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Author Topic: GVH Survival  (Read 3947 times)

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July 25, 2011, 12:20:58 AM
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Offline Meepy!-*Ivan!*

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GVH Survival
« on: July 25, 2011, 12:20:58 AM »
Hey I don't like it.... The Ghoul section doesn't have any new replies! >_<

Ok I just made some new mod. Everyone is Hunter and after a few seconds one of them turns into a Ghoul. It has 3 maps with their respective Ghouls. They are Ghoul's Forest 1, 2 & 3. GF3's textures aren't scaled... wtf HIRESTEX...

Now about the testing... The game must constantly be controlled by a host, I mean the host must pay attention to the server ALL THE TIME. The bugs can appear at any time. This is not even close to be well coded (with ACS). If there's only one player then that player is the Ghoul and the game never ends.. :s Also when players disconnect or spectate and one of them is the chosen to be Ghoul, there won't be any Ghouls in game.

It is better to use Software renderer as the maps from GF 2 and 3 are a little laggy. This causes speed bugs and other stuff.

The Ghouls might be a little over powered too, but it's just because there should be many Hunters fighting against them. They must be pro Hunters and have very good timing and accuracy to hit Ghouls. The Hunters also have more arrows and they deal more damage. Normal arrows don't cost any ammo. None of the bows slow you down while holding the arrow.

I don't think I could do any better and fix the bugs, but maybe some experienced modders can help with it (WITH THE CODING, NOT MAPS OR ANYTHING ELSE). Anyway I will leave the link to download if anyone wanna know what I am talking about...


Oh and if someone chooses the 2nd option of the poll then try it and after that re-vote to the 1st or 3rd option please.

July 25, 2011, 03:20:03 PM
Reply #1

Offline FiremanX

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Re: GVH Survival
« Reply #1 on: July 25, 2011, 03:20:03 PM »
well i tested this and i found a bug (but not sure because i tested this on laptop)

i'm sure that 1st bug is at offline at campaing mode when the game starts where hunter is at GF1 and after introduction game freezes.

at online i don't tested this yet because there is no server for this. i try on the computer after painting a room.

for now i stay at 3rd option, when it's done i'll bact at 2nd option.

July 26, 2011, 07:07:42 PM
Reply #2

Offline Meepy!-*Ivan!*

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Re: GVH Survival
« Reply #2 on: July 26, 2011, 07:07:42 PM »
Hey when I talked about bugs I didn't mean crashes. I tried it again to see if there's something else messed up but it didn't have any bugs at all.  It worked fine for me. Sounds a little strange to me...

July 26, 2011, 07:43:15 PM
Reply #3

Offline FiremanX

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Re: GVH Survival
« Reply #3 on: July 26, 2011, 07:43:15 PM »
sorry but i cannot say more because i downloaded doom2 on laptop and tested this i just crashed like on the computer.
i'll try find a bugs on a computer after painting a room.

July 27, 2011, 07:26:22 PM
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Offline superMario123311

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Re: GVH Survival
« Reply #4 on: July 27, 2011, 07:26:22 PM »
I Realy Like it


I Might make my own maps for this


like Doom E1M1 or port maps from other ghoul was like ghouls forest gaiden and torn city

July 28, 2011, 01:09:56 PM
Reply #5

Offline FiremanX

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Re: GVH Survival
« Reply #5 on: July 28, 2011, 01:09:56 PM »
now this is bugs:

TGF01 - Working fine nothing problems with it
TGF02 - Before or after (spawned thing in the middle or near sjas) it getting laggy (ping = over 9000?)
TGF03 - well...this map must have 4 ghouls not 1 but i'm not sure when someone turns into ghoul(hunter=ghoul)no matter who is transformed he is still hunter class.

about the map textures original Ghoul 3 textures booting HIRESTEX. downloading your textures to your TGF3 map still doesn't boot HIRESTEX. but original GF3 Has 6 map things i mean (THINGS,LINEDEFS,SIDEDEFS,VERTEXES,SECTORS and BEHAVIOR), your have 8 map things with markers maybe i can do the TGF3 Arena like you did but:
1.how long must be the linedefs (96,128?)
2.which game you opened it (Doom 2, Skulltag in hexen format?)

thats my opinion but i'm at 1st option now.