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Author Topic: [Expansion] Rockman No Constancy - Now Updated for v6b!  (Read 172118 times)

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September 21, 2012, 08:00:21 PM
Reply #330

Offline SickSadWorld

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #330 on: September 21, 2012, 08:00:21 PM »
Gameplay, balance, layout, appeal etc are all great.

You guys should be very proud. Congrats on this release.

September 22, 2012, 12:11:13 AM
Reply #331

Offline Gamester522

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #331 on: September 22, 2012, 12:11:13 AM »
Quote from: "Shin Star"
They are there, but they're on the perimeter of the map. If you jump high enough and go above the side walls, you'll see them. You can die on them too.
My bad, I just now saw the spikes when I was playing.
Quote from: "Myroc"
The stages must not distract from the actual fighting going on inside them. The more difficulty gimmicks we implement in a map, the more frustrating it will be to navigate. This is a multiplayer game, unlike RNC we can't afford to make stages difficult to navigate.
I understand; sorry if I might have taken my thoughts on this expansion a little too far. I know I said the maps should be more difficult, but I didn't mean impossible or borderline doable, I just meant that they should remind people of the game's difficulty that it's famous for; and I'll admit, I forgot we're playing in a first-person shooter multiplayer game. Plus I've edited my post about what I still think of this expansion, just know I still love this expansion.

September 22, 2012, 03:50:21 AM
Reply #332

Offline ashura9699

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #332 on: September 22, 2012, 03:50:21 AM »
YES IT IS FINALLY DONE!
:D
/me is incredibly happy

September 22, 2012, 06:02:47 AM
Reply #333

Offline Atticus

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #333 on: September 22, 2012, 06:02:47 AM »
Hmm so I played through this and I got some things to say

(click to show/hide)

But other than that it's a good map pack that's pretty fun.

September 22, 2012, 01:25:09 PM
Reply #334

Offline FTX6004

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #334 on: September 22, 2012, 01:25:09 PM »
I found a problem in wily stage 1 outside, is on the top on the castle.

(click to show/hide)

September 22, 2012, 04:06:31 PM
Reply #335

Offline TheDoc

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #335 on: September 22, 2012, 04:06:31 PM »
I was playing Bot Apoc with this and I noticed that if I used a buster upgrade (Bass, Proto, etc), it gives me the upgraded buster, but I keep the green buster. Maybe you could replace the upgrade so It takes away the green buster, too?

September 22, 2012, 05:26:55 PM
Reply #336

Offline Myroc

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #336 on: September 22, 2012, 05:26:55 PM »
Quote from: "TheDoc"
I was playing Bot Apoc with this and I noticed that if I used a buster upgrade (Bass, Proto, etc), it gives me the upgraded buster, but I keep the green buster. Maybe you could replace the upgrade so It takes away the green buster, too?
What? It should do this already.

Edit: This is probably because Bot Apoc also uses edited variations of the buster upgrades. Try loading RNC after Bot Apoc. You're likely to get other compability issues, but hopefully keeping the hardbuster shouldn't remain one of them.

September 22, 2012, 09:55:03 PM
Reply #337

Offline Messatsu

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #337 on: September 22, 2012, 09:55:03 PM »
Bot apoc doesn't use any custom buster upgrades or anything.  My only thought is that the script gives BassUpgrade instead of the replaced one.  (you can replicate this by typing Give BassUpgrade) in the console.  For some reason Skulltag is stupid when it comes to replaces.

September 23, 2012, 12:34:04 AM
Reply #338

Offline TheDoc

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #338 on: September 23, 2012, 12:34:04 AM »
Another Bot Apoc/RNC problem (well, it's a glitch, but it's not a problem. In fact, quite the opposite). If I fire my "hardbuster", it usually gives me another batch of weapons. So let's say I have 5 weapons and I shoot (yes I just shoot it) my green buster. I then rescroll through my weaponry and am pleasantly surprised to find 5 new weapons, giving me a grand total of 10 weapons. I checked and rechecked to see if the buster was a coincidence, but it happened every time. I don't think it happens with the megabuster.

September 23, 2012, 03:00:43 AM
Reply #339

Offline Hilman170499

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #339 on: September 23, 2012, 03:00:43 AM »
Suggestion:

What about replace ALL Mega Man 2 Weapons with RNC Weapons?

Also, this expansion is cool and the Delay Flame is awesome.

September 23, 2012, 03:03:21 AM
Reply #340

Offline TheDoc

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #340 on: September 23, 2012, 03:03:21 AM »
Well, because some people like the MM2 weapons. i know I do. Bubble Lead is a powerful arching weapon, Atomic Fire is a freakin 1HKO, Metal Blade is a rapid fire line of death, I could go on.

September 25, 2012, 03:05:56 AM
Reply #341

Offline CHAOS_FANTAZY

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #341 on: September 25, 2012, 03:05:56 AM »
*Comes out into the sunlight after months away*
Uuugh...how much has changed since I was last here...?
Wait...Rockman No Constancy released?!  It's not the next HL2E3?!  O joy!

I know I'm late to the party as usual, but it's great to see this thing finally getting off the shelf.  I don't have time to mess with it tonight, but I'll look into beating Campaign Mode and then probably join you all online shortly after!

September 25, 2012, 03:41:34 AM
Reply #342

Offline TheBladeRoden

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #342 on: September 25, 2012, 03:41:34 AM »
What am I the only one who found the last boss difficult?

September 25, 2012, 07:52:30 PM
Reply #343

Offline TheDoc

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #343 on: September 25, 2012, 07:52:30 PM »
Quote from: "TheBladeRoden"
What am I the only one who found the last boss difficult?

No. Well, he wasn't as hard as I'd expected, but I still got raped from time to time, and those hurt.

September 29, 2012, 07:42:44 PM
Reply #344

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #344 on: September 29, 2012, 07:42:44 PM »
Quote from: "TheBladeRoden"
What am I the only one who found the last boss difficult?
No, not really. I died a lot while fighting it. That health meter is a trap. >_>

The only stage that really gave me trouble was Metalman. I lost once there, but that's it. Everything else was smooth sailing, thanks to Delay Flame fooling bots and other maneuvers. I got lost in Quickman's stage, and those beams, man. Those beams. Good thing the bots were "stuck" on some places. On Woodman's stage, I didn't have a problem with all of the white or the weapons, and I also liked the music.

I think I had other comments, but I'll post them when I remember them, as that was on last week's Saturday.