A new campaign style: Team Deathmatch. The player is joined by Mega Man and Bass to fight against King's Rebellion.
So quick question: what about the bots? Will Tengu and Astro keep their MM8 weapons as their Favorite Weapons, or will they get their MM&B weapons instead?Favorite weapons doesn't really do much, so those will probably stay as is.
Q: Will there be an intro stage?I have one thing to say-FireMet.
A: Yes, that is one of the planned stages.
I forget how Tengu Blade worked. Is there a way to make it different from Slash Claw if it worked that same way?
everything else is unlikely. Especially DOS.
Being joined by Mega Man and Bass makes for a 3-person team. Does this mean that the opposing team will also be 3 players?Haven't figured that out yet, you will probably be out numbered since the player is generally better than the bots. But we will test it out since having the bots on teams will be a different game than free for all.
Any plans on adding the missing MM7 stages? The tiles were all made, after all...Can't give away everything asked, but something will be done.
I forget how Tengu Blade worked. Is there a way to make it different from Slash Claw if it worked that same way?Weapons in general are still up in the air. They were by far the least developed part of the expansion and most of them had coding dating back to 2010.
This got to quick.I don't even understand what this means.
Seeing as it is the only official Megaman game expansion that has any progress that isn't a main game, yea, seems fitting to use it as the example.Quote from: "Ivory"everything else is unlikely. Especially DOS.
Everyone just HAS to use my expansion when it comes to this, don't they.
Think he means the topic was made quick.Quote from: "FTX"This got to quick.I don't even understand what this means.
Thats...nothing just forget it.Quote from: "FTX"This got to quick.I don't even understand what this means.
[*] A new campaign style: Team Deathmatch. The player is joined by Mega Man and Bass to fight against King's Rebellion.Wait so are Mega Man and Bass bots or are they P2 and P3 or something? I'm confused. :?
or are they P2 and P3 or somethingI'm not sure if this is even in the realm of "possible" but a co-op campaign mode with one player as Mega Man and the other as Bass?
In the campaign, will the Bass bot start out with Bass Buster?This. Perhaps it's about time that a variable for "Team Colors" becomes a thing, no?
Also, will the standard team colouring (Player, Mega Man and Bass are blue while the enemies are red) apply?
What in the world is perfect about Cutman of all maps, in terms of duel?
You need to only control Rolling Cutter and the map is almost entirely yours.
And it is so small that a skilled player with at least one weapon with at least half ammo can easily kill a respawning player before he/she can reach a strong weapon. (Atomic Fire is too slow and mashing the fire button does not do too much damage, Needle and Gemini do low damage, Napalm/Ice/Rolling Cutter/Air Shooter require you to climb a ladder, i.e. becoming an easy target).
Guess why it was only chosen TWICE in the last duel tournament.
I do love Flashman for duel, though.
Also Flashman is bad for duelingI only said Flash cause it was made as a duel map, as stated by Dr. Light pre-V3. As with Drill.notto bash your tastes. Opinions.
Quote from: "Tengu"Also Flashman is bad for duelingI only said Flash cause it was made as a duel map, as stated by Dr. Light pre-V3. As with Drill.notto bash your tastes. Opinions.
Quote from: "fortegigasgospel"Quote from: "Tengu"Also Flashman is bad for duelingI only said Flash cause it was made as a duel map, as stated by Dr. Light pre-V3. As with Drill.notto bash your tastes. Opinions.
If this is your excuse then Knight Man is perfect for duel since Dr. Light said that there too.
:ugeek:
Either way those were just context clues on the MMK
Quote from: "fortegigasgospel"Quote from: "Tengu"Also Flashman is bad for duelingI only said Flash cause it was made as a duel map, as stated by Dr. Light pre-V3. As with Drill.notto bash your tastes. Opinions.
If this is your excuse then Knight Man is perfect for duel since Dr. Light said that there too.
:ugeek:
Either way those were just context clues on the MMK
I'm thinking this time around do Duel oriented maps. On the smaller side for our 1v1ers out there. Huge maps like Shade and Knight aren't very suited for Duels, where smaller ones like Drill, Flash and Cut are perfect for it.Actually no, Light specifically said "this map is perfect for duels" and then "it is said a certain character may challenge you here" for Flash.
11 new stages: Intro, 8 Robot Masters, 2 Castle Stages.This means we will have Robot Museum, MMBAST and MMBTEN?! I wonder what will be their gimmick.
Astro Man was boring and unless weapons come out of a wall mural it's just a normal stageThey could also always do the raising/dropping floors for mixing and matching.
Trap floors I guess?Quote from: "SmashBroPlusB"Astro Man was boring and unless weapons come out of a wall mural it's just a normal stageThey could also always do the raising/dropping floors for mixing and matching.
Wow, this update seems to be moving pretty quickly. I'd have to assume that's because it was already a work in progress, correct?Well, v3 was also a WIP when it was announced. MM&B was already a custom expansion in the works when v4 was started, though, so we used all the materials and resources available to get a great head start.
Been close to 2 weeks since announcement, have a screenshot~!
(http://i.imgur.com/uPhGBeH.png)
Oh, so screenshots ahoy eh? Alright....here's the shiny new Lightning BoltIt works nicely with that filter(click to show/hide)
Needs more screenshots to impress me.Well then you have a long while to go to be impressed. As they are only giving out teasers. Don't expect them to give away everything before release.
Very nice screenshots! On one hand I'm glad the weapon colours are staying consistent, but on the other I'm a bit saddened at no "keeping colours closer to boss versions via using a mixture of Mega Man and Bass' weapon colours". (That was a mouthful huh?)That would means the weapons won't have neither Mega or Bass's colors... it would be completly original colors.
I'm expecting 3 more screenshots for proof.Quote from: "beta"Needs more screenshots to impress me.Well then you have a long while to go to be impressed. As they are only giving out teasers. Don't expect them to give away everything before release.
That would means the weapons won't have neither Mega or Bass's colors... it would be completly original colors.
I just want Bass Wave Burner because it's fuckin GREEN
GREEN FIRE, GUYS
GREEN
FIRE
I want green wave burner for a few reason.
1) meh another red and orange fire weapon.
2) more accurate to Burner man's own version.
3) Another green weapon (we only have 2 so far in core and 3 as copy vision (though black copy vision would be good too cause not a lot of weapons using that shade at all)
4) Green fire would make the weapon a bit more unique.
Unless you guys are hiding that you are really doing something similar to 2 where Forte's versions function slightly differently like one WB waves horizontally and the other vertically.
Quote from: "fortegigasgospel"I want green wave burner for a few reason.
1) meh another red and orange fire weapon.
2) more accurate to Burner man's own version.
3) Another green weapon (we only have 2 so far in core and 3 as copy vision (though black copy vision would be good too cause not a lot of weapons using that shade at all)
4) Green fire would make the weapon a bit more unique.
Unless you guys are hiding that you are really doing something similar to 2 where Forte's versions function slightly differently like one WB waves horizontally and the other vertically.
I Honestly hope not, It should function the same. One thing that I did not like about MM&B was that they had different colors, but as a result, I think the "right" colors were split between them. The only thing I see against having green as the color is, Burner man would not have his colors when he is himself. So they could do Red & orange with green flames...maybe, we shall see.
Keep up the great work team!
oh damn it I forgot I had that avatar when I wrote thatQuote from: "SmashBroPlusB"I just want Bass Wave Burner because it's fuckin GREEN
GREEN FIRE, GUYS
GREEN
FIRE
(http://img818.imageshack.us/img818/8049/5zdq.png)
Quote from: "Dark Phil"Quote from: "fortegigasgospel"I want green wave burner for a few reason.
1) meh another red and orange fire weapon.
2) more accurate to Burner man's own version.
3) Another green weapon (we only have 2 so far in core and 3 as copy vision (though black copy vision would be good too cause not a lot of weapons using that shade at all)
4) Green fire would make the weapon a bit more unique.
Unless you guys are hiding that you are really doing something similar to 2 where Forte's versions function slightly differently like one WB waves horizontally and the other vertically.
I Honestly hope not, It should function the same. One thing that I did not like about MM&B was that they had different colors, but as a result, I think the "right" colors were split between them. The only thing I see against having green as the color is, Burner man would not have his colors when he is himself. So they could do Red & orange with green flames...maybe, we shall see.
Keep up the great work team!
Bubbleman wouldn't have the right colors. Metalman wouldn't have the right colors. Quickman wouldn't have the right colors. Tomahawkman wouldn't have the right colors.
I'm fine with Green Burnerman in Vanilla.
I just want Bass Wave Burner because it's fuckin GREEN
GREEN FIRE, GUYS
GREEN
FIRE
and it doesn't make me want to puke from Fire Storm syndrome
Quote from: "fortegigasgospel"I'm expecting 3 more screenshots for proof.Quote from: "beta"Needs more screenshots to impress me.Well then you have a long while to go to be impressed. As they are only giving out teasers. Don't expect them to give away everything before release.
The other reason is because two weapon colors would then require you to memorize two separate color schemes for the same weapon in a game where the color scheme gives you a good idea of what you are up against.
memorize two separate color schemes for the same weapon in a game where the color scheme gives you a good idea of what you are up against.
the color scheme gives you a good idea of what you are up against.
Hold on! I had a brilliant idea! How about make it use colors based on PLAYERINFO_GENDER? 0 or 1, Mega Man's color. 2, Bass's color.Conglaturation!
I look forward to GroundMan.
Will his Drill form be used for walking?
As agreed with Dr. Light, all robots must be refitted with Mega Man's powers, to see which robot truly has the better design!
As agreed with Dr. Light, all robots must be refitted with Mega Man's powers, to see which robot truly has the better design!Reeeaaallly been wanting to bring this up.
It won't count due to being a spinoff. MM&B, while I believe it's a spinoff, is close enough to canon.
Wait, if MM8.5 is canon, and its database includes MMKs and Stardroids... Does it mean that RW5 and others are canon too?Quote from: "Ceridran"It won't count due to being a spinoff. MM&B, while I believe it's a spinoff, is close enough to canon.
MM8.5 is canon, as it was established by MM9. In fact, MM8.5 might be more canon than the Gameboy games at this point.
EDIT: And yes, Mr. X as a standalone character is a fan character.
Quote from: "MusashiAA"Wait, if MM8.5 is canon, and its database includes MMKs and Stardroids... Does it mean that RW5 and others are canon too?Quote from: "Ceridran"It won't count due to being a spinoff. MM&B, while I believe it's a spinoff, is close enough to canon.
MM8.5 is canon, as it was established by MM9. In fact, MM8.5 might be more canon than the Gameboy games at this point.
EDIT: And yes, Mr. X as a standalone character is a fan character.
All of the ones released in America are canon.No, they aren't.
There was a Mega Man game on the Sega Game Gear. And I am 99.9% sure that that game is nowhere near canon (even though it was licensed by Capcom).I highly doubt that Dr. Cossack's citadel exploding instead of Wily's Castle is going to be canon. If not, the reusage of previous Robot Masters and their stages from the NES games with no justifying reason unlike the Game Boy games.
