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Author Topic: [Game Mode] Bot Apocalypse  (Read 41575 times)

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November 18, 2011, 01:53:11 PM
Reply #15

Offline SickSadWorld

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Re: [Game Mode] Bot Apocalypse
« Reply #15 on: November 18, 2011, 01:53:11 PM »
Quote from: "FCx"
the possibility of adding a Blacklist System.

What's that?
After being selected as bot leader, that player cannot be selected again for the next 3 rounds (that number can be changed by server command).
Why blacklist might be a good idea?
Sometimes Player 1 is always selected as bot leader and the poor Player 2 hasn't been selected since he joined the server
Which mod appies this?
Who Dun It. To prevent a player is selected as murderer several times (sadly WDI is closed code).

That's a good idea. Within the context of 'random selection' there always exist the probability, however small, of selecting the same person multiple times in a row. I know how WDI avoids this conceptually and the concept I arrived at independently is really similar but also takes what they do a step further. It isn't in the latest release posted because I need to stress test its stability.

Also in the queue for the next version are
    Improved single player support
     Improved bot AI

I'd like to keep the focus of the core game that's there now. The testers and I have been pretty pleased at the gameplay of the latest release here. Feel free to continue to post suggestions here with the core gameplay focus in mind, though.

November 26, 2011, 02:47:55 AM
Reply #16

Offline SaviorSword

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Re: [Game Mode] Bot Apocalypse
« Reply #16 on: November 26, 2011, 02:47:55 AM »
Small suggestion, at the moment the only bots that this mod picks are just a few but not all the bots. Ya should add all of them into the list, so that if this and (KY/YD) classes are ever combined, we can see all the classes used instead of the select few bots/"class".

November 26, 2011, 09:14:56 AM
Reply #17

Offline SickSadWorld

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Re: [Game Mode] Bot Apocalypse
« Reply #17 on: November 26, 2011, 09:14:56 AM »
Quote from: "SaviorSword"
Small suggestion, at the moment the only bots that this mod picks are just a few but not all the bots. Ya should add all of them into the list, so that if this and (KY/YD) classes are ever combined, we can see all the classes used instead of the select few bots/"class".

Yeah, ok that's reasonable. Having classes associated with bots makes this somewhat important.

The one thing I might take care to do is making sure not to include things like Megaman in the bot list. Megaman, Protoman, Roll and maybe some others kinda doesn't make sense to have "going rogue". The robot masters definitely though. Having said that, Roll is in there now but not for any specific purpose; just to show some contrast/ humor in the bot choices. Can someone provide some "in-universe" explanation to include Megaman et. al in the bot army possibility list? I'm open to it, I just can't think of how it would make sense myself.

Maybe we can open a discussion on skin changing. In a much earlier version I had a method to change skin on the bot leader to match the bot army; one of the tactical elements that I enjoyed playing this with real people was the camouflage element. I have yet to consider a method to store what the skin currently is to reset to later. The current algorithm I have on the shelf allows you to change the skin, but not "change back" to what it was. As such, I decided not to go with it but I'm open to be persuaded to add this back in.

November 26, 2011, 11:48:04 PM
Reply #18

Offline Messatsu

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Re: [Game Mode] Bot Apocalypse
« Reply #18 on: November 26, 2011, 11:48:04 PM »
Quote from: "SickSadWorld"
Can someone provide some "in-universe" explanation to include Megaman et. al in the bot army possibility list?
I can't think of an in-universe reason to fight 15 Metal men or Centaur men so....um.....yea.

November 27, 2011, 02:16:11 AM
Reply #19

Offline Korby

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Re: [Game Mode] Bot Apocalypse
« Reply #19 on: November 27, 2011, 02:16:11 AM »
Same reason there were Gutsman clones in the first game.

Also, "Megaman?" could be a viable explanation, or even Roboenza.

November 27, 2011, 02:30:58 AM
Reply #20

Offline Copy Robot

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Re: [Game Mode] Bot Apocalypse
« Reply #20 on: November 27, 2011, 02:30:58 AM »
Best explanation:
Copy Robots  :cool: since Powered Up seems to show Wily has multiple of them
The end.

November 29, 2011, 01:35:18 AM
Reply #21

Offline Tesseractal

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Re: [Game Mode] True Bot Apoc
« Reply #21 on: November 29, 2011, 01:35:18 AM »
Although Sick provides an "explanation" from a sort of theatrical view, I prevent a more pragmatic one: The bot stats for Mega Man, Roll, etc. are rather poor in comparison to the rest of the bots. (House robots don't have good combat skills, I guess.) If those bots are included it'll put the leader at a natural disadvantage.

(click to show/hide)

January 26, 2012, 02:51:52 AM
Reply #22

Offline SickSadWorld

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Re: [Game Mode] Bot Apocalypse
« Reply #22 on: January 26, 2012, 02:51:52 AM »
bump for v2c

January 26, 2012, 03:06:42 AM
Reply #23

Offline HD_

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Re: [Game Mode] Bot Apocalypse
« Reply #23 on: January 26, 2012, 03:06:42 AM »
So wait, was the Bot AI improved or not?

If it is, I'd play it just for that.

/me downloads

January 26, 2012, 09:51:51 PM
Reply #24

Offline xColdxFusionx

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Re: [Game Mode] Bot Apocalypse
« Reply #24 on: January 26, 2012, 09:51:51 PM »
Quote from: "Human Destroyer"
So wait, was the Bot AI improved or not?

If it is, I'd play it just for that.

/me downloads

Sounds like the "improved AI" is more for managing weapons. Bots will still be dumb as bricks movement/attack-wise.

And this may never change, since it's pretty much impossible to make a botscript due to the Skulltag dev team losing all their bot stuff.

February 11, 2012, 12:07:37 AM
Reply #25

Offline SickSadWorld

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Re: [Game Mode] Bot Apocalypse
« Reply #25 on: February 11, 2012, 12:07:37 AM »
Updated file hosting with Dogsoft mirror (indexable by wadseeker)

Back up and running!

March 08, 2013, 03:05:36 PM
Reply #26

Offline ChaoticChao

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Re: [Game Mode] Bot Apocalypse
« Reply #26 on: March 08, 2013, 03:05:36 PM »
Would this work with classes? If so, that would be a struggle

March 08, 2013, 04:06:18 PM
Reply #27

Offline xColdxFusionx

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Re: [Game Mode] Bot Apocalypse
« Reply #27 on: March 08, 2013, 04:06:18 PM »
I believe it does; it summons pretty much any bot that doesn't have a space in its name (iirc), so Classes Bot Apoc should work.

I know Mess is/was working on CSCC Bot Apocalypse; now THAT will be a sight to see.