Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Messatsu

Pages: 1 ... 42 43 [44]
646
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: November 29, 2010, 06:47:55 PM »
Have anyone taking care of the music?

647
Skins & Bots etc / Re: MM9 AND 10 Music Pack!
« on: November 27, 2010, 08:28:42 PM »
Quote from: "RenegadeX5"
here's a tip. Put the music file in your "skins" folder. It'll be loaded up. Works with other .wad files too.

Btw, if we had music9, do we delete that?

Learn something new every day I guess. Didn't know about the skins folder trick.  That's definitely the easier way to do it.  Also yes, you can delete the MM9 pack, though you may wanna quickly redownload this pack. I screwed up Magma Man again and had to fix it.

648
Skins & Bots etc / Re: MM9 Music Pack
« on: November 27, 2010, 04:40:17 AM »
Quote from: "RaviorTebu"
I've done everything right, but the music doesn't change when I do the changemus command. The music just stays the same, and it doesn't even show up as a command on the log. I added the file and everything.

Try instead of using the add file command try manually adding the line manually.  so put in -file musics9.wad in the field.  If that doesn't work try changemus with a known song such as finamus.

649
Skins & Bots etc / Re: MM9 Music Pack
« on: November 22, 2010, 09:22:25 PM »
Quote from: "Alucard"
Already handled, except for Fakeman, Wily Stage 3 & 4, and Wily Machine for music.

I mean in the MM&B expansion. Bit off topic I know.

650
Skins & Bots etc / Re: MM9 Music Pack
« on: November 22, 2010, 09:15:29 PM »
Makes all the sense in the world.  Then I assume somebody's already handling the music yes?

651
Skins & Bots etc / Re: MM9 Music Pack
« on: November 22, 2010, 07:22:01 PM »
Quote from: "MagnetMan497"
I am one of those useres, that is why I asked, but okay.
I'd be happy to help out on that expansion.  Only problem as I mentioned is the lack of 8-bit versions the soundtrack.  I'd use the 16-bit tracks if that's what you all are looking for on that project.

652
Skins & Bots etc / Re: MM9 Music Pack
« on: November 22, 2010, 05:34:44 PM »
Quote from: "MagnetMan497"
Could you make a pack for MM&B?
Korby and other community members are already working on a MM&B expansion pack so I'm sure they already have someone doing music for it.  In addition I'm not aware of any 8-bit renditions of the songs so I don't have the material to do it anyway.

653
Help & Editing / Re: Hosting a Roboenza server
« on: November 22, 2010, 03:19:08 PM »
Quote from: "YouHaveRROD"
Exactly what i do.
Dosen't work.(I still get normal LMS)

I'm willing to bet you have the roboenza wad in a folder with spaces or longer than 8 characters.  Pretty normal really.  The fix for this is to either put quotes around the file / folder (IE -file "C:path with spacesroboenza2.wad") or to drop the folder name entirely if the wad is in the same folder as skulltag (IE -file roboenza2.wad)

Hope that helps.

Mike said this would be fixed in the next version of the loader I believe.

654
Skins & Bots etc / Re: MM9 Music Pack
« on: November 22, 2010, 02:57:34 PM »
Quote from: "Alucard"
Thanks Rains.
Now where's Fakeman's theme and Wily Machine?

Both those songs have a fairly long intro and since looping them would either sound a bit funny or I'd have to chop off the beginning I said forget it for now. If there's a high enough demand for this kind of music pack I may expand this in the future.

655
MM8BDM Discussion / Re: Music list?
« on: November 21, 2010, 06:37:24 PM »
Quote from: "Mr. X"
Yeah, I'm talking officially in the level.  I could whip up something to have every level play Flash in the Dark, but it would be nicer to have it already in the game.
Ahhh. My misunderstanding then.

656
MM8BDM Discussion / Re: Music list?
« on: November 21, 2010, 03:20:18 PM »
Quote from: "Mr. X"
All of the songs on the list are in the game somewhere or included with Skulltag.  Since "We're the robots" isn't in the game anywhere (and there isn't really a place to put it yet), it isn't on the list.

Man, I'm going to be upset by the time MM9's expansion comes out.  I just know that We're the Robots will be in the Wily stage which makes me mad because Flash in the Dark is my favorite song in the entire series.
I whipped up something that could be right up your alley then

657
Skins & Bots etc / Re: MM9 Music Pack
« on: November 20, 2010, 05:08:38 AM »
Quote from: "RainsLikeSnow"
Can you teach me how to create a music Pack because that way I can add a bunch of music I have that can make enjoyable for me.

I used XWE to create the WAD. oggdropXPd to create the ogg files and adobe soundbooth to chop the songs so that they looped properly.

658
Skins & Bots etc / Re: MM9 Music Pack
« on: November 20, 2010, 01:04:55 AM »
Quote from: "Crazy Koopa"
Magma Man conflicts with Magnet Man's music...

Ah damn, I was afraid of that. Shoulda checked it better. I'll fix that.

Also the Easter egg is a hidden song.

659
Skins & Bots etc / MM99 AND 10 Music Pack! * Updated 10/22/12
« on: November 19, 2010, 09:23:08 PM »
Hey Everyone. Here's a music pack that I whipped up.
UPDATED 10/22/2012: Complete re-rip!

I recently relooped all the songs and adjusted their quality to be in line with the core songs.  The pack is now much smaller, the song names will not conflict with any in game maps either.  ENJOY!

Quote from: "RenegadeX5"
here's a tip. Put the music file in your "skins" folder. It'll be loaded up. Works with other .wad files too.
To change a song in game bring up the console (`) and type changemus <songname>. (Ex. changemus metmus).

Here are the list of songs in this pack:
(click to show/hide)

Pages: 1 ... 42 43 [44]