Cutstuff Forum

Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: Trigonomancer on March 26, 2021, 06:57:03 PM

Title: CBM classes ignoring custom skins for bots
Post by: Trigonomancer on March 26, 2021, 06:57:03 PM
I'm trying to test skins for cbm and also make some custom bots for fun, for some reason the bots that use cbm classes just use their default skin even tho I specified them not to!

The bot info:

(click to show/hide)

Spawned bot without CBM and it works...
(click to show/hide)

But with CBM Cloudman it doesn't!
(click to show/hide)
Title: Re: CBM classes ignoring custom skins for bots
Post by: Rozark on March 27, 2021, 11:03:24 AM
I'm not sure if it'll make that big of a difference (or even a difference at all, but it's worth a shot) but try changing
class = "CloudMan"
to
class = "Cloudman"
if not that, then any version of cloudmanc, Cloudmanc, or CloudManc

I was working on a master wad of viable alternative skins for classes (both CBM and CCBM) compatibility a few months back and came close to finishing, of which contained about a 100+ eligible skins. However, I was interrupted by the problem that I couldn't directly use a class's soundclass for taunts, so needless to say it's on the burner for awhile. I bring this up because I remember the smallest and dumbest errors breaking things or not having them work while I tested to make sure each implementation was going how I needed it.
Title: Re: CBM classes ignoring custom skins for bots
Post by: Trigonomancer on March 27, 2021, 04:34:00 PM
I'm not sure if it'll make that big of a difference (or even a difference at all, but it's worth a shot) but try changing
class = "CloudMan"
to
class = "Cloudman"

It didn't work  :confused:
(click to show/hide)

The class part itself works, the bot spawns as a Cloudman class, it just seems to ignore my skin and use the default Cloudman one.