:OOO i hope v7 will have 11!Well Quiz-Pix, Maybe Have 11 In V8, While v7 Will Be Have Mega Man V For The Gameboy Instead
I Hope That Double Gear System on V7 and Battle on Stardroids from Outer Space on V8!But hansungkee, MMV Released In 1994, But 4 Months After The Wily Wars, While MM11 Is The Newest Mega Man Games That Released In 2018 But Mega Man 11 Is Released 8 Months After Dynasty Warriors 9 Is Released
If, you guys, didn't know, V7 shall cover Megaman V, the one with the stardroids and all.You're Right Ruzma
A possible Megaman 11 would then be V8. So, don't expect any Double Gear system until then.
But hansungkee, MMV Released In 1994, But 4 Months After The Wily Wars, While MM11 Is The Newest Mega Man Games That Released In 2018 But Mega Man 11 Is Released 8 Months After Dynasty Warriors 9 Is ReleasedOr After Battle With King(Megaman and Bass) and Fighting Genesis Unit (Buster Rod G, Mega Water S , Hyper Storm H) as Well.
While I really like the idea of unlocking skins, dude, just leave the special attacks to the classes mods. I heard CBM was considering doing that sort of thing, one per character, so, there you go, but don't get your hopes up.That's All Right Man
Sorry I meant the weapons.It's Okay CutmanMike. ;) and You can Make It a Weapons.
MM5STA and MM7SHA had easter eggs related to other Capcom games. I predict MM10COM will get one of its own, and it will be this:
MM5STA and MM7SHA had easter eggs related to other Capcom games. I predict MM10COM will get one of its own, and it will be this:
Just ignoring Bionic Commando and Captain Commando, huh?LOL
I know that you will end up making your own, but perhaps some inspiration might help?
Double Gear will be addressed in the MM11 update, which will not be coming out for a very long time!
This needs to stop.Hehehe, Just Kidding, Just A Joke, Don't Angry On me Ruzma.
It's time to stop.
I don't like where this is going...STAHP! STAHP!
ZA...WARUDO!!
Dude, excuse me if I'm being honest here, but you can't keep asking for Dynasty Warriors stuff here. Are we gonna add Mario stuff? NO!
Could they add Dark Chronicle stuff because I really love that game? NO!
If they wanted to add Dynasty, they would've done so a looooooooooong time ago. I'm sorry, I really am, but you need to understand that, this can't go on.
If you absolutely want some sort of Dynasty Warriors related content, then work on it. Make a mod of some kind. Otherwise, you're just going to have to suck it up.
Again, I'm terribly sorry for my words here.
This needs to stop.Hehehe, Just Kidding, Just A Joke, Don't Angry On me Ruzma.
It's time to stop.
I don't like where this is going...STAHP! STAHP!
ZA...WARUDO!!
Dude, excuse me if I'm being honest here, but you can't keep asking for Dynasty Warriors stuff here. Are we gonna add Mario stuff? NO!
Could they add Dark Chronicle stuff because I really love that game? NO!
If they wanted to add Dynasty, they would've done so a looooooooooong time ago. I'm sorry, I really am, but you need to understand that, this can't go on.
If you absolutely want some sort of Dynasty Warriors related content, then work on it. Make a mod of some kind. Otherwise, you're just going to have to suck it up.
Again, I'm terribly sorry for my words here.
Ooch, sorry, friend.Yep, Thanks
thats gonna be awesome and i hope that sheepman will be a playable characterAmiiiiiiin
I Hope Bass Boss,Proto Man's Back,Roll and Rush Walking Sprites was Updated. :(Amiiiiinnnnnn!
Roll and Auto too...
Just realized something: Where's the Magnet Beam?!
After all this time, after figuring out ways to make every single weapon work in 3D, we missed out the Magnet Beam!
Or you could have it spawn underneath you if you're a certain distance from a wall, then zip you up to the top of it like a Wheel Cutter. Considering the existence of Item-1, having Item-3 act as slow and clunky as it did in MM2 is just a downgrade from what we already have, especially in an arena shooter.
