played the wad, you'd know how incorrect this is.
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ranged classes on the Ghouls is very effective... in empowering the Ghouls. The ranged attacks I'm referring to are those of Ice Fiend, Frostbite, and Defiler in specific. Now, when the humans employ their normal (and really only effective, mind you) tactics, they are immediately flushed out by these powerful ranged attacks.
Defiler's ranged attack is not good at all (and people keep asking for it to be buffed, even though we've hit a good equilibrium point where it's quite balanced) and IceFiend's ice can easily be jumped over/nullified by standing on any object to anyone who has a brain. It only punishes people who camp-- which was a major flaw in the first place.

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In the chaos produced by Frostbite's dazzling attacks, the Ice Demon's very difficult to dodge icicle attack, and the obstruction provided by Defilers, the melee ghouls, who once had to deal with coordinated and deliberate fire from the Humans, can now come in and wreck havoc.
If what you said was actually true, then ghouls would just win 5-0 24/7 and no one would play our wad; but that doesn't happen.

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Seeing as you've managed to avoid or 'filibust' the previous arguments on this point, let's look at another way shall we? Humans have quite a few classes with weak-to-medium long-range weapons, with a few close range weapons that cannot be reliably used as primary weapons (grenades, mines, etc.), and a melee class. Ghouls have quite a few powerful, fast melee classes with a few medium-to-powerful, long-ranged classes. Which sounds more powerful?
See above point, because if it was true ghouls would just win all the time. Even on maps that are jam packed like GVH16... ghouls still do lose and I've been part of countless 4-5's on that game. In-game experience disproves this.

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You've claimed that you have 'added' 'unique' balance. Firstly, balance is not something you add.
Yes it is, you add something to shift the favor to a better equilibrium, therefore you add something to achieve balance. What is so hard to understand here?

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One can claim to have 'semi-balance', where the sides of the scale are juuust about on the same level. However, what you've done is add a feather to one side of the scale, and a brick to the other.
GVH was like the brick, in our game... you don't see a huge team of ghouls destroying everyone. It's usually 4-5, which is the exact oppposite. In fact, most of the rounds come down to 1 v 1 at the end.
Very balanced indeed. The only time it sways in favor is when one team does really dumb moves like rushes in on GB traps, or if Ivan and myself + some other good Doomers go hunter and just kick everyone's behind.

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Secondly, there is no such thing as 'unique' balance. As I said, balance is a state, with no denotation of specifics; in other words, 'balance' can refer to a feather on both sides of the scale, or a brick on both sides. Yes, you can make unique classes, but making unique classes doesn't make things balanced.
Incorrect, we added classes which actually fixed the massively broken equilibrium GVH didn't have. The defiler and Icefiend stop camping, Barbarian stops up close ghoul ass-kicking within reason... just enough so that it's anybody's game.
Nowadays, you can't even tell who is going to win because it's mainly skill based now. There's no "Oh choke IS going to win".

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Now, previously, when others had brought up these issues, you have done a number of things. You have disregarded them as trolls, pointing to past actions of theirs which you define as trolling. Secondly, you have pointed to their own past mistakes, telling them they are in now position to make the above analyses. These counterarguments of yours are folly. When something is observable, as the above is, the person making the observation does not matter. For example, I have no past of project mismanagement or trolling on you and your co-developers. I have made the above observations just as those you have disregarded have.
The problem is their points are fundamentally flawed, and they act as if it's correct.
If these kids went into the science field, they'd be mincemeat within the first day. You should also take note of this.

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Additionally, one of your most common counterpoints is that those judging your mod have not played it enough. You back this up by saying that either you or one of your co-developers are always or virtually always observing your server, therefore knowing who is on and who isn't. This is also a rather faulty claim. Firstly, it doesn't take 6 hours of gameplay to see the differences between NS and GvH; namely the changed attacks and new classes. If it is well known that GvH relied on the range vs. melee dynamic for balance, and it's obvious within 15 minutes of gameplay that the Ghouls have received powerful new ranged attacks, it isn't hard to make the step that this will hinder balance. If you want to require more information, damage outputs and speeds can be identified offline, over which you have no knowledge. Speaking of which, it's easy to garner empirical data without joining the server as well; for instance, your claim that you almost always end up with 4-5 score is hardly believable.
And you're basing your learning curve off of an outdated game on a new one with different dynamics.
Again if you played in game, you'd realize that 4-5 comes up almost all the time. Offline does nothing because I've removed useless bots from the game. GV is the only server that hosts GVH and I'm in there most of the time.
Hell, right now for the 5th map in a row, I hear the 4-4 theme playing.

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You make these claims, yet you won't back them up.
I just debunked everything you said, game experience proves you wrong. People who play prove you wrong. The server itself proves you wrong, yet for some reason you keep the blinders on going "my lack of in game experience doesn't make my points any less valid", when in reality it is all that
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You insist you cannot get the logs; if that is false, shame on you, and if it's true, stop making these claims, and stop threatening to search logs for users. You can't be believed.
I have access to the logs, but posting a 100 megabyte log on this forum not only compromises people's identity and probably breaks a few international laws with respect to internet privacy, it's also against the wishes of the administrator -- and I also believe doing so is just wrong.
All I ask for is a name so I can go verify in the logs how much time a person has played. That's all.
Give me the user name you played with then. Let me verify. Do this, prove me wrong.


