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MM7 Weapons LMS Rotations
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Topic: MM7 Weapons LMS Rotations (Read 1842 times)
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June 11, 2011, 06:00:32 PM
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SickSadWorld
MM8BDM MM8 Contributor
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Date Registered: December 03, 2010, 07:35:28 AM
MM7 Weapons LMS Rotations
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on:
June 11, 2011, 06:00:32 PM »
Since these were omitted from the actual release of MM8BDM-v2a I thought we could use this as an opportunity to discuss where you think the MM7 weapons fit in the LMS rotations!
These are my thoughts, based on FUNCTION rather than perception; determined through playtesting.
Ranged
"ThunderBoltWep",
"FreezeCrackerWep"
Rapid
"ScorchWheelWep",
"WildCoilWep"
Close Range
"NoiseCrushWep",
"SlashClawWep"
Power
"DangerWrapWep"
Shield
"JunkShieldWep"
To pre-empt what someone will probably say, I just can't see Scorch Wheel as a shield weapon. Sure it's drawn like a shield, but that doesn't make it a shield. I've chosen rapid because well, scorch wheel = turbo man = fast. It also hits rapidly and is unsustainable as a function of weapon energy (typical definition of a shield).
An approach using slot definitions as the basis for an LMS rotation is also too far removed from actual gameplay to be of merit IMO.
Feel free to argue here! If you like my selections then be sure to download the latest
Energy Balancer
release. Now updated for MM8BDM-v2a!
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June 11, 2011, 06:02:51 PM
Reply #1
SaviorSword
Standard Member
Yar har, fiddle dee dee...
Date Registered: January 01, 2011, 02:13:30 AM
Re: MM7 Weapons LMS Rotations
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Reply #1 on:
June 11, 2011, 06:02:51 PM »
I see more people usin' Scorch Wheel to run away than to outright use it in combat. Sure its rather fast, but the ammo really does not justify Scorch Wheel to be a rapid fire weapon. I think it should be a shield weapon.
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June 11, 2011, 06:05:58 PM
Reply #2
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: MM7 Weapons LMS Rotations
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Reply #2 on:
June 11, 2011, 06:05:58 PM »
Noise Crush should either be Power or Long Range. Rest are fine... aside from the obvious Scorch Wheel.
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June 11, 2011, 06:25:41 PM
Reply #3
SickSadWorld
MM8BDM MM8 Contributor
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Date Registered: December 03, 2010, 07:35:28 AM
Re: MM7 Weapons LMS Rotations
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Reply #3 on:
June 11, 2011, 06:25:41 PM »
Okay, I caved on Scorch Wheel being in the Shield group.
Noise Crush is probably also better in the Power group as it makes the numbers in each group more balanced. Noise Crush in Ranged I still cannot accept though because if Noise Crush = Sound based weapon then I look no further than
http://en.wikipedia.org/wiki/Inverse-square_law
lol
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June 11, 2011, 06:39:06 PM
Reply #4
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: MM7 Weapons LMS Rotations
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Reply #4 on:
June 11, 2011, 06:39:06 PM »
I already put them in for v2b. They're in the same order as they are in the weapon selection.
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MM7 Weapons LMS Rotations