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Messages - Gothic

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16
MM8BDM Discussion / Re: Mega Man 11 and the future of 8BDM
« on: December 05, 2017, 02:00:28 PM »
I'm glad they ditched the 8 bit style and made a full 3D Megaman for a change.

17
Pending / Final Boss visual glitch
« on: October 30, 2017, 10:58:44 PM »

18
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 28, 2017, 03:39:56 PM »
Question about the Quint battle: When the MM10 chapter is released, will the Solar Man phase of his battle going to be changed for something Stardroids related?

19
(click to show/hide)

If mods and map authors are ok with these changes, will I be able to submit them for the core game?

20
Skins & Bots etc / MM2Wood Skin (2023 Update)
« on: December 21, 2016, 01:10:34 PM »


>:]

21
Events / Re: [EXPANSION] The Nightmare Before Christmas!
« on: October 31, 2016, 04:56:33 PM »
I forgot to post this weeks ago. Here is the updated skin, with blue shoes this time.


Gamzee Clownman

22
Events / Re: [EXPANSION] The Nightmare Before Christmas!
« on: October 14, 2016, 10:21:24 PM »

Gamzee Clownman

I'll see if I can make at least 1 map for this.

23
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: October 12, 2016, 07:19:18 PM »
Huh, never though on using purple, it looks nice

24
Forum Games / Re: Rate the avatar of the user above you
« on: October 12, 2016, 01:16:58 AM »
5/10
Not sure where it came from but it looks creepy

25
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: October 11, 2016, 11:27:39 PM »
Recolored some tiles for Cold Man as well

(click to show/hide)

This was easier since it was a more simplistic area.

EDIT: A second, less blue-ish take on Aqua Man

(click to show/hide)

EDIT 2: A third one, like the first one but gray instead of green

(click to show/hide)

26
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: October 10, 2016, 03:40:20 AM »
I'm... kind of trying something...


27
Rejected / (Suggestion) Full bright projectiles
« on: September 24, 2016, 02:12:39 AM »



Like Doom projectiles, they should be full bright on darker areas.

28
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 21, 2016, 07:02:24 PM »
As for myself, I always start the whole campain again when there is a (big) update to the core game.

29
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 19, 2016, 09:50:24 PM »
It would be nice if we had 2 museum maps. I honestly don't like too much the idea of mixing 2 levels in 1 map like happens with most Wily maps.

30
Good luck with the remodeling.

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