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Author Topic: Need help playtesting (Roboenza)  (Read 2873 times)

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December 23, 2010, 09:55:38 AM
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Offline SickSadWorld

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Need help playtesting (Roboenza)
« on: December 23, 2010, 09:55:38 AM »
Ok so I made this map and I need help playtesting it at this point. I think the structure is there but there are some minor issues like sidedef offsets for the tree leaves. This is very minor and I'd rather look into gameplay issues than appearance. This map is designed specifically with roboenza/ LMS/ TLMS in mind

There are 32 player starts but no deathmatch item placements at this point

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http://wadhost.fathax.com/files/ssw01.wad.zip

Feedback/ playtesting is appreciated!

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December 23, 2010, 10:08:49 AM
Reply #1

Offline Blaze Yeager

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Re: Need help playtesting (Roboenza)
« Reply #1 on: December 23, 2010, 10:08:49 AM »
Looks pretty good...i'll test it tommorrow,right now i need some sleep

December 23, 2010, 02:01:01 PM
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Offline Disco

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Re: Need help playtesting (Roboenza)
« Reply #2 on: December 23, 2010, 02:01:01 PM »
Neat, I'll add this to the wiki if you have no objections

December 23, 2010, 02:08:07 PM
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Offline MagnetMan497

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Re: Need help playtesting (Roboenza)
« Reply #3 on: December 23, 2010, 02:08:07 PM »
Cool, nice music.

December 23, 2010, 03:12:29 PM
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Offline SickSadWorld

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Re: Need help playtesting (Roboenza)
« Reply #4 on: December 23, 2010, 03:12:29 PM »
Quote from: "Disco"
Neat, I'll add this to the wiki if you have no objections

Don't do it yet. This is still in development

I'd like to fix the trees and possibly make some windows jump through in addition to releasing this as part of a larger map pack (which is why this is in help and not editing). Although I have no objection, if you do put it up now, just make a note that it's in development and not a final version.

Thanks for being willing to do that though.

December 23, 2010, 03:59:18 PM
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Offline Disco

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Re: Need help playtesting (Roboenza)
« Reply #5 on: December 23, 2010, 03:59:18 PM »
Fair enough, I'll just keep an eye out for your release topic

December 23, 2010, 08:34:20 PM
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Offline Asd967

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Re: Need help playtesting (Roboenza)
« Reply #6 on: December 23, 2010, 08:34:20 PM »
I found a fair share of bugs and here are the images:

2 of them were found using Item-1, which exists in any roboenza game.

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And that's it.

December 23, 2010, 09:17:03 PM
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Offline SickSadWorld

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Re: Need help playtesting (Roboenza)
« Reply #7 on: December 23, 2010, 09:17:03 PM »
Awesome! Thanks for taking the time to go through that.

The invisible ladder thing is intentional, consistent with other roboenza shenanigans on other levels. :mrgreen:  The idea is that if there is some camper up there, it is still possible for a zombie to climb up and avoid fire by skillfully moving laterally.

The tree top thing is very minor because it's just visual, but fixed now.

The tube death was a good catch. It was a sector raised out of the water and retained the death properties of the water. That's fixed now. Are there enough "campy" spots?

December 24, 2010, 12:55:25 AM
Reply #8

Offline Asd967

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Re: Need help playtesting (Roboenza)
« Reply #8 on: December 24, 2010, 12:55:25 AM »
Geez, you are really asking the guy for answering about camp spots.

Yes there are, but most are focused outside, being the trees and ice cubes. :D

January 15, 2011, 09:27:44 AM
Reply #9

Offline SickSadWorld

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Re: Need help playtesting (Roboenza)
« Reply #9 on: January 15, 2011, 09:27:44 AM »
This isn't roboenza but I figured posting here is better than opening a new topic.

I need help testing this dialog engine... there are certain scenarios that can result in unwanted behavior. I need your help finding these and eliminating them

http://wadhost.fathax.com/files/dialog2.zip

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