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Author Topic: MM8BDM official Weapon Template (v5d)  (Read 124896 times)

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April 10, 2011, 06:44:30 AM
Reply #60

Offline SmashTheEchidna

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Re: MM8BDM official Weapon Template (v1)
« Reply #60 on: April 10, 2011, 06:44:30 AM »
I should probably post this here so it can get noticed better.

Quote from: "SmashTheEchidna"
Exactly how do you get the screen to flash? And can you get it to flash black?

April 10, 2011, 04:33:20 PM
Reply #61

Offline tsukiyomaru0

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Re: MM8BDM official Weapon Template (v1)
« Reply #61 on: April 10, 2011, 04:33:20 PM »
Quote from: "SmashTheEchidna"
I should probably post this here so it can get noticed better.

Quote from: "SmashTheEchidna"
Exactly how do you get the screen to flash? And can you get it to flash black?
I second this. I've been puzzled by this, because I want to make certain weapons that causes flicker and whatanot.

April 10, 2011, 05:06:20 PM
Reply #62

Offline Asd967

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Re: MM8BDM official Weapon Template (v1)
« Reply #62 on: April 10, 2011, 05:06:20 PM »
Centaur Flash's coding does that. It's an ACS script that is defined on the Global lump that is commented now.
Though it does not flash your opponent's screen.

April 30, 2011, 03:04:58 AM
Reply #63

Offline Hiffe150

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Re: MM8BDM official Weapon Template (v1)
« Reply #63 on: April 30, 2011, 03:04:58 AM »
Is there a code for possibly making a weapon teleport you or someone else?
I would really like to know.

April 30, 2011, 03:38:55 AM
Reply #64

Offline tsukiyomaru0

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Re: MM8BDM official Weapon Template (v1)
« Reply #64 on: April 30, 2011, 03:38:55 AM »
Quote from: "Hiffe150"
Is there a code for possibly making a weapon teleport you or someone else?
I would really like to know.
There is... But  uses ACS and is found in ZPortal.

April 30, 2011, 05:03:44 AM
Reply #65

Offline Ivory

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Re: MM8BDM official Weapon Template (v1)
« Reply #65 on: April 30, 2011, 05:03:44 AM »
Quote from: "tsukiyomaru0"
There is... But  uses ACS and is found in ZPortal.

STOP! ZPortal Teleportation DOES NOT work outside of single player.

April 30, 2011, 05:41:49 AM
Reply #66

Offline tsukiyomaru0

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Re: MM8BDM official Weapon Template (v1)
« Reply #66 on: April 30, 2011, 05:41:49 AM »
Quote from: "Ivory"
Quote from: "tsukiyomaru0"
There is... But  uses ACS and is found in ZPortal.

STOP! ZPortal Teleportation DOES NOT work outside of single player.
Actually, ZPortal doesn't even work in ZDoom, as it requires Hardware Rendering/OpenGL. So the odds of its coding being successfully ported to Skulltag are small, I think.

April 30, 2011, 05:50:45 AM
Reply #67

Offline Ivory

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Re: MM8BDM official Weapon Template (v1)
« Reply #67 on: April 30, 2011, 05:50:45 AM »
...I've played it on skulltag enough time to know it works.

May 02, 2011, 01:11:38 AM
Reply #68

Offline TheBladeRoden

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Re: MM8BDM official Weapon Template (v1)
« Reply #68 on: May 02, 2011, 01:11:38 AM »
I use Thing_move

May 02, 2011, 02:16:02 PM
Reply #69

Offline TERRORsphere

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Re: MM8BDM official Weapon Template (v1)
« Reply #69 on: May 02, 2011, 02:16:02 PM »
Quote from: "tsukiyomaru0"
Actually, ZPortal doesn't even work in ZDoom, as it requires Hardware Rendering/OpenGL.
... *facepalm*.

