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Author Topic: [TUTORIAL] Creating new skins for MM8BDM  (Read 191788 times)

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July 14, 2013, 09:03:59 PM
Reply #300

Offline ZeStopper

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #300 on: July 14, 2013, 09:03:59 PM »
Quote from: "Lio"
You can't. You could add a music file to the skin replacing an already existing track, but it would play regardless of the skin being used.

You'd need to create a custom class for the skin or something similar with a few ACS scripts.
You could just make it as a taunt. A very loooooooooooooooooooong taunt.

July 15, 2013, 11:13:42 PM
Reply #301

Offline Superjustinbros

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #301 on: July 15, 2013, 11:13:42 PM »
I keep getting the "can't start because MSVCR71.dll is missing". What would I have to do to get the file and open SLumpEd?

July 15, 2013, 11:28:57 PM
Reply #302

Offline Kapus

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July 15, 2013, 11:34:15 PM
Reply #303

Offline *Alice

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #303 on: July 15, 2013, 11:34:15 PM »
Kapus, there is a better way.

MSVCR dlls are part of the Visual C++ redistributable packages. It is a better idea to grab the whole thing they are a part of and do it straight from Microsoft themselves.

You probably need this:
http://www.microsoft.com/en-us/download/details.aspx?id=14632 if you use 64-bit
http://www.microsoft.com/en-us/download/details.aspx?id=5555 if you use 32-bit

July 16, 2013, 02:16:40 AM
Reply #304

Offline Kapus

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #304 on: July 16, 2013, 02:16:40 AM »
That's convenient, yes.

Thanks.

July 19, 2013, 09:22:50 PM
Reply #305

Offline Psych

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #305 on: July 19, 2013, 09:22:50 PM »
So, when I open up SlumpEd and load my PNG files into the newly-made sprites folder, all of the sprites appear upside-down, and I don't know how to fix them. They weren't like that beforehand.

August 06, 2013, 12:57:28 AM
Reply #306

Offline Dusty

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #306 on: August 06, 2013, 12:57:28 AM »
So I cant seem to get the file since I have an upgraded package, meaning I can't get slumped to work, and the new one, Slade actually requires doom in the first place which I don't have.... so looks like I may be out of making skins period =T

also probably doesn't help that i'm Windows 8

August 06, 2013, 12:58:54 AM
Reply #307

Offline Ivory

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #307 on: August 06, 2013, 12:58:54 AM »
Um, what? Slade3 doesn't require doom.

August 07, 2013, 12:14:47 AM
Reply #308

Offline Dusty

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #308 on: August 07, 2013, 12:14:47 AM »
yeah anytime I tried opening it it wanted me to set up the directory where doom.exe was.

August 07, 2013, 12:52:56 AM
Reply #309

Offline Ivory

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #309 on: August 07, 2013, 12:52:56 AM »
Are you using Slade3? I never touched the other Slades, but of all my times downloading Slade3, not once did it ever ask me where Doom was located... nonetheless a .exe program.

August 16, 2013, 09:17:22 AM
Reply #310

Offline CopyMan

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #310 on: August 16, 2013, 09:17:22 AM »
I've created a Sega Genesis Megaman as a skin! :mrgreen:

August 22, 2013, 01:17:43 AM
Reply #311

Offline CopyMan

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #311 on: August 22, 2013, 01:17:43 AM »
Help me! My error is bad frame sectors! what do i do?

August 22, 2013, 01:39:47 AM
Reply #312

Offline ZeStopper

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #312 on: August 22, 2013, 01:39:47 AM »
You move it, I guess.

Don't be double posting, sonny.

August 23, 2013, 01:11:20 PM
Reply #313

Offline Lagman

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #313 on: August 23, 2013, 01:11:20 PM »
When you're making a custom skin do you need it to be PROM or does it have to be something different...

August 23, 2013, 01:16:49 PM
Reply #314

Offline Lio

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #314 on: August 23, 2013, 01:16:49 PM »
It has to be something unique to your skin, or else it will conflict with other skins with the same file names.