Also, I was poking around the MM8BDM-V5d pk3 and I noticed that inside the folder with Mega Buster sprites, there were also unused (?) sprites of the Level 3 Charge shot. Are there any plans to implement this in the main game?
Could you add the "Random" on the Bot Setup?
It's really great to finally see the game's pacing being addressed. Though, I have to wonder, are the campaign's bosses being tweaked in light of the damage increase?
After V6, is Mega Man V going to be the last chapter in V7? 'Cause I'm starting to feel like Mega Man 11 is not in this campaign, and doesn't have a trophy of its own. :confused:
A confused question.
Is the new object going to be one of the runes from DOOM or not?
Seeing as how CBM already covers the Spread rune and Drain Rune, and perhaps might cover future runes later I thought it would be possible to ask now if it would be another rune.
Otherwise, my only other suspicion is the Terminator object, but that is a capsule of Evil Energy, and not Roboenza and nobody plays Terminator, so that theory is debunked.
Either way, be it rune or terminator or neither, deconfirmed or not, I look forward to seeing how this campaign plays!
Did you see it? Tomahawk Man's Silver Tomahawk has become even stronger! You may be wondering why, but Light Labs made it very clear in a press release later that day. They stated that nearly every weapon has been made approximately 33% stronger! I cannot claim to know the reasoning behind this change, but thankfully we have received a note that sheds a little more light on this change.
That was the plan, but Mega Man 11's existence changed things up. The ending of V6 will let you know which game we're tackling next! :)Megaman 11 for MM8BDM V7... Thanks you.
Megaman 11 for MM8BDM V7... Thanks you.I think you misinterpreted what he said. He didn't confirm Mega Man 11 for MM8BDM V7.
Can we get a preview .wad? Just curious....
Please like :) -why link to another game project here? i'm just baffled and confused on why you would blatantly do that?
http://acmlm.kafuka.org/board/thread.php?pid=164746#164746
It's a Mega Man project.
why link to another game project here? i'm just baffled and confused on why you would blatantly do that?That's true...
you could have made a new topic about the game in "Megaman Discussion" section of the forum
What's About My Updated Crush man Skin?
Maybe just all the 10 robot mastersTen? I thought there was eight!?
I believe they mean all the robot masters from Megaman 10.Yeah, should've clarified that, lol
What was that map where the item was screenshoted in? I don't recognize it...And there seems to be some kind of blue spot in the far distance...it kind of looks like Petrol Man from DOSReborn...?
Anyway, good continuation, I hope you don't forget to take breaks ;)
But, uh...
What was that map where the item was screenshoted in? I don't recognize it...And there seems to be some kind of blue spot in the far distance...it kind of looks like Petrol Man from DOSReborn...?
Anyway, good continuation, I hope you don't forget to take breaks ;)
I Remade Two Darkmen From Megaman 5! ;)OH! Dark Men Boss Sprites Updated!
I Guess More for Dark man 3 and Dark man 4 has Coming.
That would only leave Strike, Sheep...and Solar, I think? I don't believe we've seen his stage yet, oddly enough.
I wonder what this chapter's boss is gonna be.Me too, I Hope Next chapter is Megaman 11...
Has...pegg's break-time affected development at all? If so, are ya holdin'up?
HOLY CRAP FINALLY I THOUGHT MM8BDM WAS DEADYes, MM8BDM Lived.
Seriously though, the hype is real.
Is there any chance the "Roll Broom" (Or some sort of blade) based on Roll from Mega Man Powered Up will make an appearance any time soon? With all the blade type weapons that are now in the game it won't stick out nearly as much as it did prior to v2.
https://twitter.com/WhoaFreeman/status/1245415138888482817So, was this just a one off gag, or are we actually getting Mega Man 11 content?
Did anyone see this yet?
