Mega Man 8-bit Deathmatch > Tutorial Collection

[TUTOR] Doombuilder and You: Mapping Essentials 20XX

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Rozark:

--- Quote from: Plasma303 on August 09, 2019, 02:23:59 AM ---I have everything configured correctly as far as GZDoombuilder is concerned, but when I go to add things, there is no MM8BDM - Health/Pickups folder like in the screencaps in the tutorial. (click to show/hide)
--- End quote ---

My apologies for being late, somehow I overlooked this.
Make sure the version number of MM8BDM that you added is the most recent one; the one in the tutorial is set as an example and needs to be adjusted whenever a new version is released.

Rozark:
The year is 20XX.
I have updated the mapping tutorial to use GZDoombuilder and Slade.
I have revised earlier sections of the tutorial along with adding new ones, some of which are common topics that I get asked.
It is now a modular tutorial - if any other sections are to be added, with the exception of the first few chapters of "Core", they no longer require other sections to try and make sense.

Please warmly enjoy this gift.

RandomMan:
When I open GZ Doom Builder and go to the game configuration, I can select Zandronum: Doom 2 (UDMF) but the button to "Add resource..." is greyed out and unavailable.

EDIT: Resolved on my own. Don't mind me.

Rozark:
RUSSELCS has updated the resource pack for V6.
It uses the same pastebin/information link as before and the setup information is still the same, so all I'm doing here is making a notification that it has been updated.

Jumpy:
When starting a test of the map, it opens the MM8BDM launcher, which doesn't load me directly into my map. I don't know if there's some way to navigate to it, or if I'm doing something wrong when setting up testing parameters, but I can't seem to test my map because of this.

EDIT: Fixed it, had the "application" portion of testing settings set to mm8bdm.exe instead of zandronum. Sorry.

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