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You want to move the discussion to a 'neutral' IRC chat? That makes no sense at all, friend. Everyone who would want to participate in this discussion has access this forum (unless they've been banned, in which case we don't want them anyway). You feel like you're in 'enemy territory', that you're being assaulted by too many users, and that you haven't enough 'back up'? Nonsense, everyone on 'our' side has the same opinion. No other explanations other than self-interest exist for moving to your IRC.
Dear 'friend', IRC is a neutral ground with real time response. You can't sit back behind your computer and concoct a massive debacle like your points where. Flaws get shot down instantly, instead you have a circle jerk here of people who have nothing useful to add and just quote people going "yeah yeah!", people who take shots at us just because we debunk their friends, and non-neutral mods.
Anyone with common sense would not want to come here.

7
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 08:42:33 PM »
How come I can't post? My posts keep getting deleted by a mod or something

I'll go through that long post and give my reply.


@xColdxFusionx
You sound like a kid just riding of the coat-tails of people when you just go "yeah! yeah!" to everything.

8
The Ghoul's Forest / Re: This thread is fun
« on: January 02, 2012, 08:35:43 PM »
Quote from: "Kenkoru"
So what exactly will going on IRC and getting banned accomplish

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You mean the one you run?

Quote from: "Yellow Devil"
There is literally nothing different about IRC except you're in control. Speaking here is just as fast.


I've already pointed out
1) I DO NOT run IRC.
2) I will NOT have OP status.
3) Brotoad will have FULL CONTROL over the channel

What do you people not understand?

9
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 08:32:08 PM »
Quote from: "Korby"
Sir, you still haven't answered my questions.
Quote from: "Korby"
Yes, Watermelon. The reason for us getting on IRC.

I'd also love to know your definition of troll.

Already answered.


Quote from: "Epic Kirby"
There is no reason why you can't argue on these forums. Because the mods aren't "neutral"? They're still people who can have a say in an argument. They can agree or disagree with someone. On the IRC channel the same exact thing will happen.

Don't kid yourself, these are not neutral.
Go to IRC if you have any valid points.

Simple.

I accept this as your refusal to attend.

10
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 08:28:39 PM »
Quote from: "xColdxFusionx"
Quote from: "Tails_Hatsune"
Guys, how about you give reasons without calling us idiots? Or saying we aren't smart enough? This is getting out of hand.

^ This. The only time someone ever uses name-calling is when they have nothing else to argue with.

[/thread]

Come "argue" with us on a neutral IRC channel if you have any logical points then.

11
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 08:27:35 PM »
Quote from: "xColdxFusionx"
Quote from: "IvanDobrovski"
He'd try to outsmart you if you were smart enough... You don't get it. Why don't you ask Konar6 about why they are sensitive, oh wait you can't because you got that "OH MY GOD I'M DUMB SO I NEED THIS DEVICE" translator.

Ooh, they have IP addresses. Big whoop. Go in and replace part of it with number signs. They can't be that hard to censor out.

If you were a server admin with a popular server, you'd know how annoying this would be especially since the text files have been compressed.

12
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 08:22:46 PM »
Quote from: "xColdxFusionx"
Quote from: "IvanDobrovski"
I thought that was a good one until I saw the "goons" part. Sir, if you guys want any proof, have the balls to join the gvh server right now please. Instant, really, INSTANT proof.

OK, the goons part was a bit insensitive of me, but stop trying to get us onto the IRC server. It looks incredibly suspicious.

How on earth is it suspicious? Especially when Brotoad or w/e has OP access and myself + Ivan won't?

13
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 08:20:38 PM »
Quote from: "Korby"
Repeat once more. I don't recall your reasoning.

For going on IRC right?

14
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 08:19:04 PM »
Quote from: "sonicfan966"
Quote from: "Watermelon"
Learn to read, Brotoad or w/e goes on, gets OP status, then we join.
Quote from: "Korby"
Stop bothering us about joining an IRC. We're posting fast enough.
Quote from: "Bikdark"
Exactly. We can also respond to blurbs of text easier.
Nobody wants to. Why are you so hellbent on getting thus there if we're perfectly capable of talking here anyways?
Already stated why enough times. Tired of repeating myself.

15
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 08:15:26 PM »
Quote from: "xColdxFusionx"
Quote from: "IvanDobrovski"
Digging logs is a painful task, it's boring trying to look for those. You are better off asking around in the server when it's populated instead, easier, since people would prove it for us.

<Translator on>
"We don't actually have the logs, hold on a while so me and my men can make stuff up"

You're not fooling me or anyone else here. We know question-dodging when we see it.

Quote from: "Watermelon"
IRC.

>inb4 you and your goons control the IRC channel


Learn to read, Brotoad or w/e goes on, gets OP status, then we join.

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