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MM8BDM Discussion / Re: MM8BDM v5 - Weapon Tuning (Pharaoh Shot)
« on: May 07, 2016, 11:28:57 PM »
The explosion was added because the weapon was terrible before this change. Here's some other items to keep in mind.
1.) Hard Knuckle and Drill Bomb are also both power weapons. Since Pharaoh Shot is also a power weapon, it should be in the same relative strength level of weapons like this.
2.) The weapon should be as unique as possible compared to other weapons within the category. Off the top of my head, I think this is the only weapon that explodes and charges.
3.) Accuracy. While some liberties are obviously being taken. It should always FEEL like Pharaoh Shot. Too fast a charge and it starts to deviate a bit too much. It was a fairly strong weapon in MM4 and I believe this should be maintained as much as possible here.
4.) Think outside the box. Can other ideas by applied to the main weapon other than what it currently does. (Think about what mods do etc. Not required, just something to think about)
Lastly, the main thing to be considered is what makes the weapon FUN to use. What change would you make to it so that you WANT to use the weapon. Whether it's a specific scenario or in general, every weapon should have a practical use to it.
Personally, I don't mind the explosion, but perhaps the damage could be tweaked a little bit. Comparing it to Drill Bomb, the few ideas that spring to mind offhand are
1.) Add a bonus to hitting a player directly. Maybe make the explosion bigger and do full damage to everyone within range. Reward direct hits.
2.) Change the miss explosion to be projectile based (Think Freeze Cracker, but short range) So that it's not omni directional.
3.) Increase ammo consumption relative to the other changes applied.
It's a power weapon and it charges, so imo it should hit a little harder than Drill Bomb and Ballade Cracker.
1.) Hard Knuckle and Drill Bomb are also both power weapons. Since Pharaoh Shot is also a power weapon, it should be in the same relative strength level of weapons like this.
2.) The weapon should be as unique as possible compared to other weapons within the category. Off the top of my head, I think this is the only weapon that explodes and charges.
3.) Accuracy. While some liberties are obviously being taken. It should always FEEL like Pharaoh Shot. Too fast a charge and it starts to deviate a bit too much. It was a fairly strong weapon in MM4 and I believe this should be maintained as much as possible here.
4.) Think outside the box. Can other ideas by applied to the main weapon other than what it currently does. (Think about what mods do etc. Not required, just something to think about)
Lastly, the main thing to be considered is what makes the weapon FUN to use. What change would you make to it so that you WANT to use the weapon. Whether it's a specific scenario or in general, every weapon should have a practical use to it.
Personally, I don't mind the explosion, but perhaps the damage could be tweaked a little bit. Comparing it to Drill Bomb, the few ideas that spring to mind offhand are
1.) Add a bonus to hitting a player directly. Maybe make the explosion bigger and do full damage to everyone within range. Reward direct hits.
2.) Change the miss explosion to be projectile based (Think Freeze Cracker, but short range) So that it's not omni directional.
3.) Increase ammo consumption relative to the other changes applied.
It's a power weapon and it charges, so imo it should hit a little harder than Drill Bomb and Ballade Cracker.