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Mega Man 8-bit Deathmatch
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Roboenza compatibility?
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Topic: Roboenza compatibility? (Read 1813 times)
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January 17, 2011, 10:48:20 AM
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SickSadWorld
MM8BDM MM8 Contributor
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Date Registered: December 03, 2010, 07:35:28 AM
Roboenza compatibility?
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on:
January 17, 2011, 10:48:20 AM »
I've got a bunch of sprites and they work in the game as actor NPCs. While the way to implement SKININFO seems straightforward I'm wondering how to make skins compatible with Roboenza mode?
How does MM8BDM in Roboenza mode know which pixels to change to which color? Is there a SetTranslation somewhere I'm not seeing?
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January 17, 2011, 10:49:32 AM
Reply #1
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: Roboenza compatibility?
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Reply #1 on:
January 17, 2011, 10:49:32 AM »
I believe it's:
Cyan = Yellow
Blue = Green
Blacks = Red
The translation should be in the roboenza pk3 somewhere.
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Roboenza compatibility?