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Author Topic: MM8BDM V6 - Development begins!  (Read 129190 times)

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April 09, 2020, 05:51:46 AM
Reply #180

Offline NES Boy

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Re: MM8BDM V6 - Development begins!
« Reply #180 on: April 09, 2020, 05:51:46 AM »
What does a YouTube playlist of extended Mega Man Maker music have to do with this?

Anyway... when is Channel 7 News going to report on Strike Man or Solar Man?

And my questions still haven't been answered:
First, which Mega Man 10 title screen are you using for the stage select? With or without Bass?


Secondly, while Ivory was working on V3, she teased a feature where the appearance of health and weapon pickups change depending on the game (so maps based on Mega Man 1 stages have the appearance of the items change to reflect the game). This was scrapped due to possible confusion among players. With how advanced the engine had grown since then, can this be implemented as a toggled option?

April 10, 2020, 06:33:26 PM
Reply #181

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #181 on: April 10, 2020, 06:33:26 PM »
Sorry, that's just my special announcement, and no one seemed to care about that (or so I rarely thought).  :(
Also, I was here to ease the impatiences so that no one gets frustrated over waiting for V6.

April 10, 2020, 06:44:05 PM
Reply #182

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #182 on: April 10, 2020, 06:44:05 PM »
The playlist of Mega Man Maker also contain original musics from Mega Man 1 to Mega Man 6, unlike Mega Man 7, Mega Man 8, Mega Man Powered Up, and Mega Man 11. Mega Man 8-Bit Deathmatch has a different version for Mega Man Powered Up, Mega Man 7, and Mega Man 8, eventually composing Mega Man & Bass and Mega Man: The Wily Wars.

It is to my concern that both Mega Man Maker and Mega Man 8-bit Deathmatch used the original soundtrack.

Please note that Mega Man 9 and Mega Man 10 is recreated for Mega Man Maker, while Mega Man 8-bit Deathmatch reused the original version of this soundtrack from the same games.

April 11, 2020, 02:08:03 AM
Reply #183

Offline CutmanMike

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Re: MM8BDM V6 - Development begins!
« Reply #183 on: April 11, 2020, 02:08:03 AM »
And my questions still haven't been answered:

The title screen with Bass includes is currently being used for v6.
The option to toggle items is low priority and in my opinion isn't worth implementing for core as it only adds to the additional things modders have to worry about, so don't expect that feature in v6. It wouldn't be too hard to make a simple add-on mod for this though!

Please note that Mega Man 9 and Mega Man 10 is recreated for Mega Man Maker, while Mega Man 8-bit Deathmatch reused the same soundtrack from the same games.

We won't be recreating the tracks for MM9 or MM10 as they sound great as they are, from the source.

April 11, 2020, 04:01:37 PM
Reply #184

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #184 on: April 11, 2020, 04:01:37 PM »
Right...  :ugeek:

Aww man, I was meant to say the original version of Mega Man 9 and 10 soundtrack is used for 8-Bit Deathmatch, while tssf recreated these for the developers to copy from scratch for Mega Man Maker.

It's not easy being right about it. I'm sorry. :[

May 04, 2020, 06:32:55 PM
Reply #185

Offline Jedimaster76

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Re: MM8BDM V6 - Development begins!
« Reply #185 on: May 04, 2020, 06:32:55 PM »
Just checking here but how's the process of V6 coming along, I am slightly worried just because Doc Freeman has not posted anything about stages on here since like March... :confused:

May 05, 2020, 05:00:53 PM
Reply #186

Offline kirbman

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Re: MM8BDM V6 - Development begins!
« Reply #186 on: May 05, 2020, 05:00:53 PM »
Just checking here but how's the process of V6 coming along, I am slightly worried just because Doc Freeman has not posted anything about stages on here since like March... :confused:
The last update was in January.

May 14, 2020, 12:05:57 AM
Reply #187

Offline Bitblocker

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Re: MM8BDM V6 - Development begins!
« Reply #187 on: May 14, 2020, 12:05:57 AM »
Has development been delayed due to quarantine?

May 14, 2020, 12:01:17 PM
Reply #188

Offline kirbman

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Re: MM8BDM V6 - Development begins!
« Reply #188 on: May 14, 2020, 12:01:17 PM »
Has development been delayed due to quarantine?
To my knowledge none of the devs ever meet in person. So I guess not.

May 14, 2020, 11:31:54 PM
Reply #189

Offline Rozark

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Re: MM8BDM V6 - Development begins!
« Reply #189 on: May 14, 2020, 11:31:54 PM »
To my knowledge none of the devs ever meet in person. So I guess not.
Not regularly, no.

Development is moving at a smooth pace just fine, don't worry. However, Freeman is the one posting the updates, so whatever they want to post, whenever, is up to them. In the meantime, check out their daily 8bdm posts on their Twitter.

May 15, 2020, 01:46:26 PM
Reply #190

Offline TeirusuNuigurumi

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Re: MM8BDM V6 - Development begins!
« Reply #190 on: May 15, 2020, 01:46:26 PM »
So, I'm alive again. Don't expect people to remember me, but seeing that V6 is coming is sweet.

May 17, 2020, 09:15:46 PM
Reply #191

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #191 on: May 17, 2020, 09:15:46 PM »
Off-topically, a new update for Mega Man Maker, 1.7.0, is currently in development.

June 22, 2020, 03:10:36 PM
Reply #192

Offline supersmashgaming

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Re: MM8BDM V6 - Development begins!
« Reply #192 on: June 22, 2020, 03:10:36 PM »
Wonder if we will get any kind of news on the update. Maybe around October? October 8th maybe?

June 25, 2020, 07:12:09 AM
Reply #193

Offline Toonwriter

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Re: MM8BDM V6 - Development begins!
« Reply #193 on: June 25, 2020, 07:12:09 AM »
What about the MM11 Robot Masters and content?

June 25, 2020, 10:30:09 PM
Reply #194

Offline Korby

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Re: MM8BDM V6 - Development begins!
« Reply #194 on: June 25, 2020, 10:30:09 PM »
The current roadmap is to cover MM11 content in v8, after MMV content is completed in v7.