The MAPS in ZPortal require opengl because of 3D floors and models. It's nothing to do with the way the teleport mechanics work. Also, try out Hide N Seek, that mod has a fully working teleport gun.

May 02, 2011, 05:50:18 PM
Reply #70

Offline tsukiyomaru0

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Re: MM8BDM official Weapon Template (v1)
« Reply #70 on: May 02, 2011, 05:50:18 PM »
Quote from: "DTDsphere"
Quote from: "tsukiyomaru0"
Actually, ZPortal doesn't even work in ZDoom, as it requires Hardware Rendering/OpenGL.
... *facepalm*.

The MAPS in ZPortal require opengl because of 3D floors and models. It's nothing to do with the way the teleport mechanics work. Also, try out Hide N Seek, that mod has a fully working teleport gun.
You don't get it, do you?
The first time I found this around, it was in a post that contained something like this:
ZPortal is a mod for ZDoom and GZDoom.

If you try to run Zportal in ZDoom, it will display a message asking for Hardware Rendering, and you will be unable to move.

May 02, 2011, 07:57:57 PM
Reply #71

Offline TERRORsphere

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Re: MM8BDM official Weapon Template (v1)
« Reply #71 on: May 02, 2011, 07:57:57 PM »
Quote from: "tsukiyomaru0"
Quote from: "DTDsphere"
Quote from: "tsukiyomaru0"
Actually, ZPortal doesn't even work in ZDoom, as it requires Hardware Rendering/OpenGL.
... *facepalm*.

The MAPS in ZPortal require opengl because of 3D floors and models. It's nothing to do with the way the teleport mechanics work. Also, try out Hide N Seek, that mod has a fully working teleport gun.
If you try to run Zportal in ZDoom, it will display a message asking for Hardware Rendering, and you will be unable to move.

You don't get it, do you?

It's a simple code that checks if you're using OpenGL. If you aren't, then it doesn't allow you to move. This is how Cutmanmike forced people to play in OpenGL.
That has nothing to do with the portal gun.

May 03, 2011, 05:06:59 AM
Reply #72

Offline tsukiyomaru0

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Re: MM8BDM official Weapon Template (v1)
« Reply #72 on: May 03, 2011, 05:06:59 AM »
Here's a nice trick I did here that may be usefull, should you want your projectile to spawn another projectile with a position related to the pitch it is going to:
Code: [Select]
TNT1 A 1 A_SpawnItemEx("TheBullet",SpawnX+SpawnZ*(momz/ProSpeed),SpawnY,SpawnZ-SpawnX*(momz/ProSpeed),momx*1.2,momy*1.2,momz*1.2,0,SXF_ABSOLUTEMOMENTUM|SXF_NOCHECKPOSITION)SpawnX, SpawnY, SpawnZ: The Distances you want it to spawn at. Keep in mind that you have to imagine their positions as if you could not aim up or down!
ProSpeed: Speeds of the projectile that will spawn the subprojectile "TheBullet".

Theorical part below:
Quote
Replace "momx*1.2,momy*1.2,momz*1.2" with "SubProSpeed-((momz/ProSpeed)*SubProSpeed),0,(momz/ProSpeed)*SubProSpeed" and remove the "SXF_ABSOLUTEMOMENTUM" flag to have the subprojectile be fired at the same direction the projectile was going to but at a set speed and enabling you to change the angle the subprojectile will go at.
THIS THEORY IS YET TO BE PROVED

EDIT: Fix on the code

July 08, 2011, 01:35:21 AM
Reply #73

Offline Laggy Blazko

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Re: MM8BDM official Weapon Template (v1)
« Reply #73 on: July 08, 2011, 01:35:21 AM »
Sorry for bumping, but...
Is there an updated weapon template?

July 08, 2011, 08:56:19 PM
Reply #74

Offline NitroBro

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Re: MM8BDM official Weapon Template (v1)
« Reply #74 on: July 08, 2011, 08:56:19 PM »
try this, i just made it, and it works for me! but if anything goes wrong pm me please