First, which Mega Man 10 title screen are you using for the stage select? With or without Bass?(http://www.sprites-inc.co.uk/files/Classic/MM10/Misc/Screen/TitleScreens/mm10_ps3_a.gif) (http://www.sprites-inc.co.uk/files/Classic/MM10/Misc/Screen/TitleScreens/mm10_ps3_b.gif)
Secondly, while Ivory was working on V3, she teased a feature (http://cutstuff.net/forum/index.php?topic=348.msg163841#msg163841) where the appearance of health and weapon pickups change depending on the game (so maps based on Mega Man 1 stages have the appearance of the items change to reflect the game). This was scrapped due to possible confusion among players. With how advanced the engine had grown since then, can this be implemented as a toggled option?
And my questions still haven't been answered:
Please note that Mega Man 9 and Mega Man 10 is recreated for Mega Man Maker, while Mega Man 8-bit Deathmatch reused the same soundtrack from the same games.
Just checking here but how's the process of V6 coming along, I am slightly worried just because Doc Freeman has not posted anything about stages on here since like March... :confused:The last update was in January.
Has development been delayed due to quarantine?To my knowledge none of the devs ever meet in person. So I guess not.
To my knowledge none of the devs ever meet in person. So I guess not.Not regularly, no.
I noticed that the Ice Wave graphics haven't been changed. I thought for sure you'd have replaced them (along with the graphics for Slash Claw) with their canon 8-bit versions from Mega Man 10, just like how you made Slash Man's canon 8-bit appearance his default skin in V4A.
In both Mega Man 8 and Mega Man 7, Frost Man and Slash Man's graphics for Ice Wave and Slash Claw respectively are different from the versions that Mega Man uses. As such, the ones used by the Weapons Archive boss (which emulates the boss patterns) should be treated as the boss graphics, not the copy weapon graphics.Robocop : I´d buy That for a dollar.
This is even supported by the way the MM10 graphics are drawn, which are much closer to the boss attacks than the copy weapon version.
Slash Claw:(click to show/hide)
Ice Wave:(click to show/hide)
Basically, MM10's Weapon Archive graphics are for the boss attacks, not the weapon attacks, like MM8BDM would be trying to recreate.
Just wondering, but are you guys still developing v6? If so, when could we expect a release?There was an update 2 weeks ago. Of course they're still working on it.
how do you get data back/letters?
also, i've beaten the game so it would really help
actually, its more the reason why I acidently reset it.Is Magic Man present outside the lab? If so, talk to him again and he'll bring the state of the game back to after Chapter 11.
Well.. i tried to see the mm6 intro scene, it went fine.
but when i went back....
alas, guts man had stopped questioning about his bottom
all the robot masters's dialouge was still in the tourniment
any help?
P.S: i didn't watch the cutcene (the television) did this change anythign?
Is Magic Man present outside the lab? If so, talk to him again and he'll bring the state of the game back to after Chapter 11.The speach was in the tourniment the data was the endgame
An Error Has Occurred!any ideas?
Your session timed out while posting. Please go back and try again.
Okay, using the time on Dr. Freeman's update posts and this web application (https://www.timeanddate.com/date/duration.html), I'm presenting how long each update took so far.Duration between the Blade Man (https://cutstuff.net/forum/index.php?topic=11228.msg338811#msg338811) and Nitro Man (https://cutstuff.net/forum/index.php?topic=11228.msg338994#msg338994) updates: 2 months, 7 days, 10 hours, 6 minutes, 37 seconds
It's been two months since the last update, and we have yet to see any more of Solar Man's stage than in the top post of this topic.