Like I said earlier about weapon colors, it would probably be best to choose among Megaman's and Bass's weapon colors to avoid further repetitions as much as possible. Naturally, that means I'd love having green Wave Burner.
With the wave burner in mind, will we be unable to move while we shoot or will it be reworked akin to the BassBuster?You do realize Mega Man's wave burner allows him to move right? It was only Bass' wave burner that kept him in place.
Quote from: "ThePlayer"With the wave burner in mind, will we be unable to move while we shoot or will it be reworked akin to the BassBuster?You do realize Mega Man's wave burner allows him to move right? It was only Bass' wave burner that kept him in place.
Oh man, I don't think I remembered that detail. I have the GBA game right here, but nowhere to play it on. So, were there any other differences between Mega and Bass's RM weapons?Other than color and, in rare cases, sprite? Only the fact Mega Man can move while firing and Bass can't. Except Tengu Blade, which only allows attack movement as a dash/slide attack. Or so happened while I toyed with MM&B here.
How about this: all Light and Cossack bots get Mega Man's weapon colors. All Wily bots get Bass' weapon colors.The problem is they're Blue, Yellow and Red because it's team based. Unless I'm missing a detail here...
You mean the whole "confusing colors" and "hud-translation mismatch"? Yes, unless the check happened upon selection of the weapon.Quote from: "MusashiAA"How about this: all Light and Cossack bots get Mega Man's weapon colors. All Wily bots get Bass' weapon colors.The problem is they're Blue, Yellow and Red because it's team based. Unless I'm missing a detail here...
Oh right, it would still be the same problem as the gender colors suggested by Tsuki anyway. :|
DOS was US only release and is not canon.Quote from: "tsukiyomaru0"Quote from: "MusashiAA"Wait, if MM8.5 is canon, and its database includes MMKs and Stardroids... Does it mean that RW5 and others are canon too?
MM8.5 is canon, as it was established by MM9. In fact, MM8.5 might be more canon than the Gameboy games at this point.
EDIT: And yes, Mr. X as a standalone character is a fan character.
All of the ones released in America are canon.
Although MM&B2 might be considered canon too.
Yes, unless the check happened upon selection of the weapon.I'm completely unsure about what you're talking about here. >_>
Of anything, I sure hope Time and Oil's stages get reverted back to their v3A themes...In the spirit of keeping the game fresh, which is an actual goal, I support these suggestions!
Plant andFrostshould get stage redesigns
...In the spirit of keeping the game fresh, which is an actual goal, I support these suggestions!So, in the spirit of keeping the game fresh, you'd want to roll back to the crappier FC themes rather than the custom famitracked ones? I'm afraid I don't follow that logic.
No, I'm afraid the new ones grind my ears down to a pile of rape juice. In fact, I think they're total shit.Quote from: "Knux"...In the spirit of keeping the game fresh, which is an actual goal, I support these suggestions!So, in the spirit of keeping the game fresh, you'd want to roll back to the crappier FC themes
> crappier FC themes
Frost ManI crossed it out for a reason. I think it's fine as it is.
Quote from: "Knux"...In the spirit of keeping the game fresh, which is an actual goal, I support these suggestions!So, in the spirit of keeping the game fresh, you'd want to roll back to the crappier FC themes rather than the custom famitracked ones? I'm afraid I don't follow that logic.
Also I personally think Frost is FINE. I'll never understand the hate that map gets. Plant on the other hand is definitely due for a retooling.
I think the new Time and Oil themes are much worse than the old ones as well. They use too much effects and such that would not be possible in an 8-bit environment and Oil especially uses terrible instruments.
Heh, the PU theme is still FC......someone should hopefully be able to Famitrack that one soonish.
But they would never blend in no matter what. The entire composition of the tracks themselves do not fit the MM1 tracks.
I say just switch them to the MM1 boss theme, I mean that's what PU was trying to emulate anyway right? (unlike the themes of Time Man and Oil Man.)Don't count on it. The whole reason the PU theme was used in the first place was because I (and some others) hate the MM1 Boss theme. PU version did the song great justice in not being a repetitive mess. I'd rather replace the MM1 Boss theme with the PU version if anything. :ugeek: :ugeek: :ugeek:
Quote from: "The_Broker"I say just switch them to the MM1 boss theme, I mean that's what PU was trying to emulate anyway right? (unlike the themes of Time Man and Oil Man.)Don't count on it. The whole reason the PU theme was used in the first place was because I (and some others) hate the MM1 Boss theme. PU version did the song great justice in not being a repetitive mess. I'd rather replace the MM1 Boss theme with the PU version if anything. :ugeek: :ugeek: :ugeek:
Rush Search? There are already plenty of NES Rush sprites to work from. Shouldn't be too hard.Someone mentioned Rush Search in a screenshot (even though it was confirmed as not going to be in V4) and he thinks just because he has ideas devs will use them.
This has nothing to do with v4, though! What gives?
*pops around corner* Raggae O_O my body is readyYOUR BODY IS REGGAE! :D
Is it random? Is it not? Who knows, it's MAGIC!
Only remains of Reggae's code was ever in the official builds. Reggae himself has never appeared functional in a final MM8BDM build but the idea behind it was he would appear and a random effect would occur.
One of them was a ring of atomic fires. I took it out because I didn't want the game to end up just being an RNG fest like smash bros brawl. Reggae's role in the game has been completely changed. :)
Here, that couldn't have happened,Dunno, people have removed items from duel that they deemed unfair.
Quote from: "The_Broker"Here, that couldn't have happened,Dunno, people have removed items from duel that they deemed unfair.
Doesn't removing items from a map require all players who wish to play without those items to download an edited version of a map? Seems like a rather cumbersome option.No, it only requires people to download the item removal mod. It's not a modification of a specific map to change the item layout, it's completely removing specific items and weapons from the game.
Well, at least in SSB, you could go the "NO ITEMS, FOX ONLY, FINAL DESTINATION." route.I believe FD is considered a Counterpick stage now (even if it was just APEX), Battlefield's the new competitive stage.
I believe FD is considered a Counterpick stage now (even if it was just APEX), Battlefield's the new competitive stage.
No, it only requires people to download the item removal mod. It's not a modification of a specific map to change the item layout, it's completely removing specific items and weapons from the game.
Think it's about time for a new look into what v4 has to offer. So no more clowning around, it's time for a little magic! And Magic Man does have a little something up his sleeve to show off too... something that didn't make v1a...
(http://i.imgur.com/SHjJk53.png)
...what does it do? A magician won't reveal~
hablo y esribo español me gusta este nuevo ajuste
xD
I don't like the coloring on the hand but that lightning is awesome.
So any reason why Slashman bots use Slashman's sprites from RM7FC instead of the ones from MM10?
Quote from: "Superjustinbros"So any reason why Slashman bots use Slashman's sprites from RM7FC instead of the ones from MM10?
I'm just guessing it was because RM7FC used those sprites instead of the MM10 Slash Man sprites (unlike what they did with Frost Man in RM8FC.)
I can't give an exact number (please, where would the suspense be?) but I can say that all the maps look amazing. Ivory's maps in particular are crazy awesome, I'm jellyworld.
because these health/weapon capsules seem to be placed on the top of taller pillars that don't seem to be accessible by normal jumping.Are you blind to the the big huge elevated platforms located by said pillars? You can jump to them.
For the release date, I'm going with what the v4 trailer said.(click to show/hide)
Are you blind to the the big huge elevated platforms located by said pillars? You can jump to them.Well, I'm not sure we're talking about the same platforms. And anyway, it's not like I can play the level now, so my eye can be troubled with the perspective. Take this very close peg hook to the player.
Or you know, it could just be one year plot wise.
Why would it? Tengu Man and Magic were unlocked by beating Ground Man. :ugeek:
Allow me to explain.
Plant Barrier now works like this: Pressing fire brings up the shield. The shield now functions like most other shield weapons and stays active. If your heath is at 100, then it just idles around and looks pretty. If your health is under 100, it eats up one bar of ammo to heal 4 hp. The heal is gradual, but you heal about the same amount of health back as you would with old Plant Barrier in the same timeframe as Old Plant Barrier's delay. At any time you can fire off the shield as a projectile. Which is reasonably fast and a 4 hit kill.
Overall, the revamp has greatly boosted Plant Barrier's usefulness as both a healing tool and allows it to be a respectable weapon. While it sounds like you heal less than the old one, due to ammo consumption rates, you actually get more healing out of it.
Also I recall that map from one of the map packs.IX-Pack's Silent Bog. I also thought that's what it was, but on closer inspection, it's not.
Allow me to explain.Dear god, yes. I already loved using Plant Barrier, especially in Duel. Now it's actually going to be something I can use beyond just healing? Yes. You guys rock for this.
Plant Barrier now works like this: Pressing fire brings up the shield. The shield now functions like most other shield weapons and stays active. If your heath is at 100, then it just idles around and looks pretty. If your health is under 100, it eats up one bar of ammo to heal 4 hp. The heal is gradual, but you heal about the same amount of health back as you would with old Plant Barrier in the same timeframe as Old Plant Barrier's delay. At any time you can fire off the shield as a projectile. Which is reasonably fast and a 4 hit kill. Firing Plant Barrier does cost ammo.
Overall, the revamp has greatly boosted Plant Barrier's usefulness as both a healing tool and allows it to be a respectable weapon. While it sounds like you heal less than the old one, due to ammo consumption rates, you actually get more healing out of it.
You do know you could turn old Plantman's stage basic layout into an improvised Cutman's stage yet with some changes to make it less trashy, right?Now, why would we do that?
Cutman's stage isn't trashy. It's an excellent learning stage for newcomers and the first stage the game sends you too. It's not changing.You know... This still makes me question why have Cutman stage be like that, if it is as simple (or even more simple) than the "simulation room".
You do know you could turn old Plantman's stage basic layout into an improvised Cutman's stage yet with some changes to make it less trashy, right?Maybe this was a misplaced modifier referring to MM6PLA being trashy.
Cutman's stage isn't trashy. It's an excellent learning stage for newcomers and the first stage the game sends you too. It's not changing.
Yeah, some old simple maps were good, like Topman and Shadowman.Quote from: "Ivory"Cutman's stage isn't trashy. It's an excellent learning stage for newcomers and the first stage the game sends you too. It's not changing.
I meant Plantman's stage was sort of trashy. Could take out the water and merge in a few aspects of each of them, but yeah, not happening.
I just feel that Cutman's stage needs a few more interesting aspects at least, while not butchering simplicity.
I just feel that Cutman's stage needs a few more interesting aspects at least, while not butchering simplicity.There's not much material to use to make an interesting map for Cutman. Cutman's original stage in MM1 did not have much to it, aside from the boxes that shoot rolling cutters, which would be a hazard. Adding some sort of hazard would break the simplicity of the map.
Quote from: "Ceridran"Yeah, some old simple maps were good, like Topman and Shadowman.Quote from: "Ivory"Cutman's stage isn't trashy. It's an excellent learning stage for newcomers and the first stage the game sends you too. It's not changing.
