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Exactly how do you get the screen to flash? And can you get it to flash black?
I should probably post this here so it can get noticed better.Quote from: "SmashTheEchidna" Exactly how do you get the screen to flash? And can you get it to flash black?
Is there a code for possibly making a weapon teleport you or someone else?I would really like to know.
There is... But uses ACS and is found in ZPortal.
Quote from: "tsukiyomaru0"There is... But uses ACS and is found in ZPortal.STOP! ZPortal Teleportation DOES NOT work outside of single player.
Actually, ZPortal doesn't even work in ZDoom, as it requires Hardware Rendering/OpenGL.
Quote from: "tsukiyomaru0"Actually, ZPortal doesn't even work in ZDoom, as it requires Hardware Rendering/OpenGL.... *facepalm*.The MAPS in ZPortal require opengl because of 3D floors and models. It's nothing to do with the way the teleport mechanics work. Also, try out Hide N Seek, that mod has a fully working teleport gun.
Quote from: "DTDsphere"Quote from: "tsukiyomaru0"Actually, ZPortal doesn't even work in ZDoom, as it requires Hardware Rendering/OpenGL.... *facepalm*.The MAPS in ZPortal require opengl because of 3D floors and models. It's nothing to do with the way the teleport mechanics work. Also, try out Hide N Seek, that mod has a fully working teleport gun.If you try to run Zportal in ZDoom, it will display a message asking for Hardware Rendering, and you will be unable to move.
TNT1 A 1 A_SpawnItemEx("TheBullet",SpawnX+SpawnZ*(momz/ProSpeed),SpawnY,SpawnZ-SpawnX*(momz/ProSpeed),momx*1.2,momy*1.2,momz*1.2,0,SXF_ABSOLUTEMOMENTUM|SXF_NOCHECKPOSITION)
Replace "momx*1.2,momy*1.2,momz*1.2" with "SubProSpeed-((momz/ProSpeed)*SubProSpeed),0,(momz/ProSpeed)*SubProSpeed" and remove the "SXF_ABSOLUTEMOMENTUM" flag to have the subprojectile be fired at the same direction the projectile was going to but at a set speed and enabling you to change the angle the subprojectile will go at.THIS THEORY IS YET TO BE PROVED