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Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 201997 times)

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October 09, 2015, 09:45:06 AM
Reply #135

Offline LlamaHombre

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #135 on: October 09, 2015, 09:45:06 AM »
Quote from: "Stardust"
(you should change one of these dust crushers into something else btw they're literally next to each other - but nice screenshot)

Will swap the left one with the Needle Cannon you see peeking off to the left.

October 09, 2015, 11:58:04 PM
Reply #136

Offline Superjustinbros

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #136 on: October 09, 2015, 11:58:04 PM »
That Tornadoman map is sexy. I love how all the tiles change color when the weather changes without any transparency effects. I'm also guessing there are occasional clouds on the map?

I'm still hoping for a Winter 2015/early 2016 release.

October 13, 2015, 03:50:55 AM
Reply #137

Offline CopShowGuy

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #137 on: October 13, 2015, 03:50:55 AM »
So very pretty.

October 14, 2015, 06:44:21 AM
Reply #138

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #138 on: October 14, 2015, 06:44:21 AM »
Do the weather changes actually do something (you don't need to specify what, if yes), or are they purely aesthetic? Either way, it looks pretty cool.

October 14, 2015, 09:49:38 AM
Reply #139

Offline LlamaHombre

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #139 on: October 14, 2015, 09:49:38 AM »
They don't do anything from a gameplay perspective, but they're special in their own right.
Anyone ever play Mario Kart 8? Weather's gonna work kinda like the Animal Crossing stage from that game, where it selects one of three presets every time the game rolls it. The layout remains identical, so any path you take in one preset will be retraceable 1-to-1 in another one.
I understand weather is a traumatic subject for some people so I'm really glad this question was asked so that I could ease some people's anxieties.
tl;dr yes it's aesthetic but it's fancy and better than cloud man or bright man

I'm stoked about all the positive reception though. I'm really proud of this map so I hope it delivers to your highest expectations!

October 16, 2015, 01:22:14 AM
Reply #140

Offline Superjustinbros

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #140 on: October 16, 2015, 01:22:14 AM »
Quote from: "LlamaHombre"
Anyone ever play Mario Kart 8? Weather's gonna work kinda like the Animal Crossing stage from that game, where it selects one of three presets every time the game rolls it. The layout remains identical, so any path you take in one preset will be retraceable 1-to-1 in another one.

in MK8 the weather wasn't just aesthetic; it altered some of the hazards in the track (like in the tree area before the first jump), especially in Winter where the entire track became slippery.

But at least here we won't get dumb situations like that.

November 01, 2015, 09:29:36 AM
Reply #141

Offline Stardust

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #141 on: November 01, 2015, 09:29:36 AM »
Sorry for the bump, I have a question that might interest other persons as well
Will there be a lot of modifications for the code? (Excluding the new MM9 weapons)
By that I mean, will the ACS files such as GLOBAL or WEPACS, or the SBARINFO files, be heavily modified from v4c to v5a? I'm asking this because it's for compatibility for mods and such - if updating a v4c mod for v5a going to be long and/or mandatory for it to work correctly.

November 01, 2015, 12:22:59 PM
Reply #142

Offline Korby

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #142 on: November 01, 2015, 12:22:59 PM »
While not everything's set in stone yet, there will likely be modifications to ACS that require updates from modders.

November 02, 2015, 10:21:23 PM
Reply #143

Offline Carprillo

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #143 on: November 02, 2015, 10:21:23 PM »
Wow. Been a while since I was here, but I must say this all looking VERY NICE.

Keep up the good work!

November 03, 2015, 03:15:26 PM
Reply #144

Offline meGAMEr

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #144 on: November 03, 2015, 03:15:26 PM »
Yeah it will be great project. But informations is not enough. We dont know "is it almost ending" or "needs more work" Cause of that we cant catch up the improvements. If you inform us sometimes we will be apprieceate that

November 03, 2015, 06:09:20 PM
Reply #145

Offline Korby

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #145 on: November 03, 2015, 06:09:20 PM »
I'm not quite sure what you're saying. Could you try to be a little more clear?
Are you saying that KD and I should give a rough percentage of the completion of the expansion?
If so, then we won't be doing that. It'll be done when it's done, and giving any sort of timeframe generally leads to disappointment.

November 03, 2015, 11:28:24 PM
Reply #146

Offline Carprillo

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #146 on: November 03, 2015, 11:28:24 PM »
True that.

November 09, 2015, 03:43:41 AM
Reply #147

Offline Insidasigma

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #147 on: November 09, 2015, 03:43:41 AM »
Wow... this looks great, I can't wait to spend even more time playing this version. Hopefully my computer can render it  :lol:

November 15, 2015, 10:32:41 PM
Reply #148

Offline ContraZombie4

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #148 on: November 15, 2015, 10:32:41 PM »
We all know after the "Megaman 9" Expansion in version 5, the most likely route to go next is "Megaman 10" for Version 7. But what after that? Fan games, most likely. I mean, if Capcom doesn't release a new classic Megaman game after Version 6 is released what will Version 7 use?

I bet they'll use "Street Fighter X Megaman" personally, but there are other fan games that have obtained major popularity too. Like "Megaman Unlimited". It'd be pretty neat, the final boss would be the (EXTREME SPOILERS) Zero Prototype you are forced to lose against in the end of the game. (END SPOILERS) But I wonder how the Cutstuff team would implement the fight.

But if they DON'T use the fan games, even "Street Fighter X Megaman" (because Capcom has donned official support over making their own game.) & they still haven't pushed out a new Classic-Series game. What then?

November 15, 2015, 10:48:34 PM
Reply #149

Offline Ceridran

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I hear Unlimited is trash.
« Reply #149 on: November 15, 2015, 10:48:34 PM »
I believe Megaman V will be tackled after 10, being the last expansion, and that fangames will be ignored. I'm sure Cutstuff will already be moving on to new game projects before that's done, and attracting a new crowd of people.