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actor Timebomb 19155{height 4radius 24scale 2.5+FORCEYBILLBOARD+NOGRAVITY-SHOOTABLE+SOLID+MISSILE // Actor is now a missile, so it dies when something touches it.States{Spawn:ITEM ABABABABABABABABABABABABAB 3 loopDeath:ITEM A 0 A_ChangeFlag("NOGRAVITY",1) // missiles lose this flag when it diesITEM A 0 A_ChangeFlag("SOLID",1) // missiles lose this flag when it dies// Countdown animation should probably go hereNAPA A 0 A_StopNAPA A 0 A_PlaySoundEx("weapon/napalm", "Weapon")NAPA A 0 A_ChangeFlag("NOGRAVITY",1)NAPA D 0 A_Explode(60, 128, 0)NAPA DEFGHIJKLMNOPQRS 2stop}}