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On that fact, it'd be normal for a Duel-Fool[Skilled Duelist] to refill and re-engage a target, but in the case they can't find health to do so, they may lose to people more often because of the inconvienence.
Also, I'm all for that Sphere Power-Up. What will be its use, and how will it be applied?
Hey, thanks for your detailed and well-written comments on this.The health comments are especially useful. How would you rate these solutions?1) Health spawns as normal. Then it'd be Duel Again.2) No health spawns at all. D@%$, Homie. :>3) Something else. -RR says Yes. Quote from: "-RanRan"On that fact, it'd be normal for a Duel-Fool[Skilled Duelist] to refill and re-engage a target, but in the case they can't find health to do so, they may lose to people more often because of the inconvienence. This was actually one of the main goals of the mode. If you look at Skulltag/ Doom duel-32 mode for example, you can almost guarantee that both people will die a lot simply because there's not a lot of health around. My goal is to create something faster paced where a fraglimit of 25 is not unreasonable (as opposed to the 5 or 10 we usually see in MM8BDM).If that was your intention, then consider this mode win, homeslice.Quote from: "-RanRan"Also, I'm all for that Sphere Power-Up. What will be its use, and how will it be applied?It really depends on how the health ideas shake out. My original thought was to give every large health pickup a very small possibility of spawning a sphere/ rune.The easiest choices for these effects are seen HERETo summarize: (click to show/hide)[*] Quad damage (45 seconds)[*] Double speed and acceleration (45 seconds)[*] Stop time (10 seconds)[*] 90% transparent (invisible) (45 seconds)[*] Reduce damage taken by 3/4 (45 seconds)[*] Total invulnerability (30 seconds)[*] +100 health (up to 200) (one time use)Something not on this list is also a possibility as long as someone can describe what it should do very specifically. Runes as well.Only one thing to say: DO IT.
Hey Batton & Tsuki, thanks for your support!I think your idea is a really good one. So let's talk about it. I liked everything you mentioned except 2 things. I think I might make the booby trap ?-boxes be the blue type. The reason being that if it's a unique color people might just avoid them. The other thing was the quickbeam, not sure I like that.How about this (without %)Napalm explodeHyper bomb explodeCrash bomb expodeCrystal eye (different color than normal)Wind storm explodeMetool?Rare item (what should this be?) (click to show/hide)Boobytrap boxesContent and chances:50% Explosion I like this, % might need a tweak20% Metool I like this, % might need a tweak15% Quickbeam Not sure I like this10% Explosion (With the Wind Storm damage type) I like this, % might need a tweak5% A rare item I'm really interested in this