Duration between the Nitro Man and Commando Man (https://cutstuff.net/forum/index.php?topic=11228.msg339118#msg339118) updates: 1 month, 13 days, 20 hours, 12 minutes, 53 seconds
Duration between the Commando Man and Chill Man (https://cutstuff.net/forum/index.php?topic=11228.msg339747#msg339747) updates: 1 month, 26 days, 31 minutes, 16 seconds
Duration between the Chill Man and Pump Man (https://cutstuff.net/forum/index.php?topic=11228.msg339806#msg339806) updates: 1 month, 8 days, 23 hours, 33 minutes, 11 seconds
Duration between the Pump Man and Sheep Man (https://cutstuff.net/forum/index.php?topic=11228.msg339984#msg339984) updates: 3 months, 15 days, 3 hours, 50 minutes, 55 seconds
Duration between the Sheep Man and Strike Man (https://cutstuff.net/forum/index.php?topic=11228.msg340357#msg340357) updates: 5 months, 2 days, 16 hours, 42 minutes, 31 seconds
It might not be fitting here, but is there anyway I can toggle the automap without needing to be killed? I can't seem to get out of it once I press the button to view it.
Who'd we call, anyway? Don't think most of us can voice act.I made a fully fledged announcer six years ago using the Daniel UK voice, known to some as The Dunkmaster. You can find it on my main thread.
I can, but it'd be whack regardless.
...Although, an optional announcer voice mod could be a worthwhile endeavour. Maybe there's already one.
According to his twitter, CutmanMike says the trailer is done and will be released to the public one a release date for v6 has been decided, and Freems has been putting sneak peeks of stages in this discussion so... yeah v6 is almost here :pReally? Is v6 Really almost here?, Awesome!, i Can't Wait For It To Came Out!
Were those two people in the clocks X and Zero?!If you look closely...
I'm curious how you guys went about colorizing the Mega Man V tiles. So far the color schemes seem to be inspired by the Super Gameboy palettes. Is that true?
Just realized I broke seven years of lurking to post that.Yes, it appears the last time you posted, it was in the v3a release thread (https://cutstuff.net/forum/index.php?topic=5178.msg222391#msg222391). If you're interested in how far MM8BDM had come, check out this archive of previous versions on Google Drive (https://drive.google.com/drive/folders/0By2qN1MCmgpxZnJEbTlJYXBWWW8).
By the way, I wonder what Saturn's stage will be like, since Gravity Man already has the light/heavy gravity gimmick (as opposed to the gravity flipping from the actual MM5).I'm guessing it's just going to work the same, but based on location instead of switching on a timer.
I'm guessing it's just going to work the same, but based on location instead of switching on a timer.You guessed it! (https://twitter.com/WhoaFreeman/status/1317888175726120960)
While the cure for this virus continues to remain just out of our reach, government officials have started to look deeper into the source of this virus. While all suspicions lie on the notorious Dr. Albert Wily, the lack of public announcement from the doctor has been seen as very odd, as many have been quick to note Dr. Wily's tendency to gloat about his schemes. More on this will be reported as the story unfolds.
Also, is the Lab's nighttime setting in the V6 trailer (seen in the "something is coming" scene with Galaxy Man and Roll) a new addition to the Light Lab scenery rotation (much like how V5 added an autumn setting), or was it made just for the trailer (like the King rally scene in the V4 trailer and the Wily confrontation scene in the V5A trailer)?Could be the intro cutscene to the MMV chapter.
Also, is the Lab's nighttime setting in the V6 trailer (seen in the "something is coming" scene with Galaxy Man and Roll) a new addition to the Light Lab scenery rotation (much like how V5 added an autumn setting), or was it made just for the trailer (like the King rally scene in the V4 trailer and the Wily confrontation scene in the V5A trailer)?
Nice to see MM10DW4.
As a religious 10 runner: Isn't that MM10DW5? 4 is an interim stage of ladders, Solar Man fireballs, and boss rematches; 5, after taking a space elevator into the great beyond, is where the last of those images takes place.I'm assuming it's MM10DW4, since the Mega Man 9 expansion only gave us three MM9 Wily stages, and Doctor Freeman just only showed off four. I'm guessing the fourth Wily stage from MM10 won't get an entire Deathmatch stage dedicated to it, but it will be referenced somewhere. The fourth Wily stage from MM9 got a similar treatment in MM9DW3 with the teleporters behind the laser barrier.