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W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 24, 2010, 04:00:31 AM »
What Ring man looks like atm:
Thoughts are welcome.
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Thoughts are welcome.
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I everybody, i just create my server, white cheats ! the ip adress is here :
192.168.0.11.:10666
Enjoy and submit me if you have a suggestion !
305 Man
1.) no need to do mm7 since cmm's doing that officiallyQuote from: "Messatsu"Try the 8-bitfied MM7, 8 and MM&B musics. Specially MM&B musics.Quote from: "Alucard"Alright, where is Wily Stage 2 for MM10 already?If I ever upgrade the pack I'll put it in there, but for right now I'm leaving it as is. I can't think of any improvements to add that would warrant another release currently.
Alright, where is Wily Stage 2 for MM10 already?If I ever upgrade the pack I'll put it in there, but for right now I'm leaving it as is. I can't think of any improvements to add that would warrant another release currently.
What DTD means to say is you should test your maps to make sure they look correct in both Open GL AND Software mode. I made the same mistake once in a submission for GvH, and now I check both renders to make sure there are no issues with the map.Yea. I had no idea the software renderer could have issues like that. I toyed around with Doom Legacy before Skulltag and the OpenGL renderer was loaded with bugs if the level wasn't created correctly. I didn't even think the other way was possible. I'm still learning this stuff.
Also, there are lots of HoM's in MM8BDM that only spectators can see, and who cares if a spectator can see them? as long as the players actually playing the game can't view them, that's what really matters.
Sometimes, things that appear as sky to OpenGL users appear to be hall of mirrors for software users. The solution is to make a sector that surrounds the sky area and set the ceiling height to the same as the floor height. Here's a screenshot that better explains what I mean.Ah thanks dude. That makes sense. Much appreciated!(click to show/hide)
If memory serves me well, there's an Open GL option that stretches textures. That option, however, can disfigure the texture, if it is to cover a large area. Maybe that's on?I think you're running in software man. As soon as I switched from opengl to software I experienced exactly the same issues as you were describing. Stretched textures alone doesn't do it.
Test your maps in software before releasing them.I did test them, but I knew I'd miss things hence why I'm asking for feedback and not claiming this is a release.
? how do i add this?Put it your skins folder. Same thing for all music packs really.
Pretty good, here are a few thoughts1.) Yup, prolly going to change the map names and titles going forward.
1. I would change the map code to something a little more signature-esque. Even MMKDM1 etc would be better
2. The music in MMDM1 isn't remotely 8-bit, I feel like a version you had going before was though.
3. I know you just modded these maps for MM8BDM but maybe add another entrance or two to that fortress thing
there are some videos on youtube that made them into 8 bit songs, but if you can do them better than ill use them