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Author Topic: Ghouls vs Humans NES  (Read 78988 times)

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February 04, 2013, 01:11:45 PM
Reply #105

Offline Russel

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Re: Ghouls vs Humans NES
« Reply #105 on: February 04, 2013, 01:11:45 PM »
I literally tried to update this to work with v3a more cleanly last night...unfortunately, I didn't realize how much of a chore it was going to be and couldn't figure out where in hell I should start.

The only thing working now to my knowledge is pain states...and even then the updates are fragmented and incomplete.
In other news, Ghostbuster's Yurei weapon might actually do its labeled task.
...and I think that's really all I have to report...in short, not all that much progress at all; sorry.

February 04, 2013, 03:44:11 PM
Reply #106

Offline tsukiyomaru0

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Re: Ghouls vs Humans NES
« Reply #106 on: February 04, 2013, 03:44:11 PM »
Didn't mention, but you might want to look into the ACS for scripts that loops indefinitely per player or scripts that may be clashing. If I recall, one of early experiences I had after Zandronum migration resulted in complete crash of Zandronum (Beyond "Very Fatal Error")

May 13, 2013, 12:15:37 AM
Reply #107

Offline cosmos5000

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Re: Ghouls vs Humans NES
« Reply #107 on: May 13, 2013, 12:15:37 AM »
please remove the yuri and creeper scary screens :cry:

May 13, 2013, 12:19:55 AM
Reply #108

Offline SmashTheEchidna

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Re: Ghouls vs Humans NES
« Reply #108 on: May 13, 2013, 12:19:55 AM »
Hahahano. I don't see that happening anytime soon.

May 13, 2013, 12:24:38 AM
Reply #109

Offline Lio

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Re: Ghouls vs Humans NES
« Reply #109 on: May 13, 2013, 12:24:38 AM »
You can actually replace the images with blank ones yourself. Or at least, I think you can, since you could in the original GvH.

May 13, 2013, 12:47:48 AM
Reply #110

Offline Tfp BreakDown

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Re: Ghouls vs Humans NES
« Reply #110 on: May 13, 2013, 12:47:48 AM »
I want to ask on how is the progress on the next version is going and what are the buffs and nerfs for the classes. and may I suggest some imagery for yurei? (some examples being 8-bit versions of Majora's mask moon and elegy of emptiness link staue and the bnd logo?)

Also

(click to show/hide)

May 13, 2013, 01:17:01 AM
Reply #111

Offline tsukiyomaru0

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Re: Ghouls vs Humans NES
« Reply #111 on: May 13, 2013, 01:17:01 AM »
Quote from: "Tfp BreakDown"
I want to ask on how is the progress on the next version is going and what are the buffs and nerfs for the classes. and may I suggest some imagery for yurei? (some examples being 8-bit versions of Majora's mask moon and elegy of emptiness link staue and the bnd logo?)

Also

(click to show/hide)

You forgot Cacodemon, which is a junk class.

May 13, 2013, 01:37:55 AM
Reply #112

Offline Tfp BreakDown

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Re: Ghouls vs Humans NES
« Reply #112 on: May 13, 2013, 01:37:55 AM »
I don't really have anything against caco but I agree with those who says he needs a buff.
I said that only due to the fact that those three classes are ( with today's experiance) the most spammed. And truly need a nerf. ( well maybe not marine, it's just that damn machine gun.)

May 13, 2013, 01:46:10 AM
Reply #113

Offline Russel

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Re: Ghouls vs Humans NES
« Reply #113 on: May 13, 2013, 01:46:10 AM »
I apologize for the long update cycle...I have sort of lost interest in this mod. (along with...90% of my other mods. oh MAN I need to spread myself less thin...)
I will work on it when I get the chance.

May 13, 2013, 01:47:32 AM
Reply #114

Offline xColdxFusionx

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Re: Ghouls vs Humans NES
« Reply #114 on: May 13, 2013, 01:47:32 AM »
Quote from: "cosmos5000"
please remove the yuri and creeper scary screens :cry:

...You must be new here. Welcome to GvH!

But yeah, as Lio said, you could just make a mod to replace them yourself. Other than that, they're not going anywhere anytime soon.

May 13, 2013, 03:23:19 AM
Reply #115

Offline tsukiyomaru0

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Re: Ghouls vs Humans NES
« Reply #115 on: May 13, 2013, 03:23:19 AM »
Quote from: "xColdxFusionx"
Quote from: "cosmos5000"
please remove the yuri and creeper scary screens :cry:

...You must be new here. Welcome to GvH!

But yeah, as Lio said, you could just make a mod to replace them yourself. Other than that, they're not going anywhere anytime soon.
At most, I think a good "CL_DisableJumpScares" CVAR could do the job, even for old players, for they may get tired/bored after being flashed with them for a long period.

May 13, 2013, 04:13:02 AM
Reply #116

Offline Reidakk

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Re: Ghouls vs Humans NES
« Reply #116 on: May 13, 2013, 04:13:02 AM »
I don't get why people whine about Sjas when humans theirselves are essentially overpowered. Some of them (like the marine) have near hitscan weapons and the ones that don't still get fast projectiles. The ghouls have the exact opposite and they have to stick to their targets like parasites to score a hit which leaves them vulnerable to the incoming bullet hell and they have to be in a constant dodging and see if they actually score a single hit before they die. Don't bother pointing me out how pretty much all of them have a 1HKO because humans can just stay away and spam their long range weapons all they want cause most probably their target is bound to die sooner or later. In a nutshell if you get killed by a ghoul spam harder.

May 13, 2013, 04:19:06 AM
Reply #117

Offline SmashTheEchidna

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Re: Ghouls vs Humans NES
« Reply #117 on: May 13, 2013, 04:19:06 AM »
Pretty much every class is overpowered actually. It's just that Sjas and Yurei are two of the most notable ones. Also Sjas is annoying as heck, OP or not, to deal with.

On the humans side, the most OP has to go to Ghost Buster.

May 13, 2013, 04:31:09 AM
Reply #118

Offline Reidakk

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Re: Ghouls vs Humans NES
« Reply #118 on: May 13, 2013, 04:31:09 AM »
Quote from: "Gizmo The Cat"
Pretty much every class is overpowered actually. It's just that Sjas and Yurei are two of the most notable ones. Also Sjas is annoying as heck, OP or not, to deal with.

On the humans side, the most OP has to go to Ghost Buster.

I don't think you clearly read what I wrote. Humans have long range weapons, the ghouls don't and they need to stick to you to hit you. With their advantage the human team can just run and shoot to keep the ghouls at bay.

May 13, 2013, 04:43:54 AM
Reply #119

Offline Kapus

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Re: Ghouls vs Humans NES
« Reply #119 on: May 13, 2013, 04:43:54 AM »
Most of the ghoul's weapons are near instant kill, though. I know you said not to bring it up, but staying away isn't as easy as it sounds for the humans, as a lot of the ghouls are decently fast and some of them (Yurei and Creeper) are often hard to spot.

Either way, The biggest problem I see with Sjas is that he has infinite flight and therefor can seriously stall matches in some of the larger maps.