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Physics seem mostly well done (one of the huge flaws of most fan games) with one small exception. When you change directions, there's a momentary pause where Mega Man returns to his neutral state.
I'd like to suggest a simple thing for testing purposes: a respawn button.Other than that, it looks okay? The speed of the running animation (not the running speed itself) seems a little slower in comparison to the later MM games. This also brings me to a different suggestion: if you were able to take MM5's player movement info and replicate it, is it possible to allow testers and developers to actually see the differences between each NES game's physics, at least for testing and development purposes?Also, please use a black/white tile and background combination with grid-like tiles, like that really old N64Mario MM engine, or something akin to MM8 Beta stages: it seems more appropiate for a physics test map.
Thank you. I'll see to it that it's fixed ASAP. As for the physics, they're based directly off of Mega Man 5 (so much so that I copied the gravity speeds and horizontal speeds directly from it). Hopefully this isn't an issue - I think Mega Man 5 controls are the best in the Mega Man NES games.