I meant Plantman's stage was sort of trashy. Could take out the water and merge in a few aspects of each of them, but yeah, not happening.
I just feel that Cutman's stage needs a few more interesting aspects at least, while not butchering simplicity.
They were both too big for their flatness.Even if they were almost as small as current Cutman map, they would still be great maps.
Cut Man's map isn't changing for reasons Ivory has already stated several times. It's one of the few remaining small maps in the game and what better place to have one on a level with barely any gimmicks or textures to make use of.
Cutman's stage isn't even good with low playercounts because you're just chasing people in the identical corridors and spamming cutters or bombs
Honestly I'd be all for it's replacement with a stage that is still easy to learn and simple but not as dull and annoying to play on, Tomahawk Man is a perfect example
Cutman's stage isn't even good with low playercounts because you're just chasing people in the identical corridors and spamming cutters or bombs
Honestly I'd be all for it's replacement with a stage that is still easy to learn and simple but not as dull and annoying to play on, Tomahawk Man is a perfect example
There's only 4 hallways in a small box, how is that confusing...?Don't mind them; they're secretly trying to change maps just because they don't work for a certain game mode.
Cutman isn't changing; stop trying to change something that's already had a firm NO on it.
Don't mind them; they're secretly trying to change maps just because they don't work for a certain game mode.
Nothing is absolute
We're just trying to provide a case for it's change
It's not "confusing", but rather boring. It's small and cramped for anything above 4 players, making it only suitable for duels and DMs with absurdly high fraglimit (even so, booooooooriiiiiiiiing).Quote from: "Crunchy"There's only 4 hallways in a small box, how is that confusing...?Don't mind them; they're secretly trying to change maps just because they don't work for a certain game mode.
Quote from: "Messatsu"Heh, the PU theme is still FC......someone should hopefully be able to Famitrack that one soonish.
I say just switch them to the MM1 boss theme, I mean that's what PU was trying to emulate anyway right? (unlike the themes of Time Man and Oil Man.)Quote from: "Ivory"But they would never blend in no matter what. The entire composition of the tracks themselves do not fit the MM1 tracks.
Quite saddening indeed Mr. Ivory. If they were gonna make a game based on MM1, they could at least have the decency to better emulate MM1.
Opinions.100% agree. It's fine as it is. Just dont get carried away with playercounts...
Cutman's stage as a simple almost tutorial-like level is fine, in my opinion.
No, that isn't close. What I was saying was the composition of the tracks themselves do not feel like the rest of the MM1 tracks. Not the fact if there 8 bit or not.I know, it just makes it almost sounds kinda like MM1... or not.
Here's an idea: make current MM1CUT the middle point of a new map, do not change that layout. Expand MM1CUT to the sides: balcony area or something right outside the map.I think this was already suggested before and I just would like to second it. This change shouldn't affect the simplicity too much and it will make the map more appealing as well as increase playability in my opinion.
Here's an idea: make current MM1CUT the middle point of a new map, do not change that layout. Expand MM1CUT to the sides: balcony area or something right outside the map.I'd honestly be ok with something like this. But it seems unlikely they'll change it, so there's that. :?
Also, regarding MM1-styled Oilman and Timeman's theme...I can take care of that.[/:mrgreen: I'd love to hear your take on these themes!
Quote from: "MusashiAA"Also, regarding MM1-styled Oilman and Timeman's theme...I can take care of that.[/:mrgreen: I'd love to hear your take on these themes!
It's a nitpick that Time and Oils songs in powered up didn't really flow with the NES tunes
...the songs we have now do a fine job at being NES versions of the PU tracks.I rather strongly disagree. They're fine direct conversions from PU, but they stick out like a sore thumb in just their audatious and bombast style. At least the FCTeam versions had the more subdued NES style down, even if they didn't sound all that good.
Excellent. :)
Spoilered because of people with tiny screens(click to show/hide)
<_<
>_>
*dusts topic off*
I think it's about time we reveal something new. Yet no &bass map still. I'll do a new &Bass map next time. So for now, have a new version of wind man. At first I was only working on making the black dead end part of the map less sucky, but Mike was up for a whole new version. So I made new Wind Man more true to the original stage, a tower. But unlike Elecman, there are plenty of ways to tackle the verticals of the map. The map also now features Wind Fans which behave like the actual wind man stage wind.(click to show/hide)
Wind Storm itself is current up to debate, the only new feature it (and Gravity Hold) has is death by either weapons results in players being launched into the ceiling and then exploding. Weeee fireworks!
Wind Storm itself is current up to debate, the only new feature it (and Gravity Hold) has is death by either weapons results in players being launched into the ceiling and then exploding. Weeee fireworks!Wait, doesn't G-Hold slam people face-first into the floor? Why would them suddenly flying upward make any sense?
*dusts topic off*
I think it's about time we reveal something new. Yet no &bass map still. I'll do a new &Bass map next time. So for now, have a new version of wind man. At first I was only working on making the black dead end part of the map less sucky, but Mike was up for a whole new version. So I made new Wind Man more true to the original stage, a tower. But unlike Elecman, there are plenty of ways to tackle the verticals of the map. The map also now features Wind Fans which behave like the actual wind man stage wind.(click to show/hide)
Wind Storm itself is current up to debate, the only new feature it (and Gravity Hold) has is death by either weapons results in players being launched into the ceiling and then exploding. Weeee fireworks!
*dusts topic off*
I think it's about time we reveal something new. Yet no &bass map still. I'll do a new &Bass map next time. So for now, have a new version of wind man. At first I was only working on making the black dead end part of the map less sucky, but Mike was up for a whole new version. So I made new Wind Man more true to the original stage, a tower. But unlike Elecman, there are plenty of ways to tackle the verticals of the map. The map also now features Wind Fans which behave like the actual wind man stage wind.(click to show/hide)
Wind Storm itself is current up to debate, the only new feature it (and Gravity Hold) has is death by either weapons results in players being launched into the ceiling and then exploding. Weeee fireworks!
Q: How are Tengu and Astro being treated in MM&B?
A: They featured entirely new stages, unique tilesets and music in MM&B. They have entirely new weapons as well, therefore, Tengu and Astro will be getting two stages and two weapons. The only thing they don't get is new skins.
I see a Yoku Block.It's a shortcut.
But ... it is in the middle of nowhere?!
I know I said new MMB map this time, but I'm not feeling quite ready to show off the intended map until Shade isn't super busy with school stuff. So in the mean time, have a look at a new map who saw a revamp. This is a map Mike actually wanted to change for v3a, but it never actually happened. So here it is:(click to show/hide)
Is it me, or do you guys enjoy making good, solid maps into oversized, confusing "Deathmatch" maps with too many damn weapons?
Why is everyone complaining about new Heat Man when they haven't played it!? Any layout other than a box that consists on running in circles should be better, anyway. You guys can speculate all you want, but seeing something is one case, and experiencing it is another.Well, we had NO warning about the new map whatsoever, so of course there's going to be a LOT of people judging it.
Well, we had NO warning about the new map whatsoever, so of course there's going to be a LOT of people judging it.What do you mean we had no warning? The fact remains that a few screenshots were posted and people were already complaining. That's just fucking wrong.
Uh, I'm talking about the fact that out of the blue, screenshots were posted of the new map that was going to be added to the game in the new version. Prior to these screenshots, there was no definitive answer as to whether or not Heatman was going to be revamped or not. Sure, there may have been /talk/ about it, but there was absolutely no polling or communication between the devs and the playerbase as to what they like about the current Heatman, what they didn't like, and how it could be changed. It was instantaneous.Quote from: "Lieutenant? Sexy"Well, we had NO warning about the new map whatsoever, so of course there's going to be a LOT of people judging it.What do you mean we had no warning? The fact remains that a few screenshots were posted and people were already complaining. That's just fucking wrong.
I'm talking about the fact that out of the blue, screenshots were posted of the new map that was going to be added to the game in the new version.I'd hate to burst your bubble, but that is what happened with every map, for every expansion. EVER MADE.
Why is everyone complaining about new Heat Man when they haven't played it!? Any layout other than a box that consists on running in circles should be better, anyway. You guys can speculate all you want, but seeing something is one case, and experiencing it is another.Well, what would we do if we waited until V4A? If we didn't like it, would you go back to the old one? I feel that it isn't likely for you to do so because of the work already put into the map.
Well, what would we do if we waited until V4A? If we didn't like it, would you go back to the old one? I feel that it isn't likely for you to do so because of the work already put into the map.Not sure what you mean here, but I am speaking on the premise that screenshots were posted already. Mendez went ahead and reviewed the map, and although that was useful, I would've preferred if it had been kept to the dev chat.
Quote from: "Lieutenant? Sexy"I'm talking about the fact that out of the blue, screenshots were posted of the new map that was going to be added to the game in the new version.I'd hate to burst your bubble, but that is what happened with every map, for every expansion. EVER MADE.
And having older maps revamped without much of a warning is what the people should expect while an expansion is being created.
I'm sorry but, just because something should be "expected" does not mean it is a good practice. Changing something out of the blue without giving the playerbase prior knowledge or input is NOT how a game/fangame should be made. Player input is what largely what should make up most of the changes, as the players themselves play the most. The developers should use this input mixed with their own knowledge and expertise to create the best overall game they can. Up until now, however, this has not been the case. It has been largely based upon only the developers, who don't really play the game too often themselves.
It happened with Windman, it happened with Plantman, it happened with Shadowman, it happened with Cloudman, it happened with Waveman (v3a), it happened with Ringman, it happened with Sparkman, it happened with Yamatoman, it happened with MM1DW2, it happened with MM7DW4, etc.
Is this one map any different from all those?
And, well, the old Heatman was flat, and boring. I, for one, am glad that it will be changed.
Comparatively to other flashy looking and intricate maps, yes, you could interpret the map's design as "boring" But if you would fully read my prior post, you can (maybe) see why the current Heatman is an already fun map.
Hey, I actually played the new map, and it is very fun.
Well of course, that's expected. But does it offer anything different, really? Probably not. It's expected that arena shooters have maps with tons of pathways, height elevation etc etc. Just because the map is fun does not necessarily mean it should replace the old one.
I mean, I think people should be allowed to criticise the decision to replace it if people would wish for the map to not be replaced. There's been discussion about replacing smaller, simpler maps with more complicated maps, and I feel that's a valid worry for people that enjoy game modes that benefit from smaller maps.Quote from: "Linnie"Well, what would we do if we waited until V4A? If we didn't like it, would you go back to the old one? I feel that it isn't likely for you to do so because of the work already put into the map.Not sure what you mean here, but I am speaking on the premise that screenshots were posted already. Mendez went ahead and reviewed the map, and although that was useful, I would've preferred if it had been kept to the dev chat.
Well, the Legacy map pack is pretty much having the old maps in a map pack as you said The problem is that I don't think anyone is going to use it, so it's pretty much the same as [map pack that isn't CSCM/IX-pack/SHARP/kinda RNC] in that they're nonexistent to the average player.
