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Messages - SickSadWorld

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1
Updated with full v5a compatibility  :mrgreen:

http://allfearthesentinel.net/download?file=qbox-v2u.wad

2
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: December 08, 2015, 10:16:06 AM »
Quote from: "tsukiyomaru0"
It doesn't include the idea of follow-me eyes on Wily's portrait, does it?

Though this is a cute idea, at first blush the computational complexity needed to establish a true tracking would become problematic quickly for what is arguably a marginal benefit "feature" (easter egg?) especially in multiplayer game modes.

The first idea that comes to mind is doing a line vector like other FPS games. ZDR has the capacity for a "turret" system that you could use to represent individual eyes, working in a pair. Yet even if you were successful, this would amount to the typical number of sprites used to represent rotation in the game engine and the resolution would be poor as a visual output for such a computationally complex feature.

I'm sure someone out there could think of a very clever way to do this, but I would personally struggle to justify limited development time pondering over something seemingly trivial like this, when you could achieve the same or similar user experience through an animated sidedef of some type. This method would fit much better with how the game engine is designed and has the bonus of being abstracted mostly to clientside. You probably couldn't make it track, but you could add some delays in the frame definitions to give the player the illusion of an inanimate object that seems to come alive! You could even use the internal RNG for extra flavor. Using the RNG is probably as computationally intense as I would go here, as there's plenty of cycles I would rather use on the core gameplay experience.

3
Cutstuff Discussion and Feedback / Re: It's been over 5 years.
« on: December 08, 2015, 10:08:25 AM »
Okay now I can post because it's been over 5 years for me specifically. Hooray! Yay Cutstuff.

Did you guys hear that GvH is coming out soon?
(click to show/hide)

4
Projects & Creative / Re: [Program] ZDoom Resource Randomizer (v1.1)
« on: December 08, 2015, 09:59:59 AM »
This is very cool! It's like those guys who speedrun NES games and enter into hex values that are out of bounds! What great fun. Thanks for sharing

5
Quote from: "Endymion"
Will this mod v4b compatible?
Yes! Generally speaking, this mod will be compatible with all subdivsions of major version increments (i.e. should be compatible through v4*). The main thing that breaks this mode is the addition of new items and/or weapons. The way the randomness works makes this the case. If you run an old version on a newer engine, the new weapon/item placements just won't be randomized.

http://static.best-ever.org/wads/qbox-v2t.wad

Still current through v4c!

6
Cutstuff Discussion and Feedback / Re: Departure from MM8BDM/Cutstuff
« on: December 19, 2014, 02:11:41 AM »
Wow I am super late to this party but it is completely understandable to put real life first and keep leisure as leisure!

Like Mr. X, you will be missed. Your contributions will be remembered; by people who have not even discovered the game yet. You are an excellent leader and more than competent as a project manager. I have no doubt you will be successful in whatever you choose as your next step in life! Hopefully this experience has a positive impact on the trajectory of your career.

The underlying engine this game is based on has been around for decades and hopefully it, along with your contributions, remain and are played for decades to come. You have a natural talent for design so hopefully when the time comes where the Doom bug bites you again you will rediscover the enjoyment this game has brought to so many.

For that reason I will not say "good bye" but instead "see you later." Some day, in some way your talents may grace us all again. I hope I am around when that time finally comes.

(click to show/hide)

7
Cutstuff Discussion and Feedback / Re: It's been over 5 years.
« on: December 19, 2014, 01:58:59 AM »
Great observation. Agreed on the congratulations for CMM and cutstuff.net !

Kudos and happy holidays

8
Events / Re: Mapping Event - Dual Mapping!
« on: June 13, 2014, 02:13:11 AM »
Quote from: "Kapus"
I've worked together with Yuri to make maps in the past, and I think it'd be great to team up with her again this time. However, when we teamed up, Yuri rarely did any work relating to the layout. Instead she would put all of her work into polishing, decorating and cleaning the map to make it look as nice as possible, whereas I would do the main layout structure. Is this a sufficient amount of work for both sides, or is Yuri going to have to do more? I know it may not sound like much here, but the work Yuri does has REALLY made a difference in making our maps look pretty and interesting instead of being rather bland.

IMO yes as long as Yuri and yourself each select a tileset, but will defer official answer to Knux

9
Projects & Creative / Re: MBPX, a mod aimed at small scale MM8BDM!
« on: May 23, 2014, 03:44:53 AM »
I just got around to looking at this. Some very cool ideas! I really like your approach to health.

I won't call this a "compatibility update" since Flame Blast HUD is broken and some colours seem off, but it runs in v4a!

http://static.best-ever.org/wads/mbpx-v1b.pk3

10
Ok real v4a compatibility update this time!

http://static.best-ever.org/wads/rockma ... y-v1b4.pk3

Thanks especially to Messatsu for his contributions and polish. Thanks also to Beed for consulting. Cheers!

11
Quote from: "Beed28"

    You can't even regain ammo for the RNC weapons anymore.
    The weapon energy capsules don't change colour with you.
    RNC Bubble Man's water is completely broken, when I jump in and back out, I retain low gravity.
    Ontop of that, his poorly ripped music still hurts my ears. :(

Goes to show you how little effort is put into this expansion and how little it's tested.

Thanks for your feedback. The first step in testing is to make sure things load without error on the current core assets and engine!

The horizontal SBARINFO was likely a typo on my part (Ctrl+V'd the vertical stuff in the horizontal place).

Did weapon energy capsules ever change colour with the player in RNC? This may be due to a GLOBAL ACS incompatibility with the new core. I did not want to modify the existing RNC GLOBAL due to some colour stuff it was doing but will have another look.

RNC Bubble Man should be an easy fix. Will speak to the original mapper and adjust as needed.

These are trivial changes for the most part, but the music ripping I'm not sure of. Is there some particular aspect that hurts your ears? The whole piece? Certain frequency components? Happy to revisit aspects of this.

13
Projects & Creative / Re: [Game Mode] ?BOX MODE! - (Core v4a)
« on: May 17, 2014, 02:51:57 PM »
Version increment to v2s

Core version v4a compatibility. Tweaks and balances. Enjoy!

14
Projects & Creative / Re: [Cheat/RCON Tool] Player Manipulator (V12)
« on: March 08, 2014, 04:12:22 AM »
Great idea! Thanks for sharing.

15
Projects & Creative / Re: [Game Mode] ?BOX MODE!
« on: December 11, 2013, 09:44:00 PM »
Updated to v2r

Now with v3b support

(Fug I did it back in august but just never released it :L)

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