Advanced Search

Author Topic: [Game Mode] Duel Queue in Deathmatch  (Read 6473 times)

0 Members and 1 Guest are viewing this topic.

January 24, 2012, 06:55:12 PM
Read 6473 times

Offline SickSadWorld

  • MM8BDM MM8 Contributor
  • ****
  • Date Registered: December 03, 2010, 07:35:28 AM

    • View Profile
[Game Mode] Duel Queue in Deathmatch
« on: January 24, 2012, 06:55:12 PM »
DUEL QUEUE IN DEATHMATCH

http://doom.dogsoft.net/download.php?f= ... ue-v1e.zip | File Size: 1.27 KB

This is just a small wad that creates a rudimentary Duel queue when in Deathmatch mode (due to some supposed issues with actual duel in skulltag at the time of this writing).

Just set up a 2 player/ 32 spectator Deathmatch server with this wad and the person who loses will automatically be made to spectate. Works best with actual players and up to one bot and other players. More than one bot has them joining too quickly in succession but nevertheless still works if you can get in the join queue between them.

This is a lightweight, portable wad that should be compatible with your favorite modifications.

January 25, 2012, 12:55:48 AM
Reply #1

Offline SickSadWorld

  • MM8BDM MM8 Contributor
  • ****
  • Date Registered: December 03, 2010, 07:35:28 AM

    • View Profile
Re: [Game Mode] Duel Queue in Deathmatch
« Reply #1 on: January 25, 2012, 12:55:48 AM »
This wad needs

Code: [Select]
sv_maxclientsperip 1

Because player index is shared across clients. Think of if you join a server with 2 clients on the same machine and you attempt to call a vote kick from one client to the other. It doesn't work. This mod suffers from the same limitation, which is a Skulltag limitation.

It's probably a good idea to enforce this for Duel anyway, as dual clienting to coop spy your opponent is a known exploit.

February 07, 2012, 08:58:50 PM
Reply #2

Offline HD_

  • Standard Member
  • Date Registered: November 13, 2011, 01:44:40 AM

    • View Profile
Re: [Game Mode] Duel Queue in Deathmatch
« Reply #2 on: February 07, 2012, 08:58:50 PM »
Slight bump, but if someone could Mediafire this, it would be appreciated.

February 07, 2012, 09:01:43 PM
Reply #3

Offline Red

  • Standard Member

  • man is the animal
  • Date Registered: March 13, 2011, 02:47:45 PM

    • View Profile
Re: [Game Mode] Duel Queue in Deathmatch
« Reply #3 on: February 07, 2012, 09:01:43 PM »

February 07, 2012, 09:10:37 PM
Reply #4

Offline HD_

  • Standard Member
  • Date Registered: November 13, 2011, 01:44:40 AM

    • View Profile
Re: [Game Mode] Duel Queue in Deathmatch
« Reply #4 on: February 07, 2012, 09:10:37 PM »
Tank you! :D

EDIT: Is it possible to make it so the queue stays between stages. Otherwise, it starts to cause flame wars oh dear.

February 11, 2012, 12:16:33 AM
Reply #5

Offline SickSadWorld

  • MM8BDM MM8 Contributor
  • ****
  • Date Registered: December 03, 2010, 07:35:28 AM

    • View Profile
Re: [Game Mode] Duel Queue in Deathmatch
« Reply #5 on: February 11, 2012, 12:16:33 AM »
This wad is now hosted on Dogsoft for your Wadseeker needs (Mediafire links can remain)

v1f is in the next upload queue

April 12, 2012, 11:53:09 PM
Reply #6

Offline -RanRan

  • Warrior
  • *
  • Date Registered: January 02, 2011, 07:12:13 AM

    • View Profile
    • http://www.youtube.com/user/MizoretiRandemz?feature=mhum
Re: [Game Mode] Duel Queue in Deathmatch
« Reply #6 on: April 12, 2012, 11:53:09 PM »
Quote from: "SickSadWorld"
This wad is now hosted on Dogsoft for your Wadseeker needs (Mediafire links can remain)

v1f is in the next upload queue

We need to fix Duel. But, this will do for now. We need more Duel in this community. The amount of servers that ignore vanilla is sickening.