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Messages - Gothic

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1
Events / Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« on: February 20, 2021, 07:47:01 PM »
Sorry, I'm quitting, I'm not interested anymore

2
Oh, I was expecting that there would be a way to start the Stardroid chapter with your whole gear, but apparently you need to start fresh to do a true reset.

3
Minor observation, but maybe Light's pond could use the same treatment.

4
MM8BDM Discussion / Re: MM8BDM V6 - Released!
« on: November 22, 2020, 10:41:52 PM »
It's in one of the new maps as an easter egg. I'll let you figure out which
Found it and I feel like an idiot for not figuring it out earlier

5
MM8BDM Discussion / Re: MM8BDM V6 - Released!
« on: November 22, 2020, 02:34:40 AM »
There's a Doom E1M4 cover in the files. Does it play after triggering something in a level, or is it a CTF song?

6
When you use time traveling to replay the MM10 chapter and then the MMV chapter, if you quit or finish the first Stardroid level, the game takes you to the Terra boss battle instead of keeping your progress.

Also, why can't you travel directly to the MMV chapter?

7
Events / Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« on: November 13, 2020, 05:12:37 PM »
Can we submit more than 1 piece?

8
Events / Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« on: November 09, 2020, 06:22:11 PM »
I'll give it a try

9
MM8BDM Discussion / Re: MM8BDM V6 - Released!
« on: October 25, 2020, 12:59:44 AM »
This has to be the best update for this game, two whole campaigns, the Stardroids getting the love they deserve...
(click to show/hide)
And the boss fights are amazing. Congratulations to the team for a great job.

10
Oh dear, this was supposed to be posted on Bugs/Suggestions  :p

11
Like the first release of v2 with all the Wily levels from MM7, all fortress levels from MM10 should be playable on story mode for v6, until it is succeded later by v7. I think it would be a nice showcase for those levels.

12
Pending / Re: Final Boss visual glitch
« on: December 09, 2018, 03:21:14 AM »
I'm playing in OpenGL mode, and that only happens when you're on the corners. May be just portals being weird as always.

13
MM8BDM Discussion / Re: Mega Man 11 and the future of 8BDM
« on: December 05, 2017, 02:00:28 PM »
I'm glad they ditched the 8 bit style and made a full 3D Megaman for a change.

14
Pending / Final Boss visual glitch
« on: October 30, 2017, 10:58:44 PM »

15
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 28, 2017, 03:39:56 PM »
Question about the Quint battle: When the MM10 chapter is released, will the Solar Man phase of his battle going to be changed for something Stardroids related?

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