*Moved this from help section to here. Deleted original post.
Alright, so, YES, I've looked at the wiki on this. I've also looked at CMM's work and am confused on why the animated textures do not appear in DB2 or in game. What I'm trying to do is take the animated texture ELECZZ and rotate the texture 90 so that the animation is now vertical. I've edited the texture lump to create new rotated textures listed below:
texture ELECTR5, 13, 64
{
XScale 0.5
YScale 0.5
Patch ELEC17, 0, 0
{
rotate 90
}
WorldPanning
}
texture ELECTR6, 13, 64
{
XScale 0.5
YScale 0.5
Patch ELEC18, 0, 0
{
rotate 90
}
WorldPanning
}
The textures show up in DB2 and are rotated in game. I then created an ANIMDEF lump and put in the following:
texture ELECZX
pic ELECTR5 tics 2
pic ELECTR6 tics 2
I then load the level in DB2 and attempt to assign ELECZX in either a linedef or via ACS and both result in a blank texture in game and ACS spits an error that it cannot find said texture. I figure I gotta be missing something small but stupid. I have PP_START then the textures and PP_END in the wad as well. Any help would be appreciated. Thanks!