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ugh i tried to make sprites the transparency fails [even though i erased 50 times] i tried to do the other things but it just wastes my time...and it is tiring and annoying to go through the whole process.now i know how cutmanmike feels.ill try making a weapon again tommarow...and something simpler [instead of a sonic spin dash]...if i can think of any...
I tried to make a new weapon, but unfortunatly, making the color change is borderline impossable for me. I had the colors and stuff perfect but it didnt work, then I remembered I have to compile it, the I clicked compile acs it said choose a program, I didnt know what to choose so I chose skulltag, (obviousely I did something VERY wrong) it said select DOOM directory although I dont have doom so it says, "compile acs failed" and now I cant choose any other program to test itcan anyone here help me remedy this idiotic mistakeI'm using sLumped
[You have to select the directory where the ACS COMPILER is installed. you can get it in Zdoom Wiki, i think.
Quote from: "tsukiyomaru0"[You have to select the directory where the ACS COMPILER is installed. you can get it in Zdoom Wiki, i think.I have one now, but is it even possable to change the filepath anymore to even use it? Ive tried almost everything and I'm about one more hour from ripping my hair out out of frustrsation
SXF_TRANSFERPITCH — Transfers the calling actor's pitch to the spawned actor. Note that this has no effect on the spawned actor's velocities. If you want the calling actor's pitch to be taken into account for the spawned actor's trajectory, use a formula such as this one: A_SpawnItemEx (<type>,cos(-pitch)*<Dist. from spawner>,<yoffset>,<zoffset>+(sin(-pitch)*<Dist. from spawner>),cos(-pitch)*<Projectile speed>,0,sin(-pitch)*<Projectile speed>,<angle>,<flags>,<chance>)
SlumpEdorSlade3Your choice. Most people use SlumpEd due to it being still widely used, but it's obsolete with Slade3 being the most up to date editor. I'd recommend Slade3, as it probably will overtake SlumpEd at some point. And they are both similar enough as it is.