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The Ghoul's Forest
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What should a new GVH have...?
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Topic: What should a new GVH have...? (Read 8054 times)
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July 20, 2011, 09:29:53 PM
Reply #15
TERRORsphere
MM8BDM Contributor
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Date Registered: August 22, 2009, 08:45:17 PM
Re: What should a new GVH have...?
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Reply #15 on:
July 20, 2011, 09:29:53 PM »
I just think all the classes need more features (Creeper ball jumping, Choke eating corpses, Jitter's upward nom),
Also more maps.
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July 21, 2011, 01:42:03 PM
Reply #16
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: What should a new GVH have...?
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Reply #16 on:
July 21, 2011, 01:42:03 PM »
Hm, wouldnt that make a little TOO versatile vs, well, anything? It could be abused as a quick dodge, even, and Cyborgs should be good at avoid Jitterskulls to some degree. Though i probaly need to add a delay or something to dashing.
No idea about the eating corpses idea, unless its a small amount of health. Though instead of a ball jump for Creeper i was thinking, considering he's all stealth, sneaky killing and able to support with stunning, having him disarm non-ghostbuster traps with a melee attack might be interesting, suits the sneaky support class, no?
Been asking around and so far people dont seem to dislike the idea, Sjas used to unintentionally have this anyway.
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July 22, 2011, 11:34:03 PM
Reply #17
FCx
Standard Member
The worm arrived...
Date Registered: October 08, 2010, 07:42:53 PM
Re: What should a new GVH have...?
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Reply #17 on:
July 22, 2011, 11:34:03 PM »
Have an own single player without bots (like doom and others) which ony can be played using an human class, and a history
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What should a new GVH have...?