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Mega Man 8-bit Deathmatch
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Shoot-Through Line Identification (121)?
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Topic: Shoot-Through Line Identification (121)? (Read 1113 times)
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January 10, 2011, 11:06:14 PM
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SickSadWorld
MM8BDM MM8 Contributor
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Date Registered: December 03, 2010, 07:35:28 AM
Shoot-Through Line Identification (121)?
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on:
January 10, 2011, 11:06:14 PM »
Is there a way to make a Line Identification (121) (ie. a bridge etc) to be shoot through?
By default it seems to absorb all shots. It seems like there is this dichotomy between using a Line Identification:121 as a railing and just using an impassable linedef with the same texture. Naturally there are functional consequences to each choice, however in many cases the ideal behavior would be a Line Identification that you can shoot through as well as stand on.
Is there a way to get the best of both worlds and have a Line Identification you can shoot through? This seems quite obvious but perhaps I'm missing something. I'd rather not try to re-invent the wheel using ACS if there is a simpler way. That's why I humbly request any insight the community can offer in this regard. So far google has been fruitless.
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January 11, 2011, 12:25:14 AM
Reply #1
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: Shoot-Through Line Identification (121)?
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Reply #1 on:
January 11, 2011, 12:25:14 AM »
So a line that uses the 3d mid texture flag, that you can fire through? As far as I know it does not exist.
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Shoot-Through Line Identification (121)?