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Author Topic: Mapping Event - Dual Mapping!  (Read 19470 times)

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June 12, 2014, 04:34:21 AM
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Offline Knux

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Mapping Event - Dual Mapping!
« on: June 12, 2014, 04:34:21 AM »
This mapping event is all about two people working together to build a small Deathmatch map, using one set of textures each. Only one of the team members needs to know how to use Doom Builder 2/GZDoom Builder, in which case, the other person would draw areas that go in the map (with pencil and paper, or Paint, or whatever tool is better).

The goal of this mapping event is threefold: to allow a chance for the Proto Man medal outside of just October and December, to create a pack of small maps by and for the community, and to have fun, of course.

That said, there are some guidelines to follow:

1. The size of the map must not exceed 3072x3072 units in playable area space. Use Skulltag (Doom in Hexen) or UDMF as preferred. Should be built towards Deathmatch.

2. Before creating the map, each participant in a duo must select a texture set. Create the map using these two texture sets. A third one is allowed if both members agree on it. Skyboxes have no texture limit. Also, you donít need to use all the textures in your sets chosen.

3. Because of having to determine how many texture sets were used, and as much as I like custom textures, they cannot be allowed for this event. Though if successful, the pack will definitely allow them. To be specific, no custom anything other than music is allowed.

4. To have some variety in looks, textures may not be repeated more than three (3) times across teams. For example, if three teams have Bomb textures in their chosen sets, Bomb textures cannot be used by a fourth team.

5. Evidence must be provided by each duo of participants that there was a more or less equal amount of work done. Words are cheap, so a screenshot of the map wireframe identifying who did which area should be good enough.

6. We reserve the right to refuse maps that arenít up to snuff, although this probably shouldnít be happening.

7. Entries will be accepted until July 35, 2014, meaning you all have three weeks!... almost. I won't be accepting things at the very last minute, so be fairly diligent.

8. Because there's no telling for real if partners outside the forum exist, please pair up with someone from the forums. Anybody could easily make an excuse and say they're teaming up with someone who's not a forum member, and actually be doing a map by themselves. Can't have that, sorry.

As said before, all accepted entries will receive the MM8BDM Extender medal!

This is not a competition, but we will still be judging for the best map overall, and the winners will get to name the map pack. If the event is successful enough to make said pack, that is! Within limitations, such as lewd stuff not being allowed. Finally, the judges for that small aspect will be King Dumb, SickSadWorld and myself, but all map submissions go in my PM Inbox, so send them that way.

If youíre fine with all that, go look for a buddy and sign up in this thread! Please use this format:

Team: Username and username
Chosen textures: 1, 2 (and 3?), where the numbers are tilesets chosen.


Participants:
(click to show/hide)

June 12, 2014, 04:48:41 AM
Reply #1

Offline fortegigasgospel

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Re: Mapping Event - Dual Mapping!
« Reply #1 on: June 12, 2014, 04:48:41 AM »
I'll join, if someone  wants to team up with me. Just im me somewhere if you do.

June 12, 2014, 10:44:35 AM
Reply #2

Offline LlamaHombre

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Re: Mapping Event - Dual Mapping!
« Reply #2 on: June 12, 2014, 10:44:35 AM »
SMAAAAAAAAASH
I'll sign up but I'll hold out on a partner for the time being.
I'll let you know when that changes. ;)

June 12, 2014, 11:47:08 AM
Reply #3

Offline Hallan Parva

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Re: Mapping Event - Dual Mapping!
« Reply #3 on: June 12, 2014, 11:47:08 AM »
LAAAAAMMMMMMMMMMMMMM

I like the texture limitations, but it would be kind of ridiculous to stick to just two tilesets considering how limited some of the stages are (Air Man) compared to others (King Tower). Even with a simple, straightforward map like Burnin' Buttocks, I still had to use a couple of outside textures (Flame Man's metal tiles) to have everything tie in nicely. Having that third tileset available really helps things out.

Llama and I will be signing up as the Battle Brothers dynamic duo. We still need to pick textures though.