Really? Guts Man (Alpha) was going to be a map in MM8BDM? How were the players supposed to get the weapons?I think the alpha stages were meant to showcase the mod, not to be playable. Playability came with the SGC Demo from what I understand.
the old Cloud Man map seemed too plain
I love the old Gyro Man stage
and I loved the old MM1DW2 Map. why did Cutman Mike change it?
Quote from: "Lieutenant? Sexy"And having older maps revamped without much of a warning is what the people should expect while an expansion is being created.
It happened with Windman, it happened with Plantman, it happened with Shadowman, it happened with Cloudman, it happened with Waveman (v3a), it happened with Ringman, it happened with Sparkman, it happened with Yamatoman, it happened with MM1DW2, it happened with MM7DW4, etc.
Is this one map any different from all those?
* When did Plant Man change layout?V4A.
Megaman 8 bit deathmatch can have better graphism too? Or it's different ? I didnt understand well the UDMF...Those are just graphical Opengl filters. Has nothing to do with UDMF.
To celebrate the move being over, we're taking a look at a new stage! Whooo!MMBTEN, I guess?(click to show/hide)
Quote from: "Ivory"To celebrate the move being over, we're taking a look at a new stage! Whooo!MMBTEN, I guess?(click to show/hide)
Look s awesome!! Ballons? seems like they will work as "waveman bubbles".....That would be the most hopeful solution, but in MM&B they popped after you jumped on them.
To celebrate the move being over, we're taking a look at a new stage! Whooo!(click to show/hide)
Orange ones did, not Green. Green just floated up until something pops it.So it'll just be something you can sabotage your opponent with by popping their balloon?
I have a question;
Will Yashichis be added to the maps that are missing them?
(e.g. Dr. Light's Lab, some of the CTF maps, etc)
How is going here? seems like people are bussy doing real life things (or thats what I believe...)
Quote from: "TheunlosingQuint"How is going here? seems like people are bussy doing real life things (or thats what I believe...)
Patience my good sir. Progress is slow but steady due to most members of the team busy with yes, real life things like work or school.
Tengu Blade has already been dealt with. It does have both weapon functionality intact and that's as much as I will say on the matter for now.Great, now you made me curious as to how it will make use of both functions...
Yeah, that's the kind of cleverness I talked about on the RM4MI expansion thread.All of which were thought out long ago.
Quote from: "Goomba98"Yeah, that's the kind of cleverness I talked about on the RM4MI expansion thread.All of which were thought out long ago.
In terms of physical completion, there are only 4 maps left to complete and 1 map in need of revisions. Mike still has to do boss and single player campaign stuff. Then just general tweaking / balancing / testing / etc. I'm not good with approximation, but I would say ~80%
Also, it's about time for some more sneak peeks.(click to show/hide)
Aww man, only 80% complete?
These pictures are making me excited for version 4!
Also, will the Copy Vision fire to a single direction or will it become a Treble Sentry clone that you can use pretty much infinitely?
Quote from: "tsukiyomaru0"Also, will the Copy Vision fire to a single direction or will it become a Treble Sentry clone that you can use pretty much infinitely?
Normally I would say something like "Just wait a bit longer, you'll see for yourself" but I figured this one isn't too spoilerific.
Let's just say that I would be complaining a lot more if this were the case.
That's how it works in the original. Even Bass's Copy Vision did it.
Also, something new to look at.(click to show/hide)
Still missing that arm I see
Quote from: "ice"Still missing that arm I see
Maybe it is in front of him.
V4 has to be close to being finished, right?You should really not pressure them about finishing the game soon. Capcom was pressured to quickly finish the Mega Man games when they were announced (which is probably why there were typos in the games because they didn't have time to go back and check for mistakes).
I am too excited to keep waiting...
Quote from: "Megaman94"V4 has to be close to being finished, right?You should really not pressure them about finishing the game soon. Capcom was pressured to quickly finish the Mega Man games when they were announced (which is probably why there were typos in the games because they didn't have time to go back and check for mistakes).
I am too excited to keep waiting...
Will there be some way to transfer the save file from an older version of the game to this version? I don't mind playing the same stage again when I'm already past it, but having to legitimately start all over again makes it fell like all your work in the past didn't do any progress, which to me is a problem. Not sure if the same feature is in older versions, but you know, just checking in case.I remember when I transitioned from version 2C to 3A, it kept my save file, but only up to Tomahawk Man from MM6. I had previously gone through the whole game up to Gamma (still harder than Evil Robot to this day) but never beat him, and I also did all of the bonus Mega Man 7 chapter, which also got erased from my progress upon the jump to 3A.
Relevent:(click to show/hide)
Also, do players emit air bubbles now while underwater? :cool:
RED WAVE BURNER
RED WAVE BURNER
RED WAVE BURNER
RED
WAVE
BURNER
I GAVE YOU GUYS A CHANCE
I HAD FAITH IN YOU ALL
AND THERE IT IS
HOPES, DREAMS, WISHES
ALL DASHED IN AN INSTANT
(click to show/hide)
Also, do players emit air bubbles now while underwater? :cool:Not at this time. Mostly because the implementation is just a bit too much for a barely noticeable gimmick currently.
I could be horribly wrong, but since you already have an item given to players who are underwater, can't you just have that item give an item that spawns the bubbles infinitely, then take it away when you're out of the water?Yes, that part is easily doable. But the hacky part comes from making the bubbles die when they leave the water. Mess was able to do it, but it was pretty hacky and not something I'd want to put in MM8BDM.
Quote from: "Gummywormz"I could be horribly wrong, but since you already have an item given to players who are underwater, can't you just have that item give an item that spawns the bubbles infinitely, then take it away when you're out of the water?Yes, that part is easily doable. But the hacky part comes from making the bubbles die when they leave the water. Mess was able to do it, but it was pretty hacky and not something I'd want to put in MM8BDM.
or you could listen to Lego and have the bubbles pop after a few secondsStill going to have bubbles magically floating out of the water at the right elevation. :ugeek:
I forgot Red Wave Burner hadn't been revealed yet.
My heart goes out to Smashbro. I wanted a Green Wave Burner too!
Question regarding new Plant Barrier, and hopefully this isn't exactly a dumb one.
So if it can be fired off as a weapon, will colliding into someone with the barrier on you hurt people like it did in MM6? Or is it going to avoid collision until after shot out like Leaf Shield?
If it helps, I already made my own Bass versions of v4's weapon graphics.Quote from: "Kapus"I forgot Red Wave Burner hadn't been revealed yet.
My heart goes out to Smashbro. I wanted a Green Wave Burner too!
I'm sure a mod will be made of Bass' weapon colours shortly after v4's release. If that is so, I'm personally going mix and match to the best resemblance of the robot masters' versions of the weapons.
If it helps, I already made my own Bass versions of v4's weapon graphics.
I could always release them (after v4 comes out) for people to use them.
Actually, to be honest, I kinda like green W.Burner too, but I decided consistency>coolness
Ivory meant the player colours (you know, the things in WCOLORS.acs or whatever it's called now.)
I meant the weapon sprites THEMSELVESYou know, those little pixel blobs that come out of the buster?
Ivory, you should really change the HUD and sounds for the Time Stopper. Make it more like the HUD for the Skull Barrier.Seems kinda pointless of a change to me.
Also, where's the "PSSHIIING!!" sound? I'm just suggesting that Time Stopper needs a little fixing.You wouldn't be able to hear it anyways because time stopping haults SFX and music.
Quote from: "Fr3akGamer"Also, where's the "PSSHIIING!!" sound? I'm just suggesting that Time Stopper needs a little fixing.You wouldn't be able to hear it anyways because time stopping haults SFX and music.
i have played megaman 8 bit deathmatch with quite a number of people. if i got access to the new version early i would be make a very good tester.i am also willing to put extra effort into testing the new and changed levels.Yea... no... in order to be a tester you need to know all the mechanic's of the game plus know what is balanced and what is overpowered/broken and need to be trusted member of Cutstuff. hell even i cant join in the beta testing of v4 and i'm quite well known here. (i have been here sense v2c btw) plus you need to show the higher ups that you can make maps/skins/weapons of very high quality otherwise you'll get denied in a second! (small rant over!)
I'm not sure why it would be otherwise. It's the intro stage.
[9:19:10 PM] Ivory: http://askhelixfossil.com/#wqzspf (http://askhelixfossil.com/#wqzspf)
THE GREAT HELIX FOSSIL HAS SPOKEN! I was considering it, but not tonight!
http://askhelixfossil.com/#jilz0h (http://askhelixfossil.com/#jilz0h)
Tomorrow isn't looking good either.
http://askhelixfossil.com/#3yckt8 (http://askhelixfossil.com/#3yckt8)
Or the day after.
http://askhelixfossil.com/#fg1pgv (http://askhelixfossil.com/#fg1pgv)
Or in three days.
http://askhelixfossil.com/#y3f6fg (http://askhelixfossil.com/#y3f6fg)
It must be giving me the option to select if I want to or not.
http://askhelixfossil.com/#fk4dag (http://askhelixfossil.com/#fk4dag)
Oh, okay. New map show off in five days from now. THE HELIX FOSSIL HAS SPOKEN!
[9:20:43 PM] Kinopiko: on the 22nd of course
[9:20:47 PM] Kinopiko: that's a SPECIAL DAY
[9:21:30 PM] Linnie S.: What's so special about 2/22?
[9:22:24 PM] Kinopiko: just for me
[9:22:33 PM] Kinopiko: stuff for the classes contest is due
[9:22:43 PM] Kinopiko: and there's a fighting game tournament I'm attending that day
[9:22:51 PM] Linnie S.: I see.
[9:22:59 PM] Ivory: http://askhelixfossil.com/#cr0984 (http://askhelixfossil.com/#cr0984)
AND THE MAP WILL BE COLD MAN
[9:23:04 PM] Ivory: THE HELIX FOSSIL HAS SPOKEN!
Quote from: "Skype"[9:19:10 PM] Ivory: http://askhelixfossil.com/#wqzspf (http://askhelixfossil.com/#wqzspf)
THE GREAT HELIX FOSSIL HAS SPOKEN! I was considering it, but not tonight!
http://askhelixfossil.com/#jilz0h (http://askhelixfossil.com/#jilz0h)
Tomorrow isn't looking good either.
http://askhelixfossil.com/#3yckt8 (http://askhelixfossil.com/#3yckt8)
Or the day after.
http://askhelixfossil.com/#fg1pgv (http://askhelixfossil.com/#fg1pgv)
Or in three days.
http://askhelixfossil.com/#y3f6fg (http://askhelixfossil.com/#y3f6fg)
It must be giving me the option to select if I want to or not.
http://askhelixfossil.com/#fk4dag (http://askhelixfossil.com/#fk4dag)
Oh, okay. New map show off in five days from now. THE HELIX FOSSIL HAS SPOKEN!
