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Author Topic: Roboenza Map Pack RELEASED!  (Read 19367 times)

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February 07, 2011, 04:48:57 PM
Reply #30

Offline ice

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Re: Roboenza Map Pack RELEASED!
« Reply #30 on: February 07, 2011, 04:48:57 PM »
by misaligned ladders I think they ment the one in devil's castle right of the waterfall. I can climb left of it, but I cant climb the ladder itself  or the right of it

February 07, 2011, 05:00:56 PM
Reply #31

Offline Max

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Re: Roboenza Map Pack RELEASED!
« Reply #31 on: February 07, 2011, 05:00:56 PM »
That ladder does work. For some reason it's a little buggy. I'll do my best to fix it!

February 07, 2011, 05:08:55 PM
Reply #32

Offline tsukiyomaru0

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Re: Roboenza Map Pack RELEASED!
« Reply #32 on: February 07, 2011, 05:08:55 PM »
Ladders are always evil, aren't they?

February 08, 2011, 02:36:59 AM
Reply #33

Offline Mr. X

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Re: Roboenza Map Pack RELEASED!
« Reply #33 on: February 08, 2011, 02:36:59 AM »
Ok, here's my two cents.


You've come a long way, but there's still problems.  Layout-wise, there are really bad points that I'll call "choke points".  These are points that are just ripe for camping.  Most of the time, they're either dead ends, or large areas of the map which are only accessible via teleporter.  By having these areas, you run a huge risk of massive telefrags.  Also, in the first map, having that teleporter on a tall platform over a pit is really mean and only makes the problem worse.  The sewers in the castle stage seem to have a lot of these choke points as well.  However, the worst I could find was in Rusty Bucket Bay.  There is only that one area of steps to get out of the water.  If I were a zombie, I'd park my ass there because anybody who falls down is screwed beyond belief.

Speaking of Rusty Bucket Bay, the gravity seems to randomly lower above water.  It happens most often near the oil barrels and stuff, if you know what I'm talking about.

Overall, some maps have a decent layout with one major flaw (i.e. the aforementioned Rusty Bucket Bay water trap).  There may be some other flaws, but I can't think of it right now.  I'll try the stages again and report back.  Note that I haven't played them in actual roboenza.

Finally, one minor gripe:  The music selection for your third map (Koopa's Road from Mario 64) is not 8-bit.  It was made using GSXCC (or something like that) which is not 8-bit and sounds bad when put next to other 8-bit songs.

February 08, 2011, 04:07:51 AM
Reply #34

Offline VyseTheLegend96

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Re: Roboenza Map Pack RELEASED!
« Reply #34 on: February 08, 2011, 04:07:51 AM »
Hmm

And yeah for me a lot of the skyboxes seem blurred.
Anyways, like Mr x has said, there are a lot of teleporters to area only reachable by them(im pretty sure), which would lead to a lot of telefrags.

But i also found a lot of areas in other maps to have very small hallways, which wouldnt be too bad if there werent too many, but there is a lot and that can be annoying for zombies mostly since you can get trapped....but thats just my opinon.
anyways everything i got to say is basically what mr x said. xD

February 08, 2011, 05:36:57 AM
Reply #35

Offline Korby

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Re: Roboenza Map Pack RELEASED!
« Reply #35 on: February 08, 2011, 05:36:57 AM »
The center platform in #7 slows you down like the mud.

Most of the music overpowers the sounds, so you can barely hear what y'er doin'.

February 08, 2011, 07:48:30 AM
Reply #36

Offline Max

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Re: Roboenza Map Pack RELEASED!
« Reply #36 on: February 08, 2011, 07:48:30 AM »
I don't have any more music  :|

Anyway a lot of the main camping spots have become apparent in recent testing so a V2 is already in the works!

February 08, 2011, 05:32:49 PM
Reply #37

Offline Korby

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Re: Roboenza Map Pack RELEASED!
« Reply #37 on: February 08, 2011, 05:32:49 PM »
For my problem, you don't need to get MORE music. Just lower the volume of your current music.

February 08, 2011, 08:14:16 PM
Reply #38

Offline Mr. X

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Re: Roboenza Map Pack RELEASED!
« Reply #38 on: February 08, 2011, 08:14:16 PM »
Well, he does need to replace that GXSCC song.

February 08, 2011, 09:24:26 PM
Reply #39

Offline Messatsu

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Re: Roboenza Map Pack RELEASED!
« Reply #39 on: February 08, 2011, 09:24:26 PM »
Quote from: "Korby"
For my problem, you don't need to get MORE music. Just lower the volume of your current music.
Tis fixed, I'm working with YD to tune up some of the issues like that.
I didn't replace any songs as that's up to YD himself to decide.

February 08, 2011, 09:25:50 PM
Reply #40

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Re: Roboenza Map Pack RELEASED!
« Reply #40 on: February 08, 2011, 09:25:50 PM »
Also, for the flying upwards pit in the castle stage, is there any possible way to make the second floor's pit not fling you up? That way, you could jump down and potentially escape some Roboenzoids.

February 08, 2011, 09:26:37 PM
Reply #41

Offline Max

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Re: Roboenza Map Pack RELEASED!
« Reply #41 on: February 08, 2011, 09:26:37 PM »
That would cause a fail in momentum and you'd fall back down.

Unless there is a fancy code to keep momentum between teleports?

EDIT: Fixed for next version!

February 08, 2011, 09:50:15 PM
Reply #42

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Re: Roboenza Map Pack RELEASED!
« Reply #42 on: February 08, 2011, 09:50:15 PM »

Try this one.

February 08, 2011, 09:51:57 PM
Reply #43

Offline Max

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Re: Roboenza Map Pack RELEASED!
« Reply #43 on: February 08, 2011, 09:51:57 PM »
Evidently it's based on the Mario Galaxy one and not Bowser in the Dark World from M64. I prefer the old one, but if the community disagrees I will change it.

February 08, 2011, 09:57:12 PM
Reply #44

Offline Mr. X

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Re: Roboenza Map Pack RELEASED!
« Reply #44 on: February 08, 2011, 09:57:12 PM »
Considering the Galaxy 1 version is a remix of the N64 version with different instruments mostly, and this is just an 8-bit remix, it's the same song.

(While I prefer 64's over Galaxy 1, Galaxy 2's blows everything out of the water)