June 12, 2014, 09:14:33 PM
Reply #4

Offline Knux

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Re: Mapping Event - Dual Mapping!
« Reply #4 on: June 12, 2014, 09:14:33 PM »
Using team names sounds like a cool idea, and we can do it that way for whoever wants it! Remember to use the format provided for signing up, though.

June 13, 2014, 12:29:48 AM
Reply #5

Offline Gummywormz

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Re: Mapping Event - Dual Mapping!
« Reply #5 on: June 13, 2014, 12:29:48 AM »
This is for standard deathmatch right? It doesn't explicitly state what mode the maps are for...

June 13, 2014, 12:55:24 AM
Reply #6

Offline Kapus

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Re: Mapping Event - Dual Mapping!
« Reply #6 on: June 13, 2014, 12:55:24 AM »
I've worked together with Yuri to make maps in the past, and I think it'd be great to team up with her again this time. However, when we teamed up, Yuri rarely did any work relating to the layout. Instead she would put all of her work into polishing, decorating and cleaning the map to make it look as nice as possible, whereas I would do the main layout structure. Is this a sufficient amount of work for both sides, or is Yuri going to have to do more? I know it may not sound like much here, but the work Yuri does has REALLY made a difference in making our maps look pretty and interesting instead of being rather bland.

June 13, 2014, 02:13:11 AM
Reply #7

Offline SickSadWorld

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Re: Mapping Event - Dual Mapping!
« Reply #7 on: June 13, 2014, 02:13:11 AM »
Quote from: "Kapus"
I've worked together with Yuri to make maps in the past, and I think it'd be great to team up with her again this time. However, when we teamed up, Yuri rarely did any work relating to the layout. Instead she would put all of her work into polishing, decorating and cleaning the map to make it look as nice as possible, whereas I would do the main layout structure. Is this a sufficient amount of work for both sides, or is Yuri going to have to do more? I know it may not sound like much here, but the work Yuri does has REALLY made a difference in making our maps look pretty and interesting instead of being rather bland.

IMO yes as long as Yuri and yourself each select a tileset, but will defer official answer to Knux

June 13, 2014, 03:10:33 AM
Reply #8

Offline Knux

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Re: Mapping Event - Dual Mapping!
« Reply #8 on: June 13, 2014, 03:10:33 AM »
Yuri would still need to come up with layout pieces, no ifs or buts. It's one of the main guidelines for this.

June 13, 2014, 03:59:04 AM
Reply #9

Offline Yuri Sakazaki

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Re: Mapping Event - Dual Mapping!
« Reply #9 on: June 13, 2014, 03:59:04 AM »
That's fair enough, I'm no stranger to coming up with layout pieces.

June 13, 2014, 04:28:08 PM
Reply #10

Offline Doctor Jughu

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Re: Mapping Event - Dual Mapping!
« Reply #10 on: June 13, 2014, 04:28:08 PM »
I like to sign up
well if any duo likes a Idea guy  :mrgreen:






bees

June 15, 2014, 07:47:35 PM
Reply #11

Offline Linnie

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Re: Mapping Event - Dual Mapping!
« Reply #11 on: June 15, 2014, 07:47:35 PM »
Hmm, just saw this, I have interest in it. Jughu, you need a partner?

June 15, 2014, 10:12:23 PM
Reply #12

Offline <geminibro>

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Re: Mapping Event - Dual Mapping!
« Reply #12 on: June 15, 2014, 10:12:23 PM »
Joining!

June 16, 2014, 12:23:07 AM
Reply #13

Offline Jakeinator

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Re: Mapping Event - Dual Mapping!
« Reply #13 on: June 16, 2014, 12:23:07 AM »
Using the actual format Knux gave because we're official like that  :ugeek:

Team: Jakeinator and LordDamager
Chosen textures: Dorkman Castle, Stone man, and possibly something like sword man or ground man, not completely sure yet.

June 16, 2014, 10:38:40 AM
Reply #14

Offline Doctor Jughu

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Re: Mapping Event - Dual Mapping!
« Reply #14 on: June 16, 2014, 10:38:40 AM »
Quote from: "Linnie"
Hmm, just saw this, I have interest in it. Jughu, you need a partner?

sure!