[9:20:43 PM] Kinopiko: on the 22nd of course
[9:20:47 PM] Kinopiko: that's a SPECIAL DAY
[9:21:30 PM] Linnie S.: What's so special about 2/22?
[9:22:24 PM] Kinopiko: just for me
[9:22:33 PM] Kinopiko: stuff for the classes contest is due
[9:22:43 PM] Kinopiko: and there's a fighting game tournament I'm attending that day
[9:22:51 PM] Linnie S.: I see.
[9:22:59 PM] Ivory: http://askhelixfossil.com/#cr0984 (http://askhelixfossil.com/#cr0984)
AND THE MAP WILL BE COLD MAN
[9:23:04 PM] Ivory: THE HELIX FOSSIL HAS SPOKEN!
I have consulted our savior, the Helix Fossil! It speaks to me, Cold Man will be revealed in five days from now (the 22nd). THE HELIX FOSSIL HAS SPOKEN!
I would like to say that the RM7FC tracks (boss, Wily 1, Wily 2, Wily boss, Wily Capsule, Bass' theme, and the credits theme) are all incredibly dry and poorly done. I personally think that they're all worth replacing, though whether or not covers that are up to par with MM8BDM standards exist remains to be seen.I agree. I actually have a custom wad added to ZDL which I use to launch MM8BDM that replaces the MM7 music with their original SNES versions in .SPC format.
Yeah, while redesigns are cool, it'd be nice if it could be kept in mind that there HAS been a noticeable map size creep over the years, and that when designing a map, going absolutely wild and making the largest stage with every single weapon (mm2dw1 mm5dar mm3sha) is not the best route to travel.While we established that there are still plenty of good small maps, and the ones getting changed aren't too drastic for the most part, I do still think this is an interesting topic to think about. I can think of very few maps from V2 onwards that offered really compact fighting environments. I would say one reason for this is that there's a bigger variety of mappers working on the game now (CutmanMike previously made most of the maps by himself) and these mappers generally work with larger maps. Another reason could be that the levels the maps are now being based on tend to be a little more elaborate, both in appearance and gimmick design. MM8CLO had trains for example, MM8TEN was based on a huge, flying airship, MM8SEA needed some room for hide and seek as well as Thunder Grappling, etc.
Those health pickups are staring at me..THEY STARE INTO YOUR VERY SOUL!
Did the sky of Cossack change or is it just me? >_>Yes, it's changed. The cityscape (fortress-scape?) from Cossack Stage 1 is a nice addition to the once bland sky.
It's not tonight for me yet :ugeek:
Don't start salavating too soon, Daiki. Planned release is June.I can wait, the bread tastes more delicious when you are more hungry.
Until it turns stale.Quote from: "Legtendga"Don't start salavating too soon, Daiki. Planned release is June.I can wait, the bread tastes more delicious when you are more hungry.
Don't start salavating too soon, Daiki. Planned release is June.what the.
oh hi there Frost Man's pre-snowboard staircase areaROFL, that's what I thought, too.
how's life being slightly larger and with water
No, I never said anything about a June release. I'm still predicting late march / early april so long as those maps get done and Mike does the single player bosses and campaign overhauls.Oh, sorry. :S
He basicly means making the campaign work.Quote from: "Ivory"No, I never said anything about a June release. I'm still predicting late march / early april so long as those maps get done and Mike does the single player bosses and campaign overhauls.Oh, sorry. :S
Someone told me June... That's excellent. Boss and campain overhauls?
i hope coldman stage have a water part..It's literally right there in the screenshot!
Cast your stale bread upon the water. You'll get soggy bread.Quote from: "-Daiki-TheOni"Until it turns stale.Quote from: "Legtendga"Don't start salavating too soon, Daiki. Planned release is June.I can wait, the bread tastes more delicious when you are more hungry.
Looks as if you have to down every MM&B Robot Master before doing a preview screenshot, or just not have them onscreen.Or Ivory could have been playing a skirmish and not have them added at all.
The skybox is perfectly normal. If anything, it's just the size of the texture itself.
If that's the duel health mod, no.I already said no. That's the same implementation of the duel health mod. While health/energy does canonically recharge that way, time also stops while doing so (as in no enemy/you/anything moves), so if you looked at it in real time from the point you last moved to the point you can move again, you still instantly gained more health/energy.
Bubbles leading into spikes doesn't seem like a good idea. Otherwise, YES. Change of the year.
I didn't know, sorry. I was just enamered by the marvilous mess that that mod is.Quote from: "Ivory"If that's the duel health mod, no.I already said no. That's the same implementation of the duel health mod. While health/energy does canonically recharge that way, time also stops while doing so (as in no enemy/you/anything moves), so if you looked at it in real time from the point you last moved to the point you can move again, you still instantly gained more health/energy.
They won't hit you unless you hold jump, and you don't need to hold jump. You do however need to be running at full speed to get up there.Still, it doesn't seem very encouraging. Is there even a good reason why those spikes are where they are?
But that means you're punishing players for being intuitive. I would get rid of the spikes if it doesn't lead to anything other than a big ammo and two health pellets anyway, but I'll leave it at that.We have done some fixes on the map based on the feedback from the screenshots here. Such as said spikes.
[25/02/2014 8:50:51 PM] Ivory: Random thing I noticed when doing some touch ups on Snakes in Space. The Wily Base is actually asymmetrical and no one notices
<_<
>_>
[25/02/2014 8:51:07 PM] SmashMan.EXE: well nobody plays Snakes in Space so
Just wondering if you guys are going to modify the last survivor music for tlms so that when 4tlms is going on it won't keep switching to the victory jingle or the boss theme every time someone is fragged. thanks in advance.It's bugged in 2TLMS with more lives, as well.
If(BlueAlive() == 1 || RedAlive() == 1 && BossMusic==0)
when it should have read:If((BlueAlive() == 1 || RedAlive() == 1) && BossMusic==0)
Actually, try it in Powered Up, see if the problem exists, it should be fixed there. (I think CSCC as well?)
No, I never said anything about a June release. I'm still predicting late march / early april so long as those maps get done and Mike does the single player bosses and campaign overhauls.
If you're worried about getting hurt by bots, then you could just use godmodeThere's a godmode? :?
no one does that anymore smoosh. it's all about ease and streamlining with today's generation
and honestly my only one true burning desire for this is that king's botchat is super hammy as it SHOULD be and that protoman gets cut in half at some point (which i don't doubt will happen)
Random screenie time!Mostly because Mike really hates solid color skies, so Copy whipped up a thing to make it more interesting.(click to show/hide)
Before anyone asks, no, it's not playable.
Random screenie time!Mostly because Mike really hates solid color skies, so Copy whipped up a thing to make it more interesting.(click to show/hide)
Before anyone asks, no, it's not playable.
Random screenie time!Mostly because Mike really hates solid color skies, so Copy whipped up a thing to make it more interesting.(click to show/hide)
Before anyone asks, no, it's not playable.
Waaahh WahhhhFixed that for you ^
Now Ice Wave can climb walls. You have completely outclassed Search Snake.Eh, not quite. Search snake has a much more rapid rate of fire than Ice Wave. Each snake does 28 damage and thus is is easily a 4 hit kill. Ice Wave CAN do a lot more damage, however it requires the player to walk into multiple icicles. Right now, each one does 15 damage, but it's not uncommon for a player to walk into 2 of them. So at this point, Ice Wave is a bit more powerful, but it also has a slower rate of fire. Considering that wall climbing actually slows down the movement across a level, it's actually a nerf to the weapon, albeit a small one.
Why is this such a problem? Older weapons are seemingly getting progressively worse, but the fact of the matter is that the newer weapons are getting progressively better and rendering other options obsolete. The most commonly used weapons in the core, both by players and by mappers who place them, are from Mega Man 7 and Mega Man 8. Thunder Bolt, Danger Wrap, Wild Coil, Slash Claw, Junk Shield, Homing Sniper, Water Balloon, Flame Sword. You'd be hard-pressed to find a map that doesn't prominently feature one of these weapons, and for good reason; they're the best at what they do (or close to being so).Map designers tend to use newer weapons purely because they're new. It depends on how they want the map to play out. Personally I much prefer Ring Boomerang and Drill bomb myself from a design standpoint.
Why use Needle Cannon when Water Balloon can lock someone down so much better? Why swing around Air Shooter when Homing Sniper's only a few damage points from an instant kill?Needle Cannon does 12 damage per shot and has a rapid rate of fire and travels infinite distance. Water Balloon does 8 damage + 5 explosive damage and has a shorter range. Water Balloon is going to be slightly more powerful in close range combat with direct hits, but even then, most of the time it's going to do 10-11 damage. It's a very small difference between the weapons honestly.
Leaf Shield can block certain types of attacks, but Junk Shield reduces damage from all but three weapons in the game.
Flame Blast is nice for filling an area with traps, but Danger Wrap's mines last for more time and can chain detonate for more explosion damage.Can't really disagree with this, but I will say that some weapons are just better than others. Flame Blast is better in some situations though as it's a much faster weapon to fire and it can light oil pits.
Heck, some of the changes in v3b ought to be proof enough; Top Spin, the former "big boss" of melee weaponry, reduced to a joke, a shadow of its former self.It was OP as crap though before. You didn't even need to be close to the person to kill them. Though the nerf bat may have come down a little too hard here. 3b did adjust it back up a bit. Haven't heard tooo much complaining?
Star Crash lost its hitstun power, but it also lost a good part of its range, limiting it to up-close sneak attacks; and even then, Slash Claw and Homing Sniper do the job better. When absolute hitstun was removed from the game, Crash Bomb was designated as the only weapon to keep it just so it wouldn't lose out over Flash Bomb's higher ammo count, instant detonation, longer blast time, and higher damage output.Star Crash was also kinda OP. A weapon with stun and AoE that didn't need to be aimed and could kill a person? Yea, that needed to be brought down. Slash Claw and Homing Sniper aren't quite good comparisons here though because you need to properly aim both those weapons whereas Star Crash doesn't require it. (It's also still easy to kill with)
Oh, and then there's the whole mess with Noise Crush, my favorite thing to complain about ever. Let's take the weapon with good damage output, a speedy charge shot for initiating, and rebounding shots for finishers, and give it Hard Knuckle's damage output of 70 damage. For free. Because charge shots don't cost anything. On the other hand, Hard Knuckle's still a seven-shot slow-moving projectile that has a firing delay and forces the user back a little bit when they shoot it. Hard Knuckle actually got nerfed twice for being too powerful for the metagame, and then you go and make Noise Crush's charge shot a free Hard Knuckle. Because that's fun, right?Yea, I don't agree with this. Noise Crush requires you to aim AWAY from your opponent in order to get the required 'free hard knuckle'. Given the relative difficulty in getting the charge shot, it needed to have a high reward. It's a fantastic weapon for a 'surprise attack', but beyond that it's not great in combat.
Please. Stop and sit down somewhere. Think about what you're doing. 8BDM is being curved into an absolute trend of newer weapons dominating older ones. With in-game powerhouses like Spread Drill and Lightning Bolt being added to the mix, and things like the Ice Wave change where you go back on previous promises of balance, I can only fear what will happen to the overall weapon spread in Mega Man 8-Bit Deatmatch v4a.You bring up some valid points, but I think you might be overstating the problems a bit.
I dunno, I actually think this would be more fair. It already climbs walls anyway but instead of actually climbing the wall it appears on the next level. This way it actually takes time to climb the wall the same way that search snake does. I'm all for it.Yeah, isn't this more of a nerf to Ice Wave than anything? Hitting someone while on a wall is rather situational, and this way it would take its time getting up ledges instead of teleporting to the top immediately.
Noise Crush requires you to aim AWAY from your opponent in order to get the required 'free hard knuckle'. Given the relative difficulty in getting the charge shot, it needed to have a high reward.you can LITERALLY shoot the floor and get a charge shot
Quote from: "Sir Lemon"I dunno, I actually think this would be more fair. It already climbs walls anyway but instead of actually climbing the wall it appears on the next level. This way it actually takes time to climb the wall the same way that search snake does. I'm all for it.Yeah, isn't this more of a nerf to Ice Wave than anything? Hitting someone while on a wall is rather situational, and this way it would take its time getting up ledges instead of teleporting to the top immediately.
That is true, but again, it is more situational than anything, I think, and I find it to be more of a nerf than a buff.Quote from: "Kapus"Quote from: "Sir Lemon"I dunno, I actually think this would be more fair. It already climbs walls anyway but instead of actually climbing the wall it appears on the next level. This way it actually takes time to climb the wall the same way that search snake does. I'm all for it.Yeah, isn't this more of a nerf to Ice Wave than anything? Hitting someone while on a wall is rather situational, and this way it would take its time getting up ledges instead of teleporting to the top immediately.
Well, it also buffs it in some cases. For example, if your opponent is near a wall, it can do massive damage on the opponent and if your opponent is on a ladder (which probably wouldn't happen much), you can hit them and finish off your opponent when they are trying to run away.
Keep in mind, it gets up the wall in about under a second on most normal sized walls. My testing has proven that it actually gives you more time to get out of the way if you know Ice Wave is coming, as opposed to insta-scaling like that distance was meaningless.Quote from: "Sir Lemon"I dunno, I actually think this would be more fair. It already climbs walls anyway but instead of actually climbing the wall it appears on the next level. This way it actually takes time to climb the wall the same way that search snake does. I'm all for it.Yeah, isn't this more of a nerf to Ice Wave than anything? Hitting someone while on a wall is rather situational, and this way it would take its time getting up ledges instead of teleporting to the top immediately.
Flame Blast is nice for filling an area with traps, but Danger Wrap's mines last for more time and can chain detonate for more explosion damage.V4 gave Flame Blast the ability to stick to wall. Have you not consider how many new doors this opens for flame blast? Sticking to walls means instead of being a tall hitbox, it's now a long one. It covers door frames very well, it can roadblock ladders now. So going with being a fastish shooting weapon, I don't see any issue between them anymore.
So basically who cares.So you took one part of the argument and wrote everything else off as bitching. That will most certainly not do.Quote from: "SmashBroPlusB"Waaahh WahhhhFixed that for you ^
My reaction after reading:(click to show/hide)
no one does that anymore smoosh. it's all about ease and streamlining with today's generationGodd*mn hipsters today :mad:
and honestly my only one true burning desire for this is that king's botchat is super hammy as it SHOULD be and that protoman gets cut in half at some point (which i don't doubt will happen)
I think Power Stone should kill in 3/4 hits instead of 2.
And before anyone asks, yes the belt does work exactly like the stage.
Also ignore the software issue. That's software being software.What issue?
All of those textures look a lot different from the ones NemZ made.Mr. X didn't like the textures NemZ did and did his own versions. Dynamo Man's textures was his final contribution to MM8BDM. Although he didn't make the map, Myroc made the layout itself.
And before anyone asks, yes the belt does work exactly like the stage.Oh for- I thought we were still discussing this. If you want to change how the gimmick works, fine, but it'd be nice if you didn't go behind my back in the process.
I thought that was MM8SEA.Quote from: "Magnet Dood"All of those textures look a lot different from the ones NemZ made.Mr. X didn't like the textures NemZ did and did his own versions. Dynamo Man's textures was his final contribution to MM8BDM.
(http://i.imgur.com/vULQ4DD.png)
The ones on the right are the ones intended to be used.Yea, that's what I figured :)
Messatsu is talking about a different set of icons.Ah, I see them. Thanks for clearing that up.
I agree that Leaf Shield is the only "change now please" icon in that list, but I think plenty of others would be good additions as well. Simply put, most of the original cut-and-paste sprite icons for the weapons are rather bland and unexciting in comparison (Quick Boomerang especially). The newer versions fit in a lot better with the MM3/4/5/6 icons.
Doesn't hurt to do some polish, really! MM&B weapons are also using custom made icons, so it's nothing new either.
Also, the second column is ripped straight from Wily Wars and aren't very NES like at all. They are just there for comparison. The ones on the right are the ones intended to be used.Back when I played WWars, the weapon icons actually looked like this... :V Incoming giant picture.
Kappy's Quick Boomerang was actually custom, so, of course it wouldn't look like any other icon.Reading is a good skill. :ugeek:
Quote from: "Magnet Dood"All of those textures look a lot different from the ones NemZ made.Mr. X didn't like the textures NemZ did and did his own versions.
Are these...japanese or random-typed chats ?
(anyways,April Fools everyone...)
Because my japanese is extremely limited,you see...
Quote from: "HeelNavi"Are these...japanese or random-typed chats ?
(anyways,April Fools everyone...)
Because my japanese is extremely limited,you see...
No sir, it's not Japanese. If nobody can figure it out by the end of the day (and if anybody truly wishes to know) I'll reveal it then. An obvious warning though: it was computer translated, so it could very well be rather inaccurate to the original language.
I think that language is Swahili.
I mean a shop,like in MM7-10,where you can buy items.
For example,in single player,when you defeat a bot,you win 2 screws.
Then,you can buy a tank or any support like item-1.
Alo,it would need something like MMSP's tanks which you can keep through levels (if i'm wrong,please correct me).
Ok, first off, that shop thing won't happen
second...no you wouldn't break your progress. Single Player was reworked in v3a and no one lost their progress then...and the way it was saved was changed.
Hey all you mega man fans! What's a map that a lot of you probably wanted to see improved/overhauled?(click to show/hide)
Hey all you mega man fans! What's a map that a lot of you probably wanted to see improved/overhauled?(click to show/hide)
Whoa man. With all this new stuff, I certainly wouldn't mind playing through from the beginning again!you said it smash!
#MapSizeCreep2014This. Do any maps by chance get downsized in V4 to make up for all the size increases?
Actually yes, there are at least three maps (two of which haven't been announced) that are actually smaller than the original map.Quote from: "Bikdark"#MapSizeCreep2014This. Do any maps by chance get downsized in V4 to make up for all the size increases?
Aside from the brand new cave underneath, will we be able to fight inside the castle now?No. It was suggested, but I felt doing that would of been real mapsize creep
Is there any chance Water Balloon's sound will be lowered in the next version? At the moment it hurts my ears with the weirdly loud and high pitched BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!Just mod it down with Audacity. I think that it's fine.
Is there any chance Water Balloon's sound will be lowered in the next version? At the moment it hurts my ears with the weirdly loud and high pitched BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!
Quote from: "ice"Is there any chance Water Balloon's sound will be lowered in the next version? At the moment it hurts my ears with the weirdly loud and high pitched BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!
It's not loud or that high pitched for me.. do you have the music and sound volume set low? I mean if anything, I believe you can turn down the volume of the water balloon sound file using Slade, I think.
I'm pretty sure MM7DW1 shows the MM7 Wily castle texture using another method to keep the skybox low.Yeah, though the main point is there is nothing wrong with that huge ass ceiling.
Hey all you mega man fans! What's a map that a lot of you probably wanted to see improved/overhauled?(click to show/hide)
I probably should've posted this here instead of sending out PMs. @____@;(click to show/hide)
Hey wait, did I see that leaf shield got a new icon in the first pic?
No, Treble Sentry did not get a new icon. The Treble Head is Treble Boost.Yeah! A new item! Thank you so much Ivory!
We're getting closer and closer to the end of development, I'm starting to get excited. But until Mike finishes the last boss and we get the campaign working, I'm still not going to commit to any release day.
Meanwhile, have a map that Mike has been fairly vocal about killing. Shade Guy's Pillars of Time got reworked in order to be the new core Centaur Man map.(click to show/hide)
Shade Guy's Pillars of Time got reworked in order to be the new core Centaur Man map.Hence the word reworked. Not quite the same map as the one from SHARP, mostly the same, but some differences.
The stage is composed of pipes and a changing sky color. What can you do with it? Not too much. Answer is no.
v4 is getting close to done, and at this point, I'm done with making map changes for v4.
The stage is composed of pipes and a changing sky color. What can you do with it? Not too much. Answer is no.That part I put in bold made me think... Could there be some slim pipes coming outta walls?
v4 is getting close to done, and at this point, I'm done with making map changes for v4.
Quote from: "Ivory"The stage is composed of pipes and a changing sky color. What can you do with it? Not too much. Answer is no.That part I put in bold made me think... Could there be some slim pipes coming outta walls?
v4 is getting close to done, and at this point, I'm done with making map changes for v4.
oh hey, there's an idea
make it so that Oil Slider turns with the Strafe Left and Strafe Right keys instead of traditional turning
bam, instant nerf, just add water and a directional input check
Maybe if you do the no turning thing you can make it so that if you're in the air you can turn but on the ground you can't
because everyone uses strafe right
Yeah, but there are still people who don't use a mouse."I dont use the standard controls, so this gameplay feature shouldn't exist!"
Maybe if you do the no turning thing you can make it so that if you're in the air you can turn but on the ground you can't and strafing works both ways.make it the other way around. Turning on the ground, but not in the air.
MagnetMissile- Now only homes in for a split second after the user releases +attack button(Think Drill Bomb).
DiveMissile- Maximum range reduced, damage slightly increased.Namely the Magnet Missile.
GyroAttack- No longer splits into two shots, just redirected left/right depending on which direction you are strafing(no direction will cause it to travel forward). More damage on redirected.Seemed mostly interesting.
Quick Question: Did cloud ever get a different Sky background for the snow effect or is it the same as before?Will this get a response or not. (Also not sure If I asked about this in the past)
GyroAttack- No longer splits into two shots, just redirected left/right depending on which direction you are strafing(no direction will cause it to travel forward). More damage on redirected.
The radius damage of the sled will be toned down a hair, but otherwise it isn't getting touched for v4.
Also, no. Magnet Missile's change would make it like a Homing Sniper with a single projectile. Gyro Attack, maybe. Unless you are Korby who irrationally hated Gyro Attack.
One last time (also apologies if this is stubborn or pushing it)Quote from: "Tfp BreakDown"Quick Question: Did cloud ever get a different Sky background for the snow effect or is it the same as before?Will this get a response or not. (Also not sure If I asked about this in the past)
A better way for me to put it is, v4 is close to finish, we're not doing any more weapon overhauls for v4.:ugeek: :ugeek: DID YOU GET LEAF SHIELD IN :ugeek: :ugeek:
Quote from: "Tfp BreakDown"One last time (also apologies if this is stubborn or pushing it)Quote from: "Tfp BreakDown"Quick Question: Did cloud ever get a different Sky background for the snow effect or is it the same as before?Will this get a response or not. (Also not sure If I asked about this in the past)
JUST WAIT AND SEE.
Um... why? That area is going to become more lab in the future. I need more space to add in MM9 Masters next expansion.
That place was blocked off because for a reason, if bots passed there, the game crashes.
Nope. Not until mike is done with bosses(tomorrow) and the campaign has been dealt with. If all goes well, my ETA on the ETA announcing time is this weekend :ugeek:
Quote from: "Ivory"Nope. Not until mike is done with bosses(tomorrow) and the campaign has been dealt with. If all goes well, my ETA on the ETA announcing time is this weekend :ugeek:
It is so close, I can almost taste it
Anyone who enjoys epic boss battles are in for a treat this expansion. Possibly the best boss battles yet? :DWait, even better than the Evil Robot space battle? What on Earth HUEHUEHUEHUE could possibly be store for us?! :shock:
boss battles
Quote from: "CutmanMike"Anyone who enjoys epic boss battles are in for a treat this expansion. Possibly the best boss battles yet? :DWait, even better than the Evil Robot space battle? What on Earth HUEHUEHUEHUE could possibly be store for us?! :shock:
plz let it be jet king robo
Quote from: "CutmanMike"boss battles
:ugeek:
He's to powerful to hurt, while he is dashing he is charging, so storing more energy, so you use that opportunity to blast him while there is more strain on his body from the charge.Quote from: "Beed28"Quote from: "CutmanMike"Anyone who enjoys epic boss battles are in for a treat this expansion. Possibly the best boss battles yet? :DWait, even better than the Evil Robot space battle? What on Earth HUEHUEHUEHUE could possibly be store for us?! :shock:
plz let it be jet king robo
To be honest, the Evil Robot boss was pretty bad because I didn't get how you could shoot him only when he was dashing at you and not when he was just standing there. The effects and the atmosphere made it up though.
Or, if paid closer attention, you would notice that he was invincible whenever his health bar was grey.
(http://i.imgur.com/k3Ea9xF.png)
I think he's asking how to get Rockman No Constancy and Rockman 4MI...they're ROM hacks and you should be able to find them by Google searching.
Here isn't a good time to talk about it, though, given that this is discussion about Megaman 8-bit deathmatch development, and the keep it legal rule this forum employs encompasses posting of ROM downloads.
Uuuuum, you KNOW you are in a forum of megaman fans, and you saying that might start something. And as said, that doesn't partain to MM8bdm. And also yea, google.Quote from: "Lego"I think he's asking how to get Rockman No Constancy and Rockman 4MI...they're ROM hacks and you should be able to find them by Google searching.
Here isn't a good time to talk about it, though, given that this is discussion about Megaman 8-bit deathmatch development, and the keep it legal rule this forum employs encompasses posting of ROM downloads.
Correct. I just love Mega Man and I am probably the biggest fan you will ever meet.
StonefunkEmmanuel and PressStart are easily the biggest fans here.
I doubt he's a bigger Mega Man fan than Bikdark
much less the entire forum :ugeek:
11 new stages: Intro, 8 Robot Masters, 2 Castle Stages.
At least 8 new weapons based on the Robot Master copy weapons and some new assist items.
At least 7 new skins. (The 6 new Robot Masters + King. No, Tengu and Astro do not get new skins.)
At least 1 new boss.
New MM8BDM opening for those past the MM8 chapter. (This is the same thing as the teaser trailer)
A new campaign style: Team Deathmatch. The player is joined by Mega Man and Bass to fight against King's Rebellion.
Various improvements to older content (maps, weapons)
King Team is the new purple?Yes, it does; I am glad aswell. Dat Farfetch'd, though...
Sounds more fitting than Mr. X, I like it.
And sadly, we have to come to that point in time where we must show off the final master stage of the expansion. Been fun, but on the other hand! My next announcement is bound to be the release date! So whooo.(click to show/hide)
Oh and hello Energy Balancer.Pretty sure that the Energy Balancer was revealed earlier in development? In either case, yup, it's there. It's implementation hopefully will make ammo management easier in the future.
This can't be a coincidence, it was picked up for this screenshot on purpose :geek:
I'm really curious as to how the Wave Burner will work underwater! But then again, Zandronum is a real trouble to script for, so it would probably take a lot more work to get it to shoot bubble waves under the water.
What part of just wait until release is not making sense?
Get this "I'm the biggest megaman fan crap" out of the v4 thread. It has nothing to do with v4.In other words, the topic is v4, but you can't ask any questions about it.
dat Wave Burner pallette thoLOOK, if it REALLY bugs you, I'm making a mod that will Bassify all the MM&B weapons.
I mean
I can partially understand not wanting to go full Luigi
but the colors you're using look like muddy Atomic Fire
but the colors you're using look like muddy Atomic FireComplains about every fire weapon having similar red/oranges. So we give Wave Burner the FC colors so it isn't the same red/orange. Complains anyways. :ugeek: :ugeek: :ugeek:
>1.81.8's already playable through snapshots. It's just not "actual release" yet.
Didn't that already happen?
You know, that update where they made it 2x easier to not die?
I think someone said something about no flamable leaves in Slashman... Okay, I'm confused. <_>Quote from: "Ivory"I remember you or somebody else on the team saying the Tellys wouldn't light the stage on fire (or maybe I'm thinking of somebody saying Search Man's stage wouldn't have Flame Sword-able plants.) Not that I'm complaining mind you sir!
I think someone said something about no flamable leaves in Slashman... Okay, I'm confused. <_>
Every part of the old &Bass expansion was taken, reformed or polished. Some things got new sprites, better mechanics, etc.This. This single quote deserves a lovely spot in the starting post of this thread.
It's been fun to finally finish off &Bass. While v4 development has only been over year, &Bass itself has been sitting as vaporware since the v1 era.
Thus is a quote which describes most expansions as well.Quote from: "Ivory"Every part of the old &Bass expansion was taken, reformed or polished. Some things got new sprites, better mechanics, etc.This. This single quote deserves a lovely spot in the starting post of this thread.
It's been fun to finally finish off &Bass. While v4 development has only been over year, &Bass itself has been sitting as vaporware since the v1 era.
I lied, have one last screenshot.(click to show/hide)
Holy Jesus,17/5/2017I sure hope it doesn't take us until 2017 to finish v4.
I lied, have one last screenshot.(click to show/hide)
Actually, the first new skin I saw was Magic Man, back when Copy Robot was using him in older versions of CSCC.Quote from: "Ivory"I lied, have one last screenshot.(click to show/hide)
Y'know, it's funny that the very first new skin we've seen (to my knowledge, anyway) happens to be King himself. Hooray for vague irony!
But yeah, it's been a fabulous 9 months! You guys need a round of applause for your work, as always. :D
When it's released just extract the files into your current MM8BDM directory and everything should work a-ok.
Quick question: is there a save file in the v4 folder?
Has anyone figured out what is that blocked off room was in Dr. Light's lab with the construction guys?
I don't intend to start over...I don't want to repeat Chapter 7. Longest chapter and probably the only boss in the Mega Man series that I hated to fight is the chapter boss there. I'll be extra careful to make sure that my save carries over. :/
But das ist hax.
Quote from: "Perfectlylegit"But das ist hax.
That statement seems perfectly legit (pun intended), but would you rather go through all the trouble for hours of playing through over 70 levels of something you already did, and therefore carries no surprise?
Patience, grasshopper. Mega Man 9 will come when it comes.
megaman and bass is more of a spin off game
that was just a remake of mega man 8.
all the stages were exactly like the boss levels of it.
and megaman 9 is the next game. i guess its okay. its just dissappointing that they chose the mega man and bass levels over megaman 9.
hopefully the megaman 9 stages look good when we get to version 5.
One week until v4! :D
Get ready King, I am going to destroy you!
The trailer is now available! Check it out! (http://cutstuff.net/mm8bdm/)
Once the update comes, what will we have to do to make sure our wads work with the new version?I do know that the WCOLOURS has been completely re-arranged, and now it's named differently.
I really hope you guys will enjoy the songs that were made for this expansion, I'm pretty confident they're top notch. I've worked with the people responsible for the new v4 songs, and in my opinion, you guys are in for a treat.
Where's my secret Quint mid-chapter boss?
And a last thing, this is a REAL spoiler:(click to show/hide)
the only thing in the trailer I'm not happy withThat isn't a problem, really. Duelists can do a compilation of small Duel maps for that purpose, if anything.(click to show/hide)
Quote from: "MusashiAA"I really hope you guys will enjoy the songs that were made for this expansion, I'm pretty confident they're top notch. I've worked with the people responsible for the new v4 songs, and in my opinion, you guys are in for a treat.
As long as they're made with instruments from the classic Mega Man series I'm good.
[Spoilered Geno's statements for space.]Quote from: "Ceridran"Once the update comes, what will we have to do to make sure our wads work with the new version?(click to show/hide)
The new Tengu wep looks extremely lovely and I think I found myIt's so good you have no idea
new favorite weapon. ??
(click to show/hide)
Good, because the v3b Time and Oil songs to me were utter crud compared to v3a's, since the v3b versions attempted to aim for consistency not to the original 8-bit Mega Man, but to Powered Up, rather than making something that could work in vanilla MM1 without adding new instruments and sound channels like the games I listed before did.Quote from: "Superjustinbros"
As long as they're made with instruments from the classic Mega Man series I'm good.
Oh goody, then you'll probably be very happy with most of it.
Quote from: "Beed28"(click to show/hide)(click to show/hide)
The shadowy figures featured in the trailer will not have their own unique weapons for you to use as they were not available to the player in any of the canon games. Sorry!
As shown in the trailer, Lightning Bolt is yellow and Wave Burner is green as these are Megaman's colours in MM&B.
Even Kapus, another fan of older map felt the change was for the better.Think you're a tad confused! I hated the original MM1FIR and was overjoyed to see this take its place. The original MM1FIR was actually my least favorite map in the entire game (granted the v3 changes to it made me like it a bit more, but still).
Boy, I haven't been this excited since the release of Project M v3!
*insert Family Guy-style cutaway here*
Around what time on Saturday is v4 being released? Is it going to be out at midnight?
Top Spin damage buffed up to 35 (from 25)
Super Arm no longer produces the rock fragments on a direct hit.NERF.
Introduced a new ResetPlayerStats item. This item can be used by modders to reset a player values back to spawn values easily.
Death to Wind Storm or Gravity Hold now results with players being launched to the ceiling and then exploding.
I believe G.Hold was on-purposely added to MM2DW1 because of it's ridiculously high ceiling.
>Magnet Missile has crappy homing, but more damage, faster projectiles, and slightly higher rate of fireDive Missile skips most of its delay if a missile hits a target, but it still has a slight hard delay so it isn't a rapid fire machine gun of death.
Quote from: "Ivory">Magnet Missile has crappy homing, but more damage, faster projectiles, and slightly higher rate of fireDive Missile skips most of its delay if a missile hits a target, but it still has a slight hard delay so it isn't a rapid fire machine gun of death.
>Dive Missile has amazing homing, but does piddly damage and moves relatively slowly
>"wow Dive Missile's still pretty bad though, it needs a buff"
>Dive Missile now deals 12 damage
>Magnet Missile knocked down to 24 to avoid "Hard Magnets"
>two Dive Missiles equal one Magnet Missile
>"removed firing delay on Dive Missile upon hit"
>you can quite literally fire two Dive Missiles in the space of one Magnet Missile
>more ammo than Magnets
>better homing than Magnets
>mfw I put two and two together
>truefeels.jpg
>why would I ever use Magnet Missile
For the same reason you wouldn't ever use Ring Boomerang over Knight Crush.
actor KnightCrushDamager
{
PROJECTILE
+RIPPER
damage (10)
damagetype "KnightCrush"
radius 10
height 10
States
{
Spawn:
TNT1 A 2
stop
}
}
actor RingBoomerangDamager
{
damagetype "RingBoomerang"
PROJECTILE
+RIPPER
damage (15)
radius 12
height 12
States
{
Spawn:
TNT1 A 2
stop
}
}
Usually neither of them appear in a map, but when they do, they appear together most of the time.1. No, there is no core map where Knight Crush and Ring Boomerang co-exist without eddie.
But that's the puzzling thing; Knight Crush is usually harder to obtain than Ring Boomerang, yet the latter overpowers the former.
Am I missing something here?
Usually neither of them appear in a mapPharaohman says hi.
Uh, who would use Knight Crush over Ring Boomerang?
Quote from: "Fr3akGamer on the last page"Boy, I haven't been this excited since the release of Project M v3!
*insert Family Guy-style cutaway here*
Around what time on Saturday is v4 being released? Is it going to be out at midnight?
Y'don't have to repeat yourself, you know.
ironic that this ended up making a new page. derp.
Maybe you should of considered the fact that I wasn't going to give an answer. :ugeek:
the only timed release in Cutstuff's history was for the original Version 1 of 8-Bit Deathmatch
(that was hella hype)
Mike'll probably ninja-edit the release in sometime Saturday morning like how we usually get updates :ugeek:
Dude, you know you can just edit, right?
So I decided to replay Mega Man and Bass in advance of V4...
Slight spoilers for those that didn't play Mega Man and Bass:(click to show/hide)
For those that didn't see the spoiler...I'm going to say right now that completing the next chapter might take a while for me.
I think the problem stems from people who play MEGAMAN. This game isn't meant for MegaMan, and the level design shows that.The game is MEGAMAN & Bass, I've played as MEGAMAN for the last 13 games, I'm going to play as MEGAMAN for the next one as well. If it's poorly designed for Megaman that's a flaw with the game.
Bass and even Protoman are simply Mary Sue characters. One that's like the protagonist, but just better.
Quote from: "Ceridran"Bass and even Protoman are simply Mary Sue characters. One that's like the protagonist, but just better.
First, Marty Stu (http://tvtropes.org/pmwiki/pmwiki.php/Main/MartyStu), not Mary Sue.
Second, that's not what a Mary Sue is in the first place. A Mary Sue is basically a character who is incredibly overpowered, usually for the author's wish fulfillment.
Also, Mega tends to beat anything that's in front of him, because that's how video games work, so if anything, he'd be the Marty Stu.
The spoiler below is an idea for future releases, just to make the game more enjoyable without introducing non-related things, so the core game will look exactly as the core game. (¿?)(click to show/hide)
Aside from that, keep the good work, this game will survive trough time like a legend, at least in my testament XD
Quote from: "-Daiki-TheOni"The spoiler below is an idea for future releases, just to make the game more enjoyable without introducing non-related things, so the core game will look exactly as the core game. (¿?)(click to show/hide)
Aside from that, keep the good work, this game will survive trough time like a legend, at least in my testament XD
If what you mean is you want them to put it in the core for skins to be easier found/used/whatever, then why not just have a Cut Stuff Community Skin Pack? IIRC, the Zandronum community did something like this for DooM.
You mean like, new characters that sorta resemble Mega Man or Roll to represent the player?
You have no idea how much a "hero robot" skin has been requested before.
I totally have a few ideas for a hero/heroine skin.
Kinda like what Shin Megami Tensei: If... does(click to show/hide)
I don't mind coming up with some designs. If I ever do.
Maybe I should start a skin competition for the "hero robot" in the future eh?
For some reason, I'm wanting this to come out a lot faster now...hey beed here is some advice: stop worrying about games coming out and/or not coming at all. i mean really some people are too overly attached to somethings and its not healthy at all!
Would help me calm down from my anger issues over Mega May and Europe.
Or, our main character can just be Sniper Joe.
I know the appeal behind a character design contest, but my gut tells me it's a bad idea:Must emphasize that part about blending.
-People could submit characters that look like them just to say they're in a game, and that's fucking stupid...I know the wording is blunt, but that's how wrong I think it is.
-The requirements for designing the deathmatch robot would be too vague: a character that's as generic and basic as possible (and not look like Mega Man, who's design is literally a basis for most if not all robots in the Classic lore), and either gender neutral or asking for submission of male-female variations of the same design. As a possible requirement, a design that symbolizes the blend between the Doom and the Rockman universes.
If anything, I'd rather have the original planners of this mod to come up with a design for the deathmatch robot themselves: just seems more natural.
For some reason, I'm wanting this to come out a lot faster now...
Would help me calm down from my anger issues over Mega May and Europe.
Oh, and don't get me started on Reggae.Reggae stealing Napalm Bomb off of your target but ending up giving you Homing Sniper instead? :p
I prefer to think the player is actually bad box art megaman.
Honestly, I think the Tournament Robot is best left with their name and face ambiguous, the big reason for that being that they have no reason to be defined as a character. The content of their character, if indeed there is any, does not factor into their actions at all; they are merely some Robot, like the rest of them, who wanted to participate in the tournament and got sucked into something far more important than just themselves. Plus I think it's more fun for the player to put on a persona instead of being told "you're this person."
Another minor reason is that they're hella overpowered. Mega Man nearly died against the Evil Energy that Doc Wily harnessed in MM8, whereas the Tournament Robot took on the Evil Energy Robot and won. Right now that's still kind of acceptable because they're The Player, not a character in any regard; making them a character, though, would call a lot more attention to that.
The Tournament Robot should not be given a specific design, because that would defeat the point behind it in the first place, which is to be a substitute for the player him/herself. Not having a fixed design is the reason it works to begin with (http://tvtropes.org/pmwiki/pmwiki.php/Main/FeaturelessProtagonist). If we wanted to have an established character as the protagonist, why wouldn't we just put Megaman in the main role? It's his series, after all.
If we wanted to have an established character as the protagonist, why wouldn't we just put Megaman in the main role? It's his series, after all.except that 8BDM very clearly says you're -not- Mega Man as early as the v1 credits sequence
Hey, hey, hey.
I know this has nothing to do with this whole "hero robot" thing, but I would like to know who composed the 8-bit music of MM&B, was it RushJet1 or someone else?
(http://www.poetryfoundation.org/harriet/wp-content/uploads/2012/08/picard-facepalm.jpg)Quote from: "Myroc"If we wanted to have an established character as the protagonist, why wouldn't we just put Megaman in the main role? It's his series, after all.except that 8BDM very clearly says you're -not- Mega Man as early as the v1 credits sequence
How long till mm8bdm v4 is released ?
Better idea; do something with your life.
Quote from: "Ceridran"Better idea; do something with your life.
Okay, that was uncalled for. I'm just excited for this new release. Nothing wrong with that.
Well, you did say you were literally going to stalk the pages until the release comes forth. Something about that just doesn't sound okay.
Quote from: "Ceridran"Well, you did say you were literally going to stalk the pages until the release comes forth. Something about that just doesn't sound okay.
This.
I understand the hype, though I'm not all that hyped myself for some reason, but you could pass the time doing something else.............Like blasting apart zombies in your choice of Resident Evil games, or listening to 8-bit covers of good music, or maybe even playing/watching some obscure game/movie that no one ever talks about. The release will only feel like it's taking longer if you wait for it, do something to pass the time.
It surely can't be long now?
Quote from: "Beed28"It surely can't be long now?
it could be any moment any moment i believe it... who i'am kiddin
P.S i want a v4 server soon its released kay?
Maybe they are fixing the last thignies?
So anxious, so very anxious, also freakgamer the first v4 server was the test servers :ugeek: :ugeek:
I'll probably play Deathmatch briefly while the first swarm goes on, then I'll sit in my corner and actually beat the campaign for once
Do you have an estimated release time?
Quote from: "Beed28"Do you have an estimated release time?
Within the hour hopefully :mrgreen:
I already have an official server up. So uh, sorry, kinda beat ya to the punch. On the flip side, as soon as it's released, ya should be good to play some good ol DM!Quote from: "Jakeinator"So anxious, so very anxious, also freakgamer the first v4 server was the test servers :ugeek: :ugeek:
I'll probably play Deathmatch briefly while the first swarm goes on, then I'll sit in my corner and actually beat the campaign for once
I meant the first PUBLIC v4 server.
Will I get the last post here before it's released and this topic gets locked? Will I get the last laugh? :twisted:
Hahhahahahahahahahahahahahahhaha...Quote from: "Beed28"Will I get the last post here before it's released and this topic gets locked? Will I get the last laugh? :twisted:
Nope!
Quote from: "Doctor Jughu"Hahhahahahahahahahahahahahahhaha...Quote from: "Beed28"Will I get the last post here before it's released and this topic gets locked? Will I get the last laugh? :twisted:
Nope!
Any. Second. Now.
You guys do know that Ivory's gonna get the last one, right? Nobody bests Ivory, and lives.
I see CutmanMike and Ivory down at the list there, so...Quote from: "Beed28"Quote from: "Doctor Jughu"Hahhahahahahahahahahahahahahhaha...
Nope!
Any. Second. Now.
still NOPE!
Anyone notice its not a sticky anymore?Here comes my last laugh.
nope.aviQuote from: "Jakeinator"Anyone notice its not a sticky anymore?Here comes my last laugh.
Hahahahahahahahahaaahha.
I just want to take this little post to say something I think is very important: if it weren't for Korby and the people that started the &B expansion before it went official, this expansion would've never been what it is today. So to all modders that were or are attempting to start an expansion based off a Mega Man game: don't give up, no matter how little your contribution may be, you're most likely helping shape the future of the vanilla game. It could be your determination what